123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "UnitTestFramework.h"
- #include <Jolt/Math/Matrix.h>
- TEST_SUITE("MatrixTests")
- {
- TEST_CASE("TestMatrixEquals")
- {
- Matrix<3, 5> m1 = Matrix<3, 5>::sZero();
- Matrix<3, 5> m2 = Matrix<3, 5>::sZero();
- Matrix<3, 5> m3 = Matrix<3, 5>::sIdentity();
- CHECK(m1 == m2);
- CHECK(!(m1 != m2));
- CHECK(m1 != m3);
- CHECK(!(m1 == m3));
- }
- TEST_CASE("TestMatrixStream")
- {
- Matrix<3, 5> m1 = Matrix<3, 5>::sIdentity();
- std::stringstream ss;
- ss << m1;
- CHECK(ss.str() == "[1, 0, 0], [0, 1, 0], [0, 0, 1], [0, 0, 0], [0, 0, 0]");
- }
- TEST_CASE("TestMatrixZero")
- {
- Matrix<3, 5> m = Matrix<3, 5>::sZero();
- for (uint r = 0; r < 3; ++r)
- for (uint c = 0; c < 5; ++c)
- CHECK(m(r, c) == 0.0f);
- }
- TEST_CASE("TestMatrixIdentity")
- {
- Matrix<3, 5> m = Matrix<3, 5>::sIdentity();
- for (uint r = 0; r < 3; ++r)
- for (uint c = 0; c < 5; ++c)
- CHECK(m(r, c) == (r == c? 1.0f : 0.0f));
- }
- TEST_CASE("TestMatrixMultiply")
- {
- Matrix<3, 5> m1 = Matrix<3, 5>::sZero();
- Matrix<5, 4> m2 = Matrix<5, 4>::sZero();
- for (uint r = 0; r < 3; ++r)
- for (uint c = 0; c < 5; ++c)
- m1(r, c) = float(r * 5 + c + 1);
- for (uint r = 0; r < 5; ++r)
- for (uint c = 0; c < 4; ++c)
- m2(r, c) = float(r * 4 + c + 1);
- Matrix<3, 4> m3 = m1 * m2;
- CHECK(m3(0, 0) == 175.0f);
- CHECK(m3(1, 0) == 400.0f);
- CHECK(m3(2, 0) == 625.0f);
- CHECK(m3(0, 1) == 190.0f);
- CHECK(m3(1, 1) == 440.0f);
- CHECK(m3(2, 1) == 690.0f);
- CHECK(m3(0, 2) == 205.0f);
- CHECK(m3(1, 2) == 480.0f);
- CHECK(m3(2, 2) == 755.0f);
- CHECK(m3(0, 3) == 220.0f);
- CHECK(m3(1, 3) == 520.0f);
- CHECK(m3(2, 3) == 820.0f);
- }
- TEST_CASE("TestMatrixInversed")
- {
- Matrix<4, 4> mat = Matrix<4, 4>::sZero();
- mat(1, 0) = 4;
- mat(3, 0) = 8;
- mat(0, 1) = 2;
- mat(2, 1) = 16;
- mat(1, 2) = 16;
- mat(3, 2) = 4;
- mat(0, 3) = 8;
- mat(2, 3) = 2;
- Matrix<4, 4> inverse;
- CHECK(inverse.SetInversed(mat));
- Matrix<4, 4> identity = mat * inverse;
- CHECK(identity == Matrix<4, 4>::sIdentity());
- // Make non-invertible
- mat(1, 0) = 0;
- mat(3, 0) = 0;
- CHECK(!inverse.SetInversed(mat));
- }
- TEST_CASE("TestMatrix22Inversed")
- {
- // SetInverse is specialized for 2x2 matrices
- Matrix<2, 2> mat;
- mat(0, 0) = 1;
- mat(0, 1) = 2;
- mat(1, 0) = 3;
- mat(1, 1) = 4;
- Matrix<2, 2> inverse;
- CHECK(inverse.SetInversed(mat));
- Matrix<2, 2> identity = mat * inverse;
- CHECK(identity == Matrix<2, 2>::sIdentity());
- // Make non-invertible
- mat(0, 0) = 0;
- mat(1, 0) = 0;
- CHECK(!inverse.SetInversed(mat));
- }
- }
|