JoltViewer.cpp 3.6 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <JoltViewer.h>
  6. #include <Jolt/Core/StreamWrapper.h>
  7. #include <Application/EntryPoint.h>
  8. #include <Renderer/DebugRendererImp.h>
  9. #include <UI/UIManager.h>
  10. #include <Application/DebugUI.h>
  11. #include <Utils/Log.h>
  12. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  13. #include <fstream>
  14. JPH_SUPPRESS_WARNINGS_STD_END
  15. JPH_GCC_SUPPRESS_WARNING("-Wswitch")
  16. #ifndef JPH_DEBUG_RENDERER
  17. // Hack to still compile DebugRenderer inside the test framework when Jolt is compiled without
  18. #define JPH_DEBUG_RENDERER
  19. #include <Jolt/Renderer/DebugRendererRecorder.cpp>
  20. #include <Jolt/Renderer/DebugRendererPlayback.cpp>
  21. #undef JPH_DEBUG_RENDERER
  22. #endif
  23. JoltViewer::JoltViewer(const String &inCommandLine) :
  24. Application("Jolt Viewer", inCommandLine)
  25. {
  26. // Get file name from command line
  27. Array<String> args;
  28. StringToVector(inCommandLine, args, " ");
  29. // Check arguments
  30. if (args.size() != 2 || args[1].empty())
  31. FatalError("Usage: JoltViewer <recording filename>");
  32. // Open file
  33. ifstream stream(args[1].c_str(), ifstream::in | ifstream::binary);
  34. if (!stream.is_open())
  35. FatalError("Could not open recording file");
  36. // Parse the stream
  37. StreamInWrapper wrapper(stream);
  38. mRendererPlayback.Parse(wrapper);
  39. if (mRendererPlayback.GetNumFrames() == 0)
  40. FatalError("Recording file did not contain any frames");
  41. // Draw the first frame
  42. mRendererPlayback.DrawFrame(0);
  43. // Start paused
  44. Pause(true);
  45. // Create UI
  46. UIElement *main_menu = mDebugUI->CreateMenu();
  47. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  48. UIElement *help = mDebugUI->CreateMenu();
  49. mDebugUI->CreateStaticText(help,
  50. "ESC: Back to previous menu.\n"
  51. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  52. "P: Pause / unpause simulation.\n"
  53. "O: Single step simulation.\n"
  54. ",: Step back.\n"
  55. ".: Step forward.\n"
  56. "Shift + ,: Play reverse.\n"
  57. "Shift + .: Replay forward."
  58. );
  59. mDebugUI->ShowMenu(help);
  60. });
  61. mDebugUI->ShowMenu(main_menu);
  62. }
  63. bool JoltViewer::UpdateFrame(float inDeltaTime)
  64. {
  65. // If no frames were read, abort
  66. if (mRendererPlayback.GetNumFrames() == 0)
  67. return false;
  68. // Handle keyboard input
  69. bool shift = mKeyboard->IsKeyPressed(EKey::LShift) || mKeyboard->IsKeyPressed(EKey::RShift);
  70. for (EKey key = mKeyboard->GetFirstKey(); key != EKey::Invalid; key = mKeyboard->GetNextKey())
  71. switch (key)
  72. {
  73. case EKey::R:
  74. // Restart
  75. mCurrentFrame = 0;
  76. mPlaybackMode = EPlaybackMode::Play;
  77. Pause(true);
  78. break;
  79. case EKey::O:
  80. // Step
  81. mPlaybackMode = EPlaybackMode::Play;
  82. SingleStep();
  83. break;
  84. case EKey::Comma:
  85. // Back
  86. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  87. Pause(false);
  88. break;
  89. case EKey::Period:
  90. // Forward
  91. mPlaybackMode = shift? EPlaybackMode::Play : EPlaybackMode::StepForward;
  92. Pause(false);
  93. break;
  94. }
  95. // If paused, do nothing
  96. if (inDeltaTime > 0.0f)
  97. {
  98. // Determine new frame number
  99. switch (mPlaybackMode)
  100. {
  101. case EPlaybackMode::StepForward:
  102. mPlaybackMode = EPlaybackMode::Stop;
  103. [[fallthrough]];
  104. case EPlaybackMode::Play:
  105. if (mCurrentFrame + 1 < mRendererPlayback.GetNumFrames())
  106. ++mCurrentFrame;
  107. break;
  108. case EPlaybackMode::StepBack:
  109. mPlaybackMode = EPlaybackMode::Stop;
  110. [[fallthrough]];
  111. case EPlaybackMode::Rewind:
  112. if (mCurrentFrame > 0)
  113. --mCurrentFrame;
  114. break;
  115. case EPlaybackMode::Stop:
  116. break;
  117. }
  118. // Render the frame
  119. mRendererPlayback.DrawFrame(mCurrentFrame);
  120. }
  121. return true;
  122. }
  123. ENTRY_POINT(JoltViewer, RegisterDefaultAllocator)