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@@ -99,12 +99,13 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<LanguageStandard>stdcpp20</LanguageStandard>
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- <PreprocessorDefinitions>NOMINMAX;NDEBUG;_RELEASE;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;CUSTOM_IMGUIFILEDIALOG_CONFIG="..\\..\\..\\Praxis3D\Source\EngineDefinitions.h";GLM_FORCE_CTOR_INIT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <PreprocessorDefinitions>NOMINMAX;NDEBUG;_RELEASE;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;CUSTOM_IMGUIFILEDIALOG_CONFIG="..\\..\\..\\Praxis3D\Source\Engine\Include\EngineDefinitions.hpp";GLM_FORCE_CTOR_INIT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/bigobj /MP8 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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+ <AdditionalIncludeDirectories>$(ProjectDir)\Source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -150,77 +151,76 @@
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<ClCompile Include="..\Dependencies\include\imgui_tex_inspect\imgui_tex_inspect.cpp" />
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<ClCompile Include="..\Dependencies\include\imgui_tex_inspect\tex_inspect_opengl.cpp" />
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<ClCompile Include="main.cpp" />
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- <ClCompile Include="Source\AboutWindow.cpp" />
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- <ClCompile Include="Source\AtmScatteringModel.cpp" />
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- <ClCompile Include="Source\AtmScatteringPass.cpp" />
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- <ClCompile Include="Source\AudioScene.cpp" />
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- <ClCompile Include="Source\AudioSystem.cpp" />
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- <ClCompile Include="Source\AudioTask.cpp" />
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- <ClCompile Include="Source\BaseGraphicsComponent.cpp" />
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- <ClCompile Include="Source\BaseGraphicsObjects.cpp" />
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- <ClCompile Include="Source\ChangeController.cpp" />
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- <ClCompile Include="Source\ClockLocator.cpp" />
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- <ClCompile Include="Source\CommonDefinitions.cpp" />
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- <ClCompile Include="Source\Config.cpp" />
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- <ClCompile Include="Source\ConfigLoader.cpp" />
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- <ClCompile Include="Source\DeferredRenderer.cpp" />
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- <ClCompile Include="Source\EditorState.cpp" />
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- <ClCompile Include="Source\EditorWindow.cpp" />
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- <ClCompile Include="Source\Engine.cpp" />
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- <ClCompile Include="Source\EngineState.cpp" />
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- <ClCompile Include="Source\ErrorCodes.cpp" />
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- <ClCompile Include="Source\ErrorHandler.cpp" />
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- <ClCompile Include="Source\ErrorHandlerLocator.cpp" />
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- <ClCompile Include="Source\FmodErrorCodes.cpp" />
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- <ClCompile Include="Source\GeometryBuffer.cpp" />
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- <ClCompile Include="Source\GUIHandler.cpp" />
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- <ClCompile Include="Source\GUIHandlerLocator.cpp" />
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- <ClCompile Include="Source\GUIScene.cpp" />
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- <ClCompile Include="Source\GUISystem.cpp" />
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- <ClCompile Include="Source\GUITask.cpp" />
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- <ClCompile Include="Source\Input.cpp" />
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- <ClCompile Include="Source\KeyCommand.cpp" />
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- <ClCompile Include="Source\LightComponent.cpp" />
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- <ClCompile Include="Source\Loaders.cpp" />
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- <ClCompile Include="Source\LuaScript.cpp" />
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- <ClCompile Include="Source\MainMenuState.cpp" />
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- <ClCompile Include="Source\Math.cpp" />
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- <ClCompile Include="Source\ModelLoader.cpp" />
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- <ClCompile Include="Source\NullObjects.cpp" />
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- <ClCompile Include="Source\NullSystemObjects.cpp" />
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- <ClCompile Include="Source\ObjectDirectory.cpp" />
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- <ClCompile Include="Source\ObserverBase.cpp" />
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- <ClCompile Include="Source\PhysicsScene.cpp" />
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- <ClCompile Include="Source\PhysicsTask.cpp" />
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- <ClCompile Include="Source\PlayState.cpp" />
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- <ClCompile Include="Source\PropertyLoader.cpp" />
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- <ClCompile Include="Source\PropertySet.cpp" />
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- <ClCompile Include="Source\Renderer.cpp" />
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- <ClCompile Include="Source\RendererBackend.cpp" />
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- <ClCompile Include="Source\RendererFrontend.cpp" />
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- <ClCompile Include="Source\RendererGL.cpp" />
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- <ClCompile Include="Source\RendererScene.cpp" />
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- <ClCompile Include="Source\RendererSystem.cpp" />
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- <ClCompile Include="Source\RenderTask.cpp" />
