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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug 64bit|Win32">
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<Configuration>Debug 64bit</Configuration>
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@@ -37,58 +37,58 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{A97875DA-A9E8-4B91-928C-8F0CE88581B9}</ProjectGuid>
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<RootNamespace>Praxis3D</RootNamespace>
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- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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+ <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug 64bit|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release 64bit|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug 64bit|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release 64bit|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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- <PlatformToolset>v140</PlatformToolset>
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+ <PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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@@ -141,18 +141,22 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>$(SolutionDir)\VC\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\VC\lib;$(LibraryPath)</LibraryPath>
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+ <OutDir>$(SolutionDir)\Builds\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug 64bit|x64'">
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<IncludePath>$(SolutionDir)\VC x64\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\VC x64\lib;$(LibraryPath)</LibraryPath>
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+ <OutDir>$(SolutionDir)\Builds\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>$(SolutionDir)\VC\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\VC\lib;$(LibraryPath)</LibraryPath>
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+ <OutDir>$(SolutionDir)\Builds\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release 64bit|x64'">
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<IncludePath>$(SolutionDir)\VC x64\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\VC x64\lib;$(LibraryPath)</LibraryPath>
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+ <OutDir>$(SolutionDir)\Builds\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -199,6 +203,7 @@
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <SuppressStartupBanner>true</SuppressStartupBanner>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -278,6 +283,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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+ <ClCompile Include="Source\BaseGraphicsObjects.cpp" />
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<ClCompile Include="Source\ChangeController.cpp" />
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<ClCompile Include="Source\ClockLocator.cpp" />
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<ClCompile Include="Source\Config.cpp" />
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@@ -294,6 +300,7 @@
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<ClCompile Include="Source\Math.cpp" />
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<ClCompile Include="Source\ModelLoader.cpp" />
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<ClCompile Include="Source\NullSystemObjects.cpp" />
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+ <ClCompile Include="Source\ObjectDirectorycpp.cpp" />
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<ClCompile Include="Source\ObserverBase.cpp" />
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<ClCompile Include="Source\PlayState.cpp" />
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<ClCompile Include="Source\PropertyLoader.cpp" />
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@@ -313,6 +320,7 @@
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<ClCompile Include="Source\ShaderLoader.cpp" />
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<ClCompile Include="Source\ShaderUniformUpdater.cpp" />
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<ClCompile Include="Source\SpinWait.cpp" />
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+ <ClCompile Include="Source\System.cpp" />
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<ClCompile Include="Source\TaskManager.cpp" />
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<ClCompile Include="Source\TaskManagerLocator.cpp" />
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<ClCompile Include="Source\TaskScheduler.cpp" />
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@@ -324,13 +332,16 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h" />
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+ <ClInclude Include="resource1.h" />
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<ClInclude Include="Source\BaseGraphicsObjects.h" />
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<ClInclude Include="Source\BaseScriptObject.h" />
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+ <ClInclude Include="Source\BlurPass.h" />
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<ClInclude Include="Source\CameraGraphicsObject.h" />
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<ClInclude Include="Source\CameraScript.h" />
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<ClInclude Include="Source\ChangeController.h" />
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<ClInclude Include="Source\Clock.h" />
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<ClInclude Include="Source\ClockLocator.h" />
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+ <ClInclude Include="Source\CommandBuffer.h" />
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<ClInclude Include="Source\CommonDefinitions.h" />
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<ClInclude Include="Source\Config.h" />
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<ClInclude Include="Source\ConfigLoader.h" />
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@@ -360,6 +371,7 @@
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<ClInclude Include="Source\ModelLoader.h" />
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<ClInclude Include="Source\ModelGraphicsObjects.h" />
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<ClInclude Include="Source\NullSystemObjects.h" />
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+ <ClInclude Include="Source\ObjectDirectory.h" />
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<ClInclude Include="Source\ObjectPool.h" />
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<ClInclude Include="Source\ObserverBase.h" />
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<ClInclude Include="Source\PlayState.h" />
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@@ -400,27 +412,16 @@
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<ClInclude Include="Source\WorldEditState.h" />
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</ItemGroup>
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<ItemGroup>
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+ <None Include="ClassDiagram.cd" />
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<None Include="Data\config.ini" />
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<None Include="Data\error-strings-eng.data" />
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- <None Include="Data\Shaders\geomBillboard.pfrag" />
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- <None Include="Data\Shaders\geomBillboard.pgeom" />
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- <None Include="Data\Shaders\geomBillboard.pvert" />
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- <None Include="Data\Shaders\geometryPass.pfrag" />
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- <None Include="Data\Shaders\geometryPass.pvert" />
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- <None Include="Data\Shaders\lightPass.pfrag" />
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- <None Include="Data\Shaders\lightPass.pvert" />
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- <None Include="Data\Shaders\test.pfrag" />
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- <None Include="Data\Shaders\test.pvert" />
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- <None Include="Data\Shaders\test2.pfrag" />
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- <None Include="Data\Shaders\test2.pvert" />
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- <None Include="Data\Shaders\test3.pfrag" />
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- <None Include="Data\Shaders\test3.pvert" />
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</ItemGroup>
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<ItemGroup>
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- <ResourceCompile Include="Praxis3D.rc" />
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+ <ResourceCompile Include="Praxis3D1.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\praxis icon.ico" />
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+ <Image Include="icon1.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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