BodyCreationSettings.cpp 7.0 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  6. #include <Jolt/ObjectStream/TypeDeclarations.h>
  7. #include <Jolt/Core/StreamIn.h>
  8. #include <Jolt/Core/StreamOut.h>
  9. JPH_NAMESPACE_BEGIN
  10. JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(BodyCreationSettings)
  11. {
  12. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mPosition)
  13. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mRotation)
  14. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mLinearVelocity)
  15. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAngularVelocity)
  16. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mUserData)
  17. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mShape)
  18. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mCollisionGroup)
  19. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mObjectLayer)
  20. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mMotionType)
  21. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mAllowedDOFs)
  22. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAllowDynamicOrKinematic)
  23. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mIsSensor)
  24. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mSensorDetectsStatic)
  25. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mUseManifoldReduction)
  26. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mMotionQuality)
  27. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAllowSleeping)
  28. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mFriction)
  29. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mRestitution)
  30. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mLinearDamping)
  31. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAngularDamping)
  32. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMaxLinearVelocity)
  33. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMaxAngularVelocity)
  34. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mGravityFactor)
  35. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mOverrideMassProperties)
  36. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mInertiaMultiplier)
  37. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMassPropertiesOverride)
  38. }
  39. void BodyCreationSettings::SaveBinaryState(StreamOut &inStream) const
  40. {
  41. inStream.Write(mPosition);
  42. inStream.Write(mRotation);
  43. inStream.Write(mLinearVelocity);
  44. inStream.Write(mAngularVelocity);
  45. mCollisionGroup.SaveBinaryState(inStream);
  46. inStream.Write(mObjectLayer);
  47. inStream.Write(mMotionType);
  48. inStream.Write(mAllowedDOFs);
  49. inStream.Write(mAllowDynamicOrKinematic);
  50. inStream.Write(mIsSensor);
  51. inStream.Write(mSensorDetectsStatic);
  52. inStream.Write(mUseManifoldReduction);
  53. inStream.Write(mMotionQuality);
  54. inStream.Write(mAllowSleeping);
  55. inStream.Write(mFriction);
  56. inStream.Write(mRestitution);
  57. inStream.Write(mLinearDamping);
  58. inStream.Write(mAngularDamping);
  59. inStream.Write(mMaxLinearVelocity);
  60. inStream.Write(mMaxAngularVelocity);
  61. inStream.Write(mGravityFactor);
  62. inStream.Write(mOverrideMassProperties);
  63. inStream.Write(mInertiaMultiplier);
  64. mMassPropertiesOverride.SaveBinaryState(inStream);
  65. }
  66. void BodyCreationSettings::RestoreBinaryState(StreamIn &inStream)
  67. {
  68. inStream.Read(mPosition);
  69. inStream.Read(mRotation);
  70. inStream.Read(mLinearVelocity);
  71. inStream.Read(mAngularVelocity);
  72. mCollisionGroup.RestoreBinaryState(inStream);
  73. inStream.Read(mObjectLayer);
  74. inStream.Read(mMotionType);
  75. inStream.Read(mAllowedDOFs);
  76. inStream.Read(mAllowDynamicOrKinematic);
  77. inStream.Read(mIsSensor);
  78. inStream.Read(mSensorDetectsStatic);
  79. inStream.Read(mUseManifoldReduction);
  80. inStream.Read(mMotionQuality);
  81. inStream.Read(mAllowSleeping);
  82. inStream.Read(mFriction);
  83. inStream.Read(mRestitution);
  84. inStream.Read(mLinearDamping);
  85. inStream.Read(mAngularDamping);
  86. inStream.Read(mMaxLinearVelocity);
  87. inStream.Read(mMaxAngularVelocity);
