FontVertexShader.vert 329 B

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  1. #version 450
  2. #include "VertexConstants.h"
  3. layout(location = 0) in vec3 vPos;
  4. layout(location = 1) in vec2 vTex;
  5. layout(location = 2) in vec4 vCol;
  6. layout(location = 0) out vec2 oTex;
  7. layout(location = 1) out vec4 oColor;
  8. void main()
  9. {
  10. gl_Position = c.Projection * c.View * vec4(vPos, 1.0f);
  11. oTex = vTex;
  12. oColor = vCol;
  13. }