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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- // We're using DX8's DirectInput API
- #define DIRECTINPUT_VERSION 0x0800
- #include <dinput.h>
- class Renderer;
- /// Mouse interface class, keeps track of the mouse button state and of the absolute and relative movements of the mouse.
- class Mouse
- {
- public:
- /// Constructor
- Mouse();
- ~Mouse();
- /// Initialization / shutdown
- bool Initialize(Renderer *inWindow);
- void Shutdown();
- /// Update the mouse state
- void Poll();
- int GetX() const { return mMousePos.x; }
- int GetY() const { return mMousePos.y; }
- int GetDX() const { return mMouseState.lX; }
- int GetDY() const { return mMouseState.lY; }
- bool IsLeftPressed() const { return (mMouseState.rgbButtons[0] & 0x80) != 0; }
- bool IsRightPressed() const { return (mMouseState.rgbButtons[1] & 0x80) != 0; }
- bool IsMiddlePressed() const { return (mMouseState.rgbButtons[2] & 0x80) != 0; }
- bool IsLeftDoubleClicked() const { return mLeftButtonDoubleClicked; }
- void HideCursor();
- void ShowCursor();
- void SetExclusive(bool inExclusive = true);
- private:
- void DetectParsecRunning();
- void Reset();
- void ResetMouse();
- enum
- {
- BUFFERSIZE = 64, ///< Number of keys cached
- DCLICKTIME = 300 ///< Minimum time between key release and key down to make it a double click
- };
- Renderer * mRenderer;
- ComPtr<IDirectInput8> mDI;
- ComPtr<IDirectInputDevice8> mMouse;
- bool mIsParsecRunning; ///< If the Parsec remote desktop solution is running, if so we can't trust the mouse movement information from DX and it will make the mouse too sensitive
- DIMOUSESTATE mMouseState;
- bool mMousePosInitialized = false;
- POINT mMousePos;
- DIDEVICEOBJECTDATA mDOD[BUFFERSIZE];
- DWORD mDODLength;
- int mTimeLeftButtonLastReleased;
- bool mLeftButtonDoubleClicked;
- };
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