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- <ClCompile Include="Source\RigidBodyComponent.cpp" />
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- <ClCompile Include="Source\Scancodes.cpp" />
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- <ClCompile Include="Source\SceneLoader.cpp" />
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- <ClCompile Include="Source\ScriptScene.cpp" />
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- <ClCompile Include="Source\ScriptSystem.cpp" />
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- <ClCompile Include="Source\ScriptTask.cpp" />
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- <ClCompile Include="Source\ShaderLoader.cpp" />
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- <ClCompile Include="Source\ShaderUniformUpdater.cpp" />
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- <ClCompile Include="Source\SpinWait.cpp" />
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- <ClCompile Include="Source\System.cpp" />
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- <ClCompile Include="Source\TaskManager.cpp" />
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- <ClCompile Include="Source\TaskManagerLocator.cpp" />
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- <ClCompile Include="Source\TaskScheduler.cpp" />
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- <ClCompile Include="Source\TextureLoader.cpp" />
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- <ClCompile Include="Source\Universal.cpp" />
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- <ClCompile Include="Source\Window.cpp" />
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- <ClCompile Include="Source\WindowLocator.cpp" />
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- <ClCompile Include="Source\WorldScene.cpp" />
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- <ClCompile Include="Source\WorldTask.cpp" />
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+ <ClCompile Include="Source\Systems\GUISystem\Objects\Source\AboutWindow.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\AtmScatteringModel.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Passes\Source\AtmScatteringPass.cpp" />
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+ <ClCompile Include="Source\Systems\AudioSystem\Source\AudioScene.cpp" />
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+ <ClCompile Include="Source\Systems\AudioSystem\Source\AudioSystem.cpp" />
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+ <ClCompile Include="Source\Systems\AudioSystem\Source\AudioTask.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Components\Source\BaseGraphicsComponent.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Components\Source\BaseGraphicsObjects.cpp" />
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+ <ClCompile Include="Source\Communication\Source\ChangeController.cpp" />
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+ <ClCompile Include="Source\ServiceLocators\Source\ClockLocator.cpp" />
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+ <ClCompile Include="Source\Definitions\Source\CommonDefinitions.cpp" />
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+ <ClCompile Include="Source\Loaders\Source\Config.cpp" />
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+ <ClCompile Include="Source\Loaders\Source\ConfigLoader.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\DeferredRenderer.cpp" />
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+ <ClCompile Include="Source\Engine\States\Source\EditorState.cpp" />
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+ <ClCompile Include="Source\Systems\GUISystem\Objects\Source\EditorWindow.cpp" />
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+ <ClCompile Include="Source\Engine\Source\Engine.cpp" />
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+ <ClCompile Include="Source\Engine\States\Source\EngineState.cpp" />
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+ <ClCompile Include="Source\ErrorHandler\Source\ErrorCodes.cpp" />
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+ <ClCompile Include="Source\ErrorHandler\Source\ErrorHandler.cpp" />
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+ <ClCompile Include="Source\ServiceLocators\Source\ErrorHandlerLocator.cpp" />
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+ <ClCompile Include="Source\Systems\AudioSystem\Source\FmodErrorCodes.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\GeometryBuffer.cpp" />
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+ <ClCompile Include="Source\Systems\GUISystem\Source\GUIHandler.cpp" />
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+ <ClCompile Include="Source\ServiceLocators\Source\GUIHandlerLocator.cpp" />
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+ <ClCompile Include="Source\Systems\GUISystem\Source\GUIScene.cpp" />
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+ <ClCompile Include="Source\Systems\GUISystem\Source\GUISystem.cpp" />
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+ <ClCompile Include="Source\Systems\GUISystem\Source\GUITask.cpp" />
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+ <ClCompile Include="Source\Window\Source\Input.cpp" />
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+ <ClCompile Include="Source\Window\Source\KeyCommand.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Components\Source\LightComponent.cpp" />
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+ <ClCompile Include="Source\ServiceLocators\Source\Loaders.cpp" />
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+ <ClCompile Include="Source\Systems\ScriptingSystem\Objects\Source\LuaScript.cpp" />
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+ <ClCompile Include="Source\Engine\States\Source\MainMenuState.cpp" />
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+ <ClCompile Include="Source\Math\Source\Math.cpp" />
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+ <ClCompile Include="Source\Loaders\Source\ModelLoader.cpp" />
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+ <ClCompile Include="Source\Systems\Base\Source\NullObjects.cpp" />
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+ <ClCompile Include="Source\Systems\Base\Source\NullSystemObjects.cpp" />
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+ <ClCompile Include="Source\ServiceLocators\Source\ObjectDirectory.cpp" />
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+ <ClCompile Include="Source\Communication\Source\ObserverBase.cpp" />
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+ <ClCompile Include="Source\Systems\PhysicsSystem\Source\PhysicsScene.cpp" />
