123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "UnitTestFramework.h"
- #include <Jolt/Math/Mat44.h>
- #include <Jolt/Math/Quat.h>
- #include <random>
- TEST_SUITE("QuatTests")
- {
- TEST_CASE("TestQuatEqual")
- {
- CHECK(Quat(1, 2, 3, 4) == Quat(1, 2, 3, 4));
- CHECK(Quat(1, 2, 3, 4) != Quat(0, 2, 3, 4));
- CHECK(Quat(1, 2, 3, 4) != Quat(1, 0, 3, 4));
- CHECK(Quat(1, 2, 3, 4) != Quat(1, 2, 0, 4));
- CHECK(Quat(1, 2, 3, 4) != Quat(1, 2, 3, 0));
- }
- TEST_CASE("TestQuatZero")
- {
- Quat zero = Quat::sZero();
- CHECK(zero == Quat(0, 0, 0, 0));
- }
- TEST_CASE("TestQuatIdentity")
- {
- Quat identity = Quat::sIdentity();
- CHECK_APPROX_EQUAL(identity.GetX(), 0.0f);
- CHECK_APPROX_EQUAL(identity.GetY(), 0.0f);
- CHECK_APPROX_EQUAL(identity.GetZ(), 0.0f);
- CHECK_APPROX_EQUAL(identity.GetW(), 1.0f);
- }
- TEST_CASE("TestQuatIsNaN")
- {
- CHECK(Quat(numeric_limits<float>::quiet_NaN(), 0, 0, 0).IsNaN());
- CHECK(Quat(0, numeric_limits<float>::quiet_NaN(), 0, 0).IsNaN());
- CHECK(Quat(0, 0, numeric_limits<float>::quiet_NaN(), 0).IsNaN());
- CHECK(Quat(0, 0, 0, numeric_limits<float>::quiet_NaN()).IsNaN());
- }
- TEST_CASE("TestQuatOperators")
- {
- CHECK(-Quat(1, 2, 3, 4) == Quat(-1, -2, -3, -4));
- CHECK(Quat(1, 2, 3, 4) + Quat(5, 6, 7, 8) == Quat(6, 8, 10, 12));
- CHECK(Quat(5, 6, 7, 8) - Quat(4, 3, 2, 1) == Quat(1, 3, 5, 7));
- CHECK(Quat(1, 2, 3, 4) * 5.0f == Quat(5, 10, 15, 20));
- CHECK(5.0f * Quat(1, 2, 3, 4) == Quat(5, 10, 15, 20));
- CHECK(Quat(2, 4, 6, 8) / 2.0f == Quat(1, 2, 3, 4));
- }
- TEST_CASE("TestQuatPerpendicular")
- {
- Quat q1(1, 2, 3, 4);
- CHECK(q1.GetPerpendicular().Dot(q1) == 0.0f);
- Quat q2(-5, 4, -3, 2);
- CHECK(q2.GetPerpendicular().Dot(q2) == 0.0f);
- }
- TEST_CASE("TestQuatNormalized")
- {
- CHECK(Quat(1, 0, 0, 0).IsNormalized());
- CHECK(Quat(-0.7071067f, 0.7071067f, 0, 0).IsNormalized());
- CHECK(Quat(0.5773502f, -0.5773502f, 0.5773502f, 0).IsNormalized());
- CHECK(Quat(0.5f, -0.5f, 0.5f, -0.5f).IsNormalized());
- CHECK(!Quat(2, 0, 0, 0).IsNormalized());
- CHECK(!Quat(0, 2, 0, 0).IsNormalized());
- CHECK(!Quat(0, 0, 2, 0).IsNormalized());
- CHECK(!Quat(0, 0, 0, 2).IsNormalized());
- }
- TEST_CASE("TestQuatConvertMatrix")
- {
- UnitTestRandom random;
- uniform_real_distribution<float> zero_to_two_pi(0.0f, 2.0f * JPH_PI);
- for (int i = 0; i < 1000; ++i)
- {
- Vec3 axis = Vec3::sRandom(random);
- float angle = zero_to_two_pi(random);
- Mat44 m1 = Mat44::sRotation(axis, angle);
- Quat q1 = m1.GetQuaternion();
- Quat q2 = Quat::sRotation(axis, angle);
- CHECK_APPROX_EQUAL(q1, q2);
- Mat44 m2 = Mat44::sRotation(q2);
- CHECK_APPROX_EQUAL(m1, m2);
- }
- }
- TEST_CASE("TestQuatMultiplyVec3")
- {
- UnitTestRandom random;
- uniform_real_distribution<float> zero_to_two_pi(0.0f, 2.0f * JPH_PI);
- for (int i = 0; i < 1000; ++i)
- {
- Vec3 axis = Vec3::sRandom(random);
- float angle = zero_to_two_pi(random);
