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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_POINT_COLLECTOR_H
- #define BT_POINT_COLLECTOR_H
- #include "btDiscreteCollisionDetectorInterface.h"
- struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
- {
- btVector3 m_normalOnBInWorld;
- btVector3 m_pointInWorld;
- btScalar m_distance; //negative means penetration
- bool m_hasResult;
- btPointCollector()
- : m_distance(btScalar(BT_LARGE_FLOAT)), m_hasResult(false)
- {
- }
- virtual void setShapeIdentifiersA(int partId0, int index0)
- {
- (void)partId0;
- (void)index0;
- }
- virtual void setShapeIdentifiersB(int partId1, int index1)
- {
- (void)partId1;
- (void)index1;
- }
- virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
- {
- if (depth < m_distance)
- {
- m_hasResult = true;
- m_normalOnBInWorld = normalOnBInWorld;
- m_pointInWorld = pointInWorld;
- //negative means penetration
- m_distance = depth;
- }
- }
- };
- #endif //BT_POINT_COLLECTOR_H
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