123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Collision/BackFaceMode.h>
- JPH_NAMESPACE_BEGIN
- /// Structure that holds a single ray cast
- template <class Vec, class Mat, class RayCastType>
- struct RayCastT
- {
- JPH_OVERRIDE_NEW_DELETE
- /// Constructors
- RayCastT() = default; // Allow raycast to be created uninitialized
- RayCastT(typename Vec::ArgType inOrigin, Vec3Arg inDirection) : mOrigin(inOrigin), mDirection(inDirection) { }
- RayCastT(const RayCastT<Vec, Mat, RayCastType> &) = default;
- /// Transform this ray using inTransform
- RayCastType Transformed(typename Mat::ArgType inTransform) const
- {
- Vec ray_origin = inTransform * mOrigin;
- Vec3 ray_direction(inTransform * (mOrigin + mDirection) - ray_origin);
- return { ray_origin, ray_direction };
- }
- /// Translate ray using inTranslation
- RayCastType Translated(typename Vec::ArgType inTranslation) const
- {
- return { inTranslation + mOrigin, mDirection };
- }
- /// Get point with fraction inFraction on ray (0 = start of ray, 1 = end of ray)
- inline Vec GetPointOnRay(float inFraction) const
- {
- return mOrigin + inFraction * mDirection;
- }
- Vec mOrigin; ///< Origin of the ray
- Vec3 mDirection; ///< Direction and length of the ray (anything beyond this length will not be reported as a hit)
- };
- struct RayCast : public RayCastT<Vec3, Mat44, RayCast>
- {
- using RayCastT<Vec3, Mat44, RayCast>::RayCastT;
- };
- struct RRayCast : public RayCastT<RVec3, RMat44, RRayCast>
- {
- using RayCastT<RVec3, RMat44, RRayCast>::RayCastT;
- /// Convert from RayCast, converts single to double precision
- explicit RRayCast(const RayCast &inRay) :
- RRayCast(RVec3(inRay.mOrigin), inRay.mDirection)
- {
- }
- /// Convert to RayCast, which implies casting from double precision to single precision
- explicit operator RayCast() const
- {
- return RayCast(Vec3(mOrigin), mDirection);
- }
- };
- /// Settings to be passed with a ray cast
- class RayCastSettings
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// How backfacing triangles should be treated
- EBackFaceMode mBackFaceMode = EBackFaceMode::IgnoreBackFaces;
- /// If convex shapes should be treated as solid. When true, a ray starting inside a convex shape will generate a hit at fraction 0.
- bool mTreatConvexAsSolid = true;
- };
- JPH_NAMESPACE_END
|