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@@ -6,11 +6,13 @@ Written in C++/20, using OpenGL graphics API.
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Shaders are coded in GLSL and gameplay scripts in LUA.
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Scene files are saved in a modified JSON format.
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-More information and media can be found at the [project page](https://pauldev.org/project-praxis3d.html).
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+More information and media can be found at the [project page](https://pauldev.org/project-praxis3d).
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### In-game demo video (YouTube link):
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[](https://www.youtube.com/watch?v=VWo4p8f9otY)
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+### Map editor demo video (YouTube link):
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+[](https://www.youtube.com/watch?v=hpmvm1jxZAc)
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## Main features:
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- Atmospheric light scattering
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@@ -116,9 +118,4 @@ DEALINGS IN THE SOFTWARE.
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## Contacts:
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-Ways to reach me can be found at my [website](http://pauldev.org/contact.html).
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-### Contacts ###
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-
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-www.pauldev.org
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-
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[email protected]
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+Ways to reach me can be found at my [website](https://pauldev.org/contact).
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