- Mat44 m1 = Mat44::sRotation(axis, angle);
- Quat q1 = Quat::sRotation(axis, angle);
- Vec3 rv = 10.0f * Vec3::sRandom(random);
- Vec3 r1 = m1 * rv;
- Vec3 r2 = q1 * rv;
- CHECK_APPROX_EQUAL(r1, r2, 1.0e-5f);
- }
- }
- TEST_CASE("TestQuatRotateAxisXYZ")
- {
- UnitTestRandom random;
- uniform_real_distribution<float> zero_to_two_pi(0.0f, 2.0f * JPH_PI);
- for (int i = 0; i < 1000; ++i)
- {
- Vec3 axis = Vec3::sRandom(random);
- float angle = zero_to_two_pi(random);
- Quat q1 = Quat::sRotation(axis, angle);
- Vec3 r1 = q1 * Vec3::sAxisX();
- Vec3 r2 = q1.RotateAxisX();
- CHECK_APPROX_EQUAL(r1, r2, 1.0e-5f);
- r1 = q1 * Vec3::sAxisY();
- r2 = q1.RotateAxisY();
- CHECK_APPROX_EQUAL(r1, r2, 1.0e-5f);
- r1 = q1 * Vec3::sAxisZ();
- r2 = q1.RotateAxisZ();
- CHECK_APPROX_EQUAL(r1, r2, 1.0e-5f);
- }
- }
- TEST_CASE("TestQuatMultiplyQuat")
- {
- {
- // We use a right handed system, so test that: i * j = k
- Quat r1 = Quat(1, 0, 0, 0) * Quat(0, 1, 0, 0);
- Quat r2 = Quat(0, 0, 1, 0);
- CHECK(r1.IsClose(r2));
- }
- {
- // Test: j * i = -k
- Quat r1 = Quat(0, 1, 0, 0) * Quat(1, 0, 0, 0);
- Quat r2 = Quat(0, 0, -1, 0);
- CHECK(r1.IsClose(r2));
- }
- {
- // Test predefined multiplication
- Quat r1 = Quat(2, 3, 4, 1) * Quat(6, 7, 8, 5);
- Quat r2 = Quat(12, 30, 24, -60);
- CHECK(r1.IsClose(r2));
- }
- // Compare random matrix multiplications with quaternion multiplications
- UnitTestRandom random;
- uniform_real_distribution<float> zero_to_two_pi(0.0f, 2.0f * JPH_PI);
- for (int i = 0; i < 1000; ++i)
- {
- Vec3 axis1 = Vec3::sRandom(random);
- float angle1 = zero_to_two_pi(random);
- Quat q1 = Quat::sRotation(axis1, angle1);
- Mat44 m1 = Mat44::sRotation(axis1, angle1);
- Vec3 axis2 = Vec3::sRandom(random);
- float angle2 = zero_to_two_pi(random);
- Quat q2 = Quat::sRotation(axis2, angle2);
- Mat44 m2 = Mat44::sRotation(axis2, angle2);
- Quat r1 = q1 * q2;
- Quat r2 = (m1 * m2).GetQuaternion();
- CHECK_APPROX_EQUAL(r1, r2);
- }
- }
- TEST_CASE("TestQuatRotationAxisAngle")
- {
- Mat44 r1 = Mat44::sRotation(Vec3(1, 0, 0), 0.1f * JPH_PI);
- Mat44 r2 = Mat44::sRotation(Quat::sRotation(Vec3(1, 0, 0), 0.1f * JPH_PI));
- CHECK_APPROX_EQUAL(r1, r2);
- r1 = Mat44::sRotation(Vec3(0, 1, 0), 0.2f * JPH_PI);
- r2 = Mat44::sRotation(Quat::sRotation(Vec3(0, 1, 0), 0.2f * JPH_PI));
- CHECK_APPROX_EQUAL(r1, r2);
- r1 = Mat44::sRotation(Vec3(0, 0, 1), 0.3f * JPH_PI);
- r2 = Mat44::sRotation(Quat::sRotation(Vec3(0, 0, 1), 0.3f * JPH_PI));
- CHECK_APPROX_EQUAL(r1, r2);
- }
- TEST_CASE("TestQuatGetAxisAngle")
- {
- // Test identity rotation
- {
- Vec3 axis;
- float angle;
- Quat::sIdentity().GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3::sZero(), axis);
- CHECK_APPROX_EQUAL(0.0f, angle);
- }
- {
- Vec3 axis;
- float angle;
- (-Quat::sIdentity()).GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3::sZero(), axis);
- CHECK_APPROX_EQUAL(0.0f, angle);
- }
- // Test positive rotation
