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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Test.h>
- #include <Jolt/Physics/Collision/ContactListener.h>
- class BoatTest : public Test, public ContactListener
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, BoatTest)
- // Description of the test
- virtual const char * GetDescription() const override
- {
- return "Shows how a boat could be constructed and how waves could be simulated.";
- }
- // If this test implements a contact listener, it should be returned here
- virtual ContactListener * GetContactListener() override { return this; }
- // See: Test
- virtual void Initialize() override;
- virtual void ProcessInput(const ProcessInputParams &inParams) override;
- virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
- virtual void SaveInputState(StateRecorder &inStream) const override;
- virtual void RestoreInputState(StateRecorder &inStream) override;
- virtual void SaveState(StateRecorder &inStream) const override;
- virtual void RestoreState(StateRecorder &inStream) override;
- virtual void GetInitialCamera(CameraState &ioState) const override;
- virtual RMat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override { return mCameraPivot; }
- // See: ContactListener
- virtual void OnContactAdded(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings) override;
- virtual void OnContactRemoved(const SubShapeIDPair &inSubShapePair) override;
- private:
- void UpdateCameraPivot();
- // Determines the water surface position at a given XZ position
- RVec3 GetWaterSurfacePosition(RVec3Arg inXZPosition) const;
- // Configuration
- static constexpr float cMaxWaterHeight = 5.0f;
- static constexpr float cMinWaterHeight = 3.0f;
- static constexpr float cWaterWidth = 100.0f;
- static constexpr float cHalfBoatLength = 4.0f;
- static constexpr float cHalfBoatTopWidth = 1.5f;
- static constexpr float cHalfBoatBottomWidth = 1.2f;
- static constexpr float cBoatBowLength = 2.0f;
- static constexpr float cHalfBoatHeight = 0.75f;
- static constexpr float cBoatMass = 1000.0f;
- static constexpr float cBoatBuoyancy = 3.0f;
- static constexpr float cBoatLinearDrag = 0.5f;
- static constexpr float cBoatAngularDrag = 0.7f;
- static constexpr float cBarrelMass = 50.0f;
- static constexpr float cBarrelBuoyancy = 1.5f;
- static constexpr float cBarrelLinearDrag = 0.5f;
- static constexpr float cBarrelAngularDrag = 0.1f;
- static constexpr float cForwardAcceleration = 15.0f;
- static constexpr float cSteerAcceleration = 1.5f;
- // The boat
- Body * mBoatBody;
- // The sensor that detects objects in the water
- BodyID mWaterSensor;
- // The camera pivot, recorded before the physics update to align with the drawn world
- RMat44 mCameraPivot = RMat44::sIdentity();
- // Keeping track of which bodies are in the water
- Mutex mBodiesInWaterMutex;
- BodyIDVector mBodiesInWater;
- // Time
- float mTime = 0.0f;
- // Player input
- float mForward = 0.0f;
- float mRight = 0.0f;
- };
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