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+ <ClCompile Include="Source\Systems\PhysicsSystem\Source\PhysicsTask.cpp" />
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+ <ClCompile Include="Source\Engine\States\Source\PlayState.cpp" />
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+ <ClCompile Include="Source\Loaders\Source\PropertyLoader.cpp" />
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+ <ClCompile Include="Source\Common\Source\PropertySet.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\Renderer.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\RendererBackend.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\RendererFrontend.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\RendererScene.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\RendererSystem.cpp" />
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+ <ClCompile Include="Source\Systems\RendererSystem\Source\RenderTask.cpp" />
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+ <ClCompile Include="Source\Systems\PhysicsSystem\Components\Source\RigidBodyComponent.cpp" />
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+ <ClCompile Include="Source\Window\Source\Scancodes.cpp" />
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+ <ClCompile Include="Source\Loaders\Source\SceneLoader.cpp" />
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+ <ClCompile Include="Source\Systems\ScriptingSystem\Source\ScriptScene.cpp" />
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+ <ClCompile Include="Source\Systems\ScriptingSystem\Source\ScriptSystem.cpp" />
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+ <ClCompile Include="Source\Systems\ScriptingSystem\Source\ScriptTask.cpp" />
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+ <ClCompile Include="Source\Loaders\Source\ShaderLoader.cpp" />
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+ <ClCompile Include="Source\Shaders\Source\ShaderUniformUpdater.cpp" />
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+ <ClCompile Include="Source\Multithreading\Source\SpinWait.cpp" />
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+ <ClCompile Include="Source\Systems\Base\Source\System.cpp" />
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+ <ClCompile Include="Source\Multithreading\Source\TaskManager.cpp" />
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+ <ClCompile Include="Source\ServiceLocators\Source\TaskManagerLocator.cpp" />
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+ <ClCompile Include="Source\Multithreading\Source\TaskScheduler.cpp" />
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+ <ClCompile Include="Source\Loaders\Source\TextureLoader.cpp" />
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+ <ClCompile Include="Source\Systems\Base\Source\Universal.cpp" />
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+ <ClCompile Include="Source\Window\Source\Window.cpp" />
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+ <ClCompile Include="Source\ServiceLocators\Source\WindowLocator.cpp" />
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+ <ClCompile Include="Source\Systems\WorldSystem\Source\WorldScene.cpp" />
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+ <ClCompile Include="Source\Systems\WorldSystem\Source\WorldTask.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Dependencies\include\ImGuizmo\ImGuizmo.h" />
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@@ -234,162 +234,162 @@
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<ClInclude Include="..\Dependencies\include\imgui_tex_inspect\imgui_tex_inspect.h" />
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<ClInclude Include="..\Dependencies\include\imgui_tex_inspect\imgui_tex_inspect_internal.h" />
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<ClInclude Include="..\Dependencies\include\imgui_tex_inspect\tex_inspect_opengl.h" />
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- <ClInclude Include="resource.h" />
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- <ClInclude Include="resource1.h" />
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- <ClInclude Include="Source\AboutWindow.h" />
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- <ClInclude Include="Source\AtmScatteringConstants.h" />
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- <ClInclude Include="Source\AtmScatteringModel.h" />
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- <ClInclude Include="Source\AtmScatteringPass.h" />
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- <ClInclude Include="Source\AtmScatteringShaderDefinitions.h" />
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- <ClInclude Include="Source\AtmScatteringShaderFunctions.h" />
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- <ClInclude Include="Source\AtmScatteringShaderPass.h" />
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- <ClInclude Include="Source\AudioScene.h" />
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- <ClInclude Include="Source\AudioSystem.h" />
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- <ClInclude Include="Source\AudioTask.h" />
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- <ClInclude Include="Source\BaseGraphicsComponent.h" />
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- <ClInclude Include="Source\BaseGraphicsObjects.h" />
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- <ClInclude Include="Source\BaseScriptObject.h" />
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- <ClInclude Include="Source\BloomCompositePass.h" />
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- <ClInclude Include="Source\BloomPass.h" />
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- <ClInclude Include="Source\BlurPass.h" />
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- <ClInclude Include="Source\CameraComponent.h" />
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- <ClInclude Include="Source\CameraGraphicsObject.h" />
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- <ClInclude Include="Source\CameraScript.h" />
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- <ClInclude Include="Source\ChangeController.h" />
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- <ClInclude Include="Source\Clock.h" />
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- <ClInclude Include="Source\ClockLocator.h" />
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- <ClInclude Include="Source\CollisionEventComponent.h" />
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- <ClInclude Include="Source\CollisionShapeComponent.h" />
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- <ClInclude Include="Source\CommandBuffer.h" />