- Quat q1 = Quat::sRotation(Vec3(0, 1, 0), 0.2f * JPH_PI);
- {
- Vec3 axis;
- float angle;
- q1.GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3(0, 1, 0), axis);
- CHECK_APPROX_EQUAL(0.2f * JPH_PI, angle, 1.0e-5f);
- }
- {
- Vec3 axis;
- float angle;
- (-q1).GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3(0, 1, 0), axis);
- CHECK_APPROX_EQUAL(0.2f * JPH_PI, angle, 1.0e-5f);
- }
- // Test negative rotation
- Quat q2 = Quat::sRotation(Vec3(0, 1, 0), -0.2f * JPH_PI);
- {
- Vec3 axis;
- float angle;
- q2.GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3(0, -1, 0), axis);
- CHECK_APPROX_EQUAL(0.2f * JPH_PI, angle, 1.0e-5f);
- }
- {
- Vec3 axis;
- float angle;
- (-q2).GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3(0, -1, 0), axis);
- CHECK_APPROX_EQUAL(0.2f * JPH_PI, angle, 1.0e-5f);
- }
- // Test keeping range between [0, PI]
- Quat q3 = Quat::sRotation(Vec3(0, 1, 0), 1.1f * JPH_PI);
- {
- Vec3 axis;
- float angle;
- q3.GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3(0, -1, 0), axis);
- CHECK_APPROX_EQUAL(0.9f * JPH_PI, angle, 1.0e-5f);
- }
- {
- Vec3 axis;
- float angle;
- (-q3).GetAxisAngle(axis, angle);
- CHECK_APPROX_EQUAL(Vec3(0, -1, 0), axis);
- CHECK_APPROX_EQUAL(0.9f * JPH_PI, angle, 1.0e-5f);
- }
- }
- TEST_CASE("TestQuatInverse")
- {
- UnitTestRandom random;
- uniform_real_distribution<float> zero_to_two_pi(0.0f, 2.0f * JPH_PI);
- for (int i = 0; i < 1000; ++i)
- {
- Vec3 axis = Vec3::sRandom(random);
- float angle = zero_to_two_pi(random);
- Quat q1 = Quat::sRotation(axis, angle);
- Quat q2 = q1.Inversed();
- CHECK_APPROX_EQUAL(Quat::sIdentity(), q1 * q2);
- }
- }
- TEST_CASE("TestQuatConjugate")
- {
- CHECK(Quat(1, 2, 3, 4).Conjugated() == Quat(-1, -2, -3, 4));
- CHECK(Quat(-1, -2, -3, -4).Conjugated() == Quat(1, 2, 3, -4));
- }
- TEST_CASE("TestQuatEnsureWPositive")
- {
- CHECK(Quat(1, -2, 3, -4).EnsureWPositive() == Quat(-1, 2, -3, 4));
- CHECK(Quat(-4, 5, -6, 7).EnsureWPositive() == Quat(-4, 5, -6, 7));
- CHECK(Quat(1, 2, 3, 0).EnsureWPositive() == Quat(1, 2, 3, 0));
- }
- TEST_CASE("TestQuatStoreFloat3")
- {
- Float3 q1;
- Quat(0.7071067f, 0, 0, -0.7071067f).StoreFloat3(&q1);
- CHECK(q1 == Float3(-0.7071067f, 0, 0));
- Float3 q2;
- Quat(0, 0.7071067f, 0, 0.7071067f).StoreFloat3(&q2);
- CHECK(q2 == Float3(0, 0.7071067f, 0));
- Float3 q3;
- Quat(0, 0, 1, 0).StoreFloat3(&q3);
- CHECK(q3 == Float3(0, 0, 1));
- }
- TEST_CASE("TestQuatGetTwistAxis")
- {
- Quat q1 = Quat::sRotation(Vec3::sAxisX(), DegreesToRadians(-10.0f));
- Quat q2 = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(20.0f));
- Quat q = q1 * q2;
- Quat twist1 = q.GetTwist(Vec3::sAxisX());
- CHECK_APPROX_EQUAL(twist1, q1);
- Quat swing1 = twist1.Inversed() * q;
- CHECK_APPROX_EQUAL(swing1, q2);
- Quat twist2 = swing1.GetTwist(Vec3::sAxisY());
- CHECK_APPROX_EQUAL(twist2, q2);
- Quat swing2 = twist2.Inversed() * swing1;
