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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/ObjectStream/SerializableObject.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #include <Jolt/Physics/StateRecorder.h>
- JPH_NAMESPACE_BEGIN
- /// How gears are shifted
- enum class ETransmissionMode : uint8
- {
- Auto, ///< Automatically shift gear up and down
- Manual, ///< Manual gear shift (call SetTransmissionInput)
- };
- /// Configuration for the transmission of a vehicle (gear box)
- class JPH_EXPORT VehicleTransmissionSettings
- {
- public:
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, VehicleTransmissionSettings)
- /// Saves the contents in binary form to inStream.
- void SaveBinaryState(StreamOut &inStream) const;
- /// Restores the contents in binary form to inStream.
- void RestoreBinaryState(StreamIn &inStream);
- ETransmissionMode mMode = ETransmissionMode::Auto; ///< How to switch gears
- Array<float> mGearRatios { 2.66f, 1.78f, 1.3f, 1.0f, 0.74f }; ///< Ratio in rotation rate between engine and gear box, first element is 1st gear, 2nd element 2nd gear etc.
- Array<float> mReverseGearRatios { -2.90f }; ///< Ratio in rotation rate between engine and gear box when driving in reverse
- float mSwitchTime = 0.5f; ///< How long it takes to switch gears (s), only used in auto mode
- float mClutchReleaseTime = 0.3f; ///< How long it takes to release the clutch (go to full friction), only used in auto mode
- float mSwitchLatency = 0.5f; ///< How long to wait after releasing the clutch before another switch is attempted (s), only used in auto mode
- float mShiftUpRPM = 4000.0f; ///< If RPM of engine is bigger then this we will shift a gear up, only used in auto mode
- float mShiftDownRPM = 2000.0f; ///< If RPM of engine is smaller then this we will shift a gear down, only used in auto mode
- float mClutchStrength = 10.0f; ///< Strength of the clutch when fully engaged. Total torque a clutch applies is Torque = ClutchStrength * (Velocity Engine - Avg Velocity Wheels At Clutch) (units: k m^2 s^-1)
- };
- /// Runtime data for transmission
- class JPH_EXPORT VehicleTransmission : public VehicleTransmissionSettings
- {
- public:
- /// Set input from driver regarding the transmission (only relevant when transmission is set to manual mode)
- /// @param inCurrentGear Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.
- /// @param inClutchFriction Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)
- void Set(int inCurrentGear, float inClutchFriction) { mCurrentGear = inCurrentGear; mClutchFriction = inClutchFriction; }
- /// Update the current gear and clutch friction if the transmission is in aut mode
- /// @param inDeltaTime Time step delta time in s
- /// @param inCurrentRPM Current RPM for engine
- /// @param inForwardInput Hint if the user wants to drive forward (> 0) or backwards (< 0)
- /// @param inCanShiftUp Indicates if we want to allow the transmission to shift up (e.g. pass false if wheels are slipping)
- void Update(float inDeltaTime, float inCurrentRPM, float inForwardInput, bool inCanShiftUp);
- /// Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.
- int GetCurrentGear() const { return mCurrentGear; }
- /// Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)
- float GetClutchFriction() const { return mClutchFriction; }
- /// If the auto box is currently switching gears
- bool IsSwitchingGear() const { return mGearSwitchTimeLeft > 0.0f; }
- /// Return the transmission ratio based on the current gear (ratio between engine and differential)
- float GetCurrentRatio() const;
- /// Only allow sleeping when the transmission is idle
- bool AllowSleep() const { return mGearSwitchTimeLeft <= 0.0f && mClutchReleaseTimeLeft <= 0.0f && mGearSwitchLatencyTimeLeft <= 0.0f; }
- /// Saving state for replay
- void SaveState(StateRecorder &inStream) const;
- void RestoreState(StateRecorder &inStream);
- private:
- int mCurrentGear = 0; ///< Current gear, -1 = reverse, 0 = neutral, 1 = 1st gear etc.
- float mClutchFriction = 1.0f; ///< Value between 0 and 1 indicating how much friction the clutch gives (0 = no friction, 1 = full friction)
- float mGearSwitchTimeLeft = 0.0f; ///< When switching gears this will be > 0 and will cause the engine to not provide any torque to the wheels for a short time (used for automatic gear switching only)
- float mClutchReleaseTimeLeft = 0.0f; ///< After switching gears this will be > 0 and will cause the clutch friction to go from 0 to 1 (used for automatic gear switching only)
- float mGearSwitchLatencyTimeLeft = 0.0f; ///< After releasing the clutch this will be > 0 and will prevent another gear switch (used for automatic gear switching only)
- };
- JPH_NAMESPACE_END
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