ScaledBoxShapeTest.cpp 2.3 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/ScaledShapes/ScaledBoxShapeTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledBoxShapeTest)
  11. {
  12. JPH_ADD_BASE_CLASS(ScaledBoxShapeTest, Test)
  13. }
  14. void ScaledBoxShapeTest::Initialize()
  15. {
  16. // Floor
  17. CreateFloor();
  18. // Create box
  19. RefConst<BoxShape> box_shape = new BoxShape(Vec3(3, 2, 1.5f));
  20. // Original shape
  21. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, RVec3(-30, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  22. mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
  23. // Uniformly scaled shape < 1
  24. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(box_shape, Vec3::sReplicate(0.25f)), RVec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  25. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  26. // Uniformly scaled shape > 1
  27. Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(box_shape, Vec3::sReplicate(2.0f)), RVec3(-10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  28. mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
  29. // Non-uniform scaled shape
  30. Body &body4 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(box_shape, Vec3(0.25f, 0.5f, 1.5f)), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  31. mBodyInterface->AddBody(body4.GetID(), EActivation::Activate);
  32. // Flipped in 2 axis
  33. Body &body5 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(box_shape, Vec3(-0.25f, 0.5f, -1.5f)), RVec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  34. mBodyInterface->AddBody(body5.GetID(), EActivation::Activate);
  35. // Inside out
  36. Body &body6 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(box_shape, Vec3(-0.25f, 0.5f, 1.5f)), RVec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  37. mBodyInterface->AddBody(body6.GetID(), EActivation::Activate);
  38. }