- CHECK_APPROX_EQUAL(swing2, Quat::sIdentity());
- }
- TEST_CASE("TestQuatGetRotationAngle")
- {
- Quat q1 = Quat::sRotation(Vec3::sAxisX(), DegreesToRadians(-10.0f));
- Quat q2 = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(20.0f));
- Quat q3 = Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(-95.0f));
- float a = q1.GetRotationAngle(Vec3::sAxisX());
- CHECK_APPROX_EQUAL(a, DegreesToRadians(-10.0f), 1.0e-5f);
- a = q2.GetRotationAngle(Vec3::sAxisY());
- CHECK_APPROX_EQUAL(a, DegreesToRadians(20.0f), 1.0e-5f);
- a = q3.GetRotationAngle(Vec3::sAxisZ());
- CHECK_APPROX_EQUAL(a, DegreesToRadians(-95.0f), 1.0e-5f);
- a = (q1 * q2).GetRotationAngle(Vec3::sAxisX());
- CHECK_APPROX_EQUAL(a, DegreesToRadians(-10.0f), 1.0e-5f);
- a = (q3 * q1).GetRotationAngle(Vec3::sAxisX());
- CHECK_APPROX_EQUAL(a, DegreesToRadians(-10.0f), 1.0e-5f);
- }
- TEST_CASE("TestQuatGetEulerAngles")
- {
- Vec3 input(DegreesToRadians(-10.0f), DegreesToRadians(20.0f), DegreesToRadians(-95.0f));
- Quat qx = Quat::sRotation(Vec3::sAxisX(), input.GetX());
- Quat qy = Quat::sRotation(Vec3::sAxisY(), input.GetY());
- Quat qz = Quat::sRotation(Vec3::sAxisZ(), input.GetZ());
- Quat q = qz * qy * qx;
- Quat q2 = Quat::sEulerAngles(input);
- CHECK_APPROX_EQUAL(q, q2);
- Vec3 angles = q2.GetEulerAngles();
- CHECK_APPROX_EQUAL(angles, input);
- }
- TEST_CASE("TestQuatRotationFromTo")
- {
- {
- // Parallel vectors
- Vec3 v1(10, 0, 0);
- Vec3 v2(20, 0, 0);
- Quat q = Quat::sFromTo(v1, v2);
- CHECK_APPROX_EQUAL(q, Quat::sIdentity());
- }
- {
- // Perpendicular vectors
- Vec3 v1(10, 0, 0);
- Vec3 v2(0, 20, 0);
- Quat q = Quat::sFromTo(v1, v2);
- CHECK_APPROX_EQUAL(v2.Normalized(), (q * v1).Normalized());
- }
- {
- // Vectors with 180 degree angle
- Vec3 v1(10, 0, 0);
- Vec3 v2(-20, 0, 0);
- Quat q = Quat::sFromTo(v1, v2);
- CHECK_APPROX_EQUAL(v2.Normalized(), (q * v1).Normalized());
- }
- {
- // Test v1 zero
- Vec3 v1 = Vec3::sZero();
- Vec3 v2(10, 0, 0);
- Quat q = Quat::sFromTo(v1, v2);
- CHECK(q == Quat::sIdentity());
- }
- {
- // Test v2 zero
- Vec3 v1(10, 0, 0);
- Vec3 v2 = Vec3::sZero();
- Quat q = Quat::sFromTo(v1, v2);
- CHECK(q == Quat::sIdentity());
- }
- {
- // Length of a vector is squared inside the function: try with sqrt(FLT_MIN) to see if that still returns a valid rotation
- Vec3 v1(0, sqrt(FLT_MIN), 0);
- Vec3 v2(1, 0, 0);
- Quat q = Quat::sFromTo(v1, v2);
- CHECK_APPROX_EQUAL(v2.Normalized(), (q * v1).Normalized());
- }
- }
- TEST_CASE("TestQuatRotationFromToRandom")
- {
- UnitTestRandom random;
- uniform_real_distribution<float> one_to_ten(1.0f, 10.0f);
- for (int i = 0; i < 1000; ++i)
- {
- Vec3 v1 = one_to_ten(random) * Vec3::sRandom(random);
- Vec3 v2 = one_to_ten(random) * Vec3::sRandom(random);
- Quat q = Quat::sFromTo(v1, v2);
- Vec3 v1t = (q * v1).Normalized();
- Vec3 v2t = v2.Normalized();
- CHECK_APPROX_EQUAL(v2t, v1t, 1.0e-5f);
- }
- }
- }
|