  88. inStream.Read(mGravityFactor);
  89. inStream.Read(mOverrideMassProperties);
  90. inStream.Read(mInertiaMultiplier);
  91. mMassPropertiesOverride.RestoreBinaryState(inStream);
  92. }
  93. Shape::ShapeResult BodyCreationSettings::ConvertShapeSettings()
  94. {
  95. // If we already have a shape, return it
  96. if (mShapePtr != nullptr)
  97. {
  98. mShape = nullptr;
  99. Shape::ShapeResult result;
  100. result.Set(const_cast<Shape *>(mShapePtr.GetPtr()));
  101. return result;
  102. }
  103. // Check if we have shape settings
  104. if (mShape == nullptr)
  105. {
  106. Shape::ShapeResult result;
  107. result.SetError("No shape present!");
  108. return result;
  109. }
  110. // Create the shape
  111. Shape::ShapeResult result = mShape->Create();
  112. if (result.IsValid())
  113. mShapePtr = result.Get();
  114. mShape = nullptr;
  115. return result;
  116. }
  117. const Shape *BodyCreationSettings::GetShape() const
  118. {
  119. // If we already have a shape, return it
  120. if (mShapePtr != nullptr)
  121. return mShapePtr;
  122. // Check if we have shape settings
  123. if (mShape == nullptr)
  124. return nullptr;
  125. // Create the shape
  126. Shape::ShapeResult result = mShape->Create();
  127. if (result.IsValid())
  128. return result.Get();
  129. Trace("Error: %s", result.GetError().c_str());
  130. JPH_ASSERT(false, "An error occurred during shape creation. Use ConvertShapeSettings() to convert the shape and get the error!");
  131. return nullptr;
  132. }
  133. MassProperties BodyCreationSettings::GetMassProperties() const
  134. {
  135. // Calculate mass properties
  136. MassProperties mass_properties;
  137. switch (mOverrideMassProperties)
  138. {
  139. case EOverrideMassProperties::CalculateMassAndInertia:
  140. mass_properties = GetShape()->GetMassProperties();
  141. mass_properties.mInertia *= mInertiaMultiplier;
  142. mass_properties.mInertia(3, 3) = 1.0f;
  143. break;
  144. case EOverrideMassProperties::CalculateInertia:
  145. mass_properties = GetShape()->GetMassProperties();
  146. mass_properties.ScaleToMass(mMassPropertiesOverride.mMass);
  147. mass_properties.mInertia *= mInertiaMultiplier;
  148. mass_properties.mInertia(3, 3) = 1.0f;
  149. break;
  150. case EOverrideMassProperties::MassAndInertiaProvided:
  151. mass_properties = mMassPropertiesOverride;
  152. break;
  153. }
  154. return mass_properties;
  155. }
  156. void BodyCreationSettings::SaveWithChildren(StreamOut &inStream, ShapeToIDMap *ioShapeMap, MaterialToIDMap *ioMaterialMap, GroupFilterToIDMap *ioGroupFilterMap) const
  157. {
  158. // Save creation settings
  159. SaveBinaryState(inStream);
  160. // Save shape
  161. if (ioShapeMap != nullptr && ioMaterialMap != nullptr)
  162. GetShape()->SaveWithChildren(inStream, *ioShapeMap, *ioMaterialMap);
  163. else
  164. inStream.Write(~uint32(0));
  165. // Save group filter
  166. StreamUtils::SaveObjectReference(inStream, mCollisionGroup.GetGroupFilter(), ioGroupFilterMap);
  167. }
  168. BodyCreationSettings::BCSResult BodyCreationSettings::sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap, IDToGroupFilterMap &ioGroupFilterMap)
  169. {
  170. BCSResult result;
  171. // Read creation settings
  172. BodyCreationSettings settings;
  173. settings.RestoreBinaryState(inStream);
  174. if (inStream.IsEOF() || inStream.IsFailed())
  175. {
  176. result.SetError("Error reading body creation settings");
  177. return result;
  178. }
  179. // Read shape
  180. Shape::ShapeResult shape_result = Shape::sRestoreWithChildren(inStream, ioShapeMap, ioMaterialMap);
  181. if (shape_result.HasError())
  182. {
  183. result.SetError(shape_result.GetError());
  184. return result;
  185. }
  186. settings.SetShape(shape_result.Get());
  187. // Read group filter
  188. Result gfresult = StreamUtils::RestoreObjectReference(inStream, ioGroupFilterMap);
  189. if (gfresult.HasError())
  190. {
  191. result.SetError(gfresult.GetError());
  192. return result;
  193. }
  194. settings.mCollisionGroup.SetGroupFilter(gfresult.Get());
  195. result.Set(settings);
  196. return result;
  197. }
  198. JPH_NAMESPACE_END