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- <ClInclude Include="Source\CommonDefinitions.h" />
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- <ClInclude Include="Source\ComponentConstructorInfo.h" />
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- <ClInclude Include="Source\Config.h" />
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- <ClInclude Include="Source\ConfigLoader.h" />
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- <ClInclude Include="Source\Containers.h" />
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- <ClInclude Include="Source\CSMFramebuffer.h" />
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- <ClInclude Include="Source\DebugMoveScript.h" />
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- <ClInclude Include="Source\DebugRotateScript.h" />
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- <ClInclude Include="Source\DebugUIScript.h" />
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- <ClInclude Include="Source\DeferredRenderer.h" />
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- <ClInclude Include="Source\EditorWindow.h" />
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- <ClInclude Include="Source\EditorState.h" />
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- <ClInclude Include="Source\Engine.h" />
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- <ClInclude Include="Source\EngineDefinitions.h" />
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- <ClInclude Include="Source\EngineState.h" />
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- <ClInclude Include="Source\EntityViewDefinitions.h" />
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- <ClInclude Include="Source\EnumFactory.h" />
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- <ClInclude Include="Source\EnvironmentMapObjects.h" />
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- <ClInclude Include="Source\ErrorCodes.h" />
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- <ClInclude Include="Source\ErrorHandler.h" />
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- <ClInclude Include="Source\ErrorHandlerLocator.h" />
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- <ClInclude Include="Source\Filesystem.h" />
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- <ClInclude Include="Source\FinalPass.h" />
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- <ClInclude Include="Source\FmodErrorCodes.h" />
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- <ClInclude Include="Source\Framebuffer.h" />
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- <ClInclude Include="Source\GameObjectComponent.h" />
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- <ClInclude Include="Source\GeometryBuffer.h" />
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- <ClInclude Include="Source\GeometryPass.h" />
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- <ClInclude Include="Source\GraphicsDataSets.h" />
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- <ClInclude Include="Source\Input.h" />
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- <ClInclude Include="Source\LightingPass.h" />
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- <ClInclude Include="Source\LoaderBase.h" />
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- <ClInclude Include="Source\Loaders.h" />
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- <ClInclude Include="Source\LuaComponent.h" />
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- <ClInclude Include="Source\ObjectDirectory.h" />
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- <ClInclude Include="Source\ObserverBase.h" />
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- <ClInclude Include="Source\PhysicsMotionState.h" />
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- <ClInclude Include="Source\PhysicsObject.h" />
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- <ClInclude Include="Source\PhysicsScene.h" />
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- <ClInclude Include="Source\PhysicsSystem.h" />
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- <ClInclude Include="Source\PhysicsTask.h" />
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- <ClInclude Include="Source\PlayState.h" />
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- <ClInclude Include="Source\PostProcessPass.h" />
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- <ClInclude Include="Source\PropertyLoader.h" />
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- <ClInclude Include="Source\PropertySet.h" />
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- <ClInclude Include="Source\ReflectionPass.h" />
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- <ClInclude Include="Source\Renderer.h" />
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- <ClInclude Include="Source\RendererBackend.h" />
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- <ClInclude Include="Source\RendererFrontend.h" />
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- <ClInclude Include="Source\RendererScene.h" />
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- <ClInclude Include="Source\RendererSystem.h" />
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- <ClInclude Include="Source\RenderPassBase.h" />
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- <ClInclude Include="Source\RenderTask.h" />
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- <ClInclude Include="Source\RenderTaskBase.h" />
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- <ClInclude Include="Source\RigidBodyComponent.h" />
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- <ClInclude Include="Source\Scancodes.h" />
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- <ClInclude Include="Source\SceneLoader.h" />
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- <ClInclude Include="Source\ScriptSystem.h" />
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- <ClInclude Include="Source\ScriptTask.h" />
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- <ClInclude Include="Source\ServiceBase.h" />
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- <ClInclude Include="Source\ShaderComponent.h" />
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- <ClInclude Include="Source\ShaderGraphicsObjects.h" />
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- <ClInclude Include="Source\ShaderLoader.h" />
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- <ClInclude Include="Source\ShaderUniforms.h" />
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- <ClInclude Include="Source\ShaderUniformUpdater.h" />
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