DEV-SURFACE\Pauli
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39515233ec
Complete overhaul of the rendering engine (replaced renderer with a new, comprising of command buffer design, split into front-end and back-end, the latter containing all the code that access the GPU)
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8 years ago |
Paul
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820aeab286
Added a string in the load command data in backend for shader filenames. A logged error will now contain the filename of the shader that the error originates from.
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9 years ago |
Paul
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d044c2b9c9
Redesigned the renderer: frondend and backend (decoupling the calls to GPU), draw commands (modular / robust data handling), split rendering passes.
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9 years ago |
Paul
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726818a0fc
First commit in a new repository.
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9 years ago |