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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
- namespace SoftBodyCreator
- {
- /// Create a square cloth
- /// @param inGridSizeX Number of points along the X axis
- /// @param inGridSizeZ Number of points along the Z axis
- /// @param inGridSpacing Distance between points
- /// @param inVertexGetInvMass Function that determines the inverse mass of each vertex
- Ref<SoftBodySharedSettings> CreateCloth(uint inGridSizeX = 30, uint inGridSizeZ = 30, float inGridSpacing = 0.75f, const function<float(uint, uint)> &inVertexGetInvMass = [](uint, uint) { return 1.0f; }, const function<Vec3(uint, uint)> &inVertexPerturbation = [](uint, uint) { return Vec3::sZero(); }, SoftBodySharedSettings::EBendType inBendType = SoftBodySharedSettings::EBendType::None, const SoftBodySharedSettings::VertexAttributes &inVertexAttributes = { 1.0e-5f, 1.0e-5f, 1.0e-5f });
- /// Same as above but fixates the corners of the cloth
- Ref<SoftBodySharedSettings> CreateClothWithFixatedCorners(uint inGridSizeX = 30, uint inGridSizeZ = 30, float inGridSpacing = 0.75f);
- /// Create a cube
- /// @param inGridSize Number of points along each axis
- /// @param inGridSpacing Distance between points
- Ref<SoftBodySharedSettings> CreateCube(uint inGridSize = 5, float inGridSpacing = 0.5f);
- /// Create a hollow sphere
- /// @param inRadius Radius of the sphere
- /// @param inNumTheta Number of segments in the theta direction
- /// @param inNumPhi Number of segments in the phi direction
- Ref<SoftBodySharedSettings> CreateSphere(float inRadius = 1.0f, uint inNumTheta = 10, uint inNumPhi = 20, SoftBodySharedSettings::EBendType inBendType = SoftBodySharedSettings::EBendType::None, const SoftBodySharedSettings::VertexAttributes &inVertexAttributes = { 1.0e-4f, 1.0e-4f, 1.0e-3f });
- };
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