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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Body/BodyID.h>
- #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
- JPH_NAMESPACE_BEGIN
- /// Structure that holds the result of colliding a point against a shape
- class CollidePointResult
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Function required by the CollisionCollector. A smaller fraction is considered to be a 'better hit'. For point queries there is no sensible return value.
- inline float GetEarlyOutFraction() const { return 0.0f; }
- BodyID mBodyID; ///< Body that was hit
- SubShapeID mSubShapeID2; ///< Sub shape ID of shape that we collided against
- };
- JPH_NAMESPACE_END
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