PhysicsMaterialSimple.cpp 969 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Collision/PhysicsMaterialSimple.h>
  6. #include <Jolt/ObjectStream/TypeDeclarations.h>
  7. #include <Jolt/Core/StreamIn.h>
  8. #include <Jolt/Core/StreamOut.h>
  9. JPH_NAMESPACE_BEGIN
  10. JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PhysicsMaterialSimple)
  11. {
  12. JPH_ADD_BASE_CLASS(PhysicsMaterialSimple, PhysicsMaterial)
  13. JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugName)
  14. JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugColor)
  15. }
  16. void PhysicsMaterialSimple::SaveBinaryState(StreamOut &inStream) const
  17. {
  18. PhysicsMaterial::SaveBinaryState(inStream);
  19. inStream.Write(mDebugName);
  20. inStream.Write(mDebugColor);
  21. }
  22. void PhysicsMaterialSimple::RestoreBinaryState(StreamIn &inStream)
  23. {
  24. PhysicsMaterial::RestoreBinaryState(inStream);
  25. inStream.Read(mDebugName);
  26. inStream.Read(mDebugColor);
  27. }
  28. JPH_NAMESPACE_END