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- #ifndef B3_AABB_H
- #define B3_AABB_H
- #include "Bullet3Common/shared/b3Float4.h"
- #include "Bullet3Common/shared/b3Mat3x3.h"
- typedef struct b3Aabb b3Aabb_t;
- struct b3Aabb
- {
- union {
- float m_min[4];
- b3Float4 m_minVec;
- int m_minIndices[4];
- };
- union {
- float m_max[4];
- b3Float4 m_maxVec;
- int m_signedMaxIndices[4];
- };
- };
- inline void b3TransformAabb2(b3Float4ConstArg localAabbMin, b3Float4ConstArg localAabbMax, float margin,
- b3Float4ConstArg pos,
- b3QuatConstArg orn,
- b3Float4* aabbMinOut, b3Float4* aabbMaxOut)
- {
- b3Float4 localHalfExtents = 0.5f * (localAabbMax - localAabbMin);
- localHalfExtents += b3MakeFloat4(margin, margin, margin, 0.f);
- b3Float4 localCenter = 0.5f * (localAabbMax + localAabbMin);
- b3Mat3x3 m;
- m = b3QuatGetRotationMatrix(orn);
- b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
- b3Float4 center = b3TransformPoint(localCenter, pos, orn);
- b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 0)),
- b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 1)),
- b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 2)),
- 0.f);
- *aabbMinOut = center - extent;
- *aabbMaxOut = center + extent;
- }
- /// conservative test for overlap between two aabbs
- inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1, b3Float4ConstArg aabbMax1,
- b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
- {
- bool overlap = true;
- overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;
- overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;
- overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;
- return overlap;
- }
- #endif //B3_AABB_H
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