123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- JPH_NAMESPACE_BEGIN
- /// This function will sort values from high to low and only keep the ones that are less than inMaxValue
- /// @param inValues Values to be sorted
- /// @param inMaxValue Values need to be less than this to keep them
- /// @param ioIdentifiers 4 identifiers that will be sorted in the same way as the values
- /// @param outValues The values are stored here from high to low
- /// @return The number of values that were kept
- JPH_INLINE int SortReverseAndStore(Vec4Arg inValues, float inMaxValue, UVec4 &ioIdentifiers, float *outValues)
- {
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
- Vec4 values = inValues;
- Vec4::sSort4Reverse(values, ioIdentifiers);
- // Count how many results are less than the max value
- UVec4 closer = Vec4::sLess(values, Vec4::sReplicate(inMaxValue));
- int num_results = closer.CountTrues();
- // Shift the values so that only the ones that are less than max are kept
- values = values.ReinterpretAsInt().ShiftComponents4Minus(num_results).ReinterpretAsFloat();
- ioIdentifiers = ioIdentifiers.ShiftComponents4Minus(num_results);
- // Store the values
- values.StoreFloat4(reinterpret_cast<Float4 *>(outValues));
- return num_results;
- }
- /// Shift the elements so that the identifiers that correspond with the trues in inValue come first
- /// @param inValue Values to test for true or false
- /// @param ioIdentifiers the identifiers that are shifted, on return they are shifted
- /// @return The number of trues
- JPH_INLINE int CountAndSortTrues(UVec4Arg inValue, UVec4 &ioIdentifiers)
- {
- // Sort the hits
- ioIdentifiers = UVec4::sSort4True(inValue, ioIdentifiers);
- // Return the amount of hits
- return inValue.CountTrues();
- }
- JPH_NAMESPACE_END
|