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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Math/Vec3.h>
- JPH_NAMESPACE_BEGIN
- static void sAddVertex(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inVertex)
- {
- bool found = false;
- for (const Vec3 &v : ioVertices)
- if (v == inVertex)
- {
- found = true;
- break;
- }
- if (!found)
- ioVertices.push_back(inVertex);
- }
- static void sCreateVertices(StaticArray<Vec3, 1026> &ioVertices, Vec3Arg inDir1, Vec3Arg inDir2, Vec3Arg inDir3, int inLevel)
- {
- Vec3 center1 = (inDir1 + inDir2).Normalized();
- Vec3 center2 = (inDir2 + inDir3).Normalized();
- Vec3 center3 = (inDir3 + inDir1).Normalized();
- sAddVertex(ioVertices, center1);
- sAddVertex(ioVertices, center2);
- sAddVertex(ioVertices, center3);
- if (inLevel > 0)
- {
- int new_level = inLevel - 1;
- sCreateVertices(ioVertices, inDir1, center1, center3, new_level);
- sCreateVertices(ioVertices, center1, center2, center3, new_level);
- sCreateVertices(ioVertices, center1, inDir2, center2, new_level);
- sCreateVertices(ioVertices, center3, center2, inDir3, new_level);
- }
- }
- const StaticArray<Vec3, 1026> Vec3::sUnitSphere = []() {
- const int level = 3;
- StaticArray<Vec3, 1026> verts;
- // Add unit axis
- verts.push_back(Vec3::sAxisX());
- verts.push_back(-Vec3::sAxisX());
- verts.push_back(Vec3::sAxisY());
- verts.push_back(-Vec3::sAxisY());
- verts.push_back(Vec3::sAxisZ());
- verts.push_back(-Vec3::sAxisZ());
- // Subdivide
- sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);
- sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), Vec3::sAxisZ(), level);
- sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level);
- sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), Vec3::sAxisZ(), level);
- sCreateVertices(verts, Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level);
- sCreateVertices(verts, -Vec3::sAxisX(), Vec3::sAxisY(), -Vec3::sAxisZ(), level);
- sCreateVertices(verts, Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
- sCreateVertices(verts, -Vec3::sAxisX(), -Vec3::sAxisY(), -Vec3::sAxisZ(), level);
- return verts;
- }();
- JPH_NAMESPACE_END
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