123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/ScaledShapes/ScaledPlaneShapeTest.h>
- #include <Jolt/Physics/Collision/Shape/PlaneShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledPlaneShapeTest)
- {
- JPH_ADD_BASE_CLASS(ScaledPlaneShapeTest, Test)
- }
- void ScaledPlaneShapeTest::Initialize()
- {
- // Floor
- CreateFloor();
- RefConst<ShapeSettings> plane_shape = new PlaneShapeSettings(Plane(Vec3(0.1f, 1.0f, 0.1f).Normalized(), -0.5f), nullptr, 5.0f);
- // Original shape
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(plane_shape, RVec3(-60, 10, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Uniformly scaled shape < 1
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(plane_shape, Vec3::sReplicate(0.5f)), RVec3(-40, 10, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Uniformly scaled shape > 1
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(plane_shape, Vec3::sReplicate(1.5f)), RVec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Non-uniform scaled shape
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(plane_shape, Vec3(0.5f, 1.0f, 1.5f)), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Flipped in 2 axis
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(plane_shape, Vec3(-0.5f, 1.0f, -1.5f)), RVec3(20, 10, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Inside out
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(plane_shape, Vec3(-0.5f, 1.0f, 1.5f)), RVec3(40, 10, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Upside down
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShapeSettings(plane_shape, Vec3(0.5f, -1.0f, 1.5f)), RVec3(60, 10, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Create a number of balls above the planes
- RefConst<Shape> sphere_shape = new SphereShape(0.2f);
- RefConst<Shape> box_shape = new BoxShape(Vec3(0.2f, 0.2f, 0.4f), 0.01f);
- for (int i = 0; i < 7; ++i)
- for (int j = 0; j < 5; ++j)
- mBodyInterface->CreateAndAddBody(BodyCreationSettings((j & 1)? box_shape : sphere_shape, RVec3(-60.0f + 20.0f * i, 15.0f + 0.5f * j, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- }
|