123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Collision/TransformedShape.h>
- #include <Jolt/Physics/Collision/RayCast.h>
- #include <Jolt/Physics/Collision/ShapeCast.h>
- #include <Jolt/Physics/Collision/CastResult.h>
- #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
- #include <Jolt/Physics/Collision/CollisionDispatch.h>
- #include <Jolt/Geometry/OrientedBox.h>
- JPH_NAMESPACE_BEGIN
- bool TransformedShape::CastRay(const RRayCast &inRay, RayCastResult &ioHit) const
- {
- if (mShape != nullptr)
- {
- // Transform the ray to local space, note that this drops precision which is possible because we're in local space now
- RayCast ray(inRay.Transformed(GetInverseCenterOfMassTransform()));
- // Scale the ray
- Vec3 inv_scale = GetShapeScale().Reciprocal();
- ray.mOrigin *= inv_scale;
- ray.mDirection *= inv_scale;
- // Cast the ray on the shape
- SubShapeIDCreator sub_shape_id(mSubShapeIDCreator);
- if (mShape->CastRay(ray, sub_shape_id, ioHit))
- {
- // Set body ID on the hit result
- ioHit.mBodyID = mBodyID;
- return true;
- }
- }
- return false;
- }
- void TransformedShape::CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- if (mShape != nullptr)
- {
- // Set the context on the collector and filter
- ioCollector.SetContext(this);
- inShapeFilter.mBodyID2 = mBodyID;
- // Transform the ray to local space, note that this drops precision which is possible because we're in local space now
- RayCast ray(inRay.Transformed(GetInverseCenterOfMassTransform()));
- // Scale the ray
- Vec3 inv_scale = GetShapeScale().Reciprocal();
- ray.mOrigin *= inv_scale;
- ray.mDirection *= inv_scale;
- // Cast the ray on the shape
- SubShapeIDCreator sub_shape_id(mSubShapeIDCreator);
- mShape->CastRay(ray, inRayCastSettings, sub_shape_id, ioCollector, inShapeFilter);
- }
- }
- void TransformedShape::CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- if (mShape != nullptr)
- {
- // Set the context on the collector and filter
- ioCollector.SetContext(this);
- inShapeFilter.mBodyID2 = mBodyID;
- // Transform and scale the point to local space
- Vec3 point = Vec3(GetInverseCenterOfMassTransform() * inPoint) / GetShapeScale();
- // Do point collide on the shape
- SubShapeIDCreator sub_shape_id(mSubShapeIDCreator);
- mShape->CollidePoint(point, sub_shape_id, ioCollector, inShapeFilter);
- }
- }
- void TransformedShape::CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- if (mShape != nullptr)
- {
- // Set the context on the collector and filter
- ioCollector.SetContext(this);
- inShapeFilter.mBodyID2 = mBodyID;
- SubShapeIDCreator sub_shape_id1, sub_shape_id2(mSubShapeIDCreator);
- Mat44 transform1 = inCenterOfMassTransform.PostTranslated(-inBaseOffset).ToMat44();
- Mat44 transform2 = GetCenterOfMassTransform().PostTranslated(-inBaseOffset).ToMat44();
- CollisionDispatch::sCollideShapeVsShape(inShape, mShape, inShapeScale, GetShapeScale(), transform1, transform2, sub_shape_id1, sub_shape_id2, inCollideShapeSettings, ioCollector, inShapeFilter);
- }
- }
- void TransformedShape::CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- if (mShape != nullptr)
- {
- // Set the context on the collector and filter
- ioCollector.SetContext(this);
- inShapeFilter.mBodyID2 = mBodyID;
- // Get the shape cast relative to the base offset and convert it to floats
- ShapeCast shape_cast(inShapeCast.PostTranslated(-inBaseOffset));
- // Get center of mass of object we're casting against relative to the base offset and convert it to floats
- Mat44 center_of_mass_transform2 = GetCenterOfMassTransform().PostTranslated(-inBaseOffset).ToMat44();
- SubShapeIDCreator sub_shape_id1, sub_shape_id2(mSubShapeIDCreator);
- CollisionDispatch::sCastShapeVsShapeWorldSpace(shape_cast, inShapeCastSettings, mShape, GetShapeScale(), inShapeFilter, center_of_mass_transform2, sub_shape_id1, sub_shape_id2, ioCollector);
- }
- }
- void TransformedShape::CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- if (mShape != nullptr)
- {
- struct MyCollector : public TransformedShapeCollector
- {
- MyCollector(TransformedShapeCollector &ioCollector, RVec3 inShapePositionCOM) :
- TransformedShapeCollector(ioCollector),
- mCollector(ioCollector),
- mShapePositionCOM(inShapePositionCOM)
- {
- }
- virtual void AddHit(const TransformedShape &inResult) override
- {
- // Apply the center of mass offset
- TransformedShape ts = inResult;
- ts.mShapePositionCOM += mShapePositionCOM;
- // Pass hit on to child collector
- mCollector.AddHit(ts);
- // Update early out fraction based on child collector
- UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
- }
- TransformedShapeCollector & mCollector;
- RVec3 mShapePositionCOM;
- };
- // Set the context on the collector
- ioCollector.SetContext(this);
- // Wrap the collector so we can add the center of mass precision, we do this to avoid losing precision because CollectTransformedShapes uses single precision floats
- MyCollector collector(ioCollector, mShapePositionCOM);
- // Take box to local space for the shape
- AABox box = inBox;
- box.Translate(-mShapePositionCOM);
- mShape->CollectTransformedShapes(box, Vec3::sZero(), mShapeRotation, GetShapeScale(), mSubShapeIDCreator, collector, inShapeFilter);
- }
- }
- void TransformedShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, RVec3Arg inBaseOffset) const
- {
- if (mShape != nullptr)
- {
- // Take box to local space for the shape
- AABox box = inBox;
- box.Translate(-inBaseOffset);
- mShape->GetTrianglesStart(ioContext, box, Vec3(mShapePositionCOM - inBaseOffset), mShapeRotation, GetShapeScale());
- }
- }
- int TransformedShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
- {
- if (mShape != nullptr)
- return mShape->GetTrianglesNext(ioContext, inMaxTrianglesRequested, outTriangleVertices, outMaterials);
- else
- return 0;
- }
- JPH_NAMESPACE_END
|