Vec3.cpp 2.2 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Math/Vec3.h>
  6. JPH_NAMESPACE_BEGIN
  7. static void sAddVertex(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inVertex)
  8. {
  9. bool found = false;
  10. for (const Vec3 &v : ioVertices)
  11. if (v == inVertex)
  12. {
  13. found = true;
  14. break;
  15. }
  16. if (!found)
  17. ioVertices.push_back(inVertex);
  18. }
  19. static void sCreateVertices(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, int inLevel)
  20. {
  21. Vec3 center1 = (inDir1 + inDir2).Normalized();
  22. Vec3 center2 = (inDir2 + inDir3).Normalized();
  23. Vec3 center3 = (inDir3 + inDir1).Normalized();
  24. sAddVertex(ioVertices, center1);
  25. sAddVertex(ioVertices, center2);
  26. sAddVertex(ioVertices, center3);
  27. if (inLevel > 0)
  28. {
  29. int new_level = inLevel - 1;
  30. sCreateVertices(ioVertices, inDir1, center1, center3, new_level);
  31. sCreateVertices(ioVertices, center1, center2, center3, new_level);
  32. sCreateVertices(ioVertices, center1, inDir2, center2, new_level);
  33. sCreateVertices(ioVertices, center3, center2, inDir3, new_level);
  34. }
  35. }
  36. const StaticArray<Vec3, 1026> Vec3::sUnitSphere = []() {
  37. const int level = 3;
  38. StaticArray<Vec3, 1026> verts;
  39. // Add unit axis
  40. verts.push_back(Vec3::sAxisX());
  41. verts.push_back(-Vec3::sAxisX());
  42. verts.push_back(Vec3::sAxisY());
  43. verts.push_back(-Vec3::sAxisY());
  44. verts.push_back(Vec3::sAxisZ());
  45. verts.push_back(-Vec3::sAxisZ());
  46. // Subdivide
  47. sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);
  48. sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);
  49. sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level);
  50. sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level);
  51. sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level);
  52. sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level);
  53. sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
  54. sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
  55. return verts;
  56. }();
  57. JPH_NAMESPACE_END