btReducedDeformableBodySolver.cpp 9.7 KB

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  1. #include "btReducedDeformableBodySolver.h"
  2. #include "btReducedDeformableBody.h"
  3. btReducedDeformableBodySolver::btReducedDeformableBodySolver()
  4. {
  5. m_ascendOrder = true;
  6. m_reducedSolver = true;
  7. m_dampingAlpha = 0;
  8. m_dampingBeta = 0;
  9. m_gravity = btVector3(0, 0, 0);
  10. }
  11. void btReducedDeformableBodySolver::setGravity(const btVector3& gravity)
  12. {
  13. m_gravity = gravity;
  14. }
  15. void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt)
  16. {
  17. m_softBodies.copyFromArray(bodies);
  18. bool nodeUpdated = updateNodes();
  19. if (nodeUpdated)
  20. {
  21. m_dv.resize(m_numNodes, btVector3(0, 0, 0));
  22. m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
  23. m_residual.resize(m_numNodes, btVector3(0, 0, 0));
  24. m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
  25. }
  26. // need to setZero here as resize only set value for newly allocated items
  27. for (int i = 0; i < m_numNodes; ++i)
  28. {
  29. m_dv[i].setZero();
  30. m_ddv[i].setZero();
  31. m_residual[i].setZero();
  32. }
  33. if (dt > 0)
  34. {
  35. m_dt = dt;
  36. }
  37. m_objective->reinitialize(nodeUpdated, dt);
  38. int N = bodies.size();
  39. if (nodeUpdated)
  40. {
  41. m_staticConstraints.resize(N);
  42. m_nodeRigidConstraints.resize(N);
  43. // m_faceRigidConstraints.resize(N);
  44. }
  45. for (int i = 0; i < N; ++i)
  46. {
  47. m_staticConstraints[i].clear();
  48. m_nodeRigidConstraints[i].clear();
  49. // m_faceRigidConstraints[i].clear();
  50. }
  51. for (int i = 0; i < m_softBodies.size(); ++i)
  52. {
  53. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  54. rsb->m_contactNodesList.clear();
  55. }
  56. // set node index offsets
  57. int sum = 0;
  58. for (int i = 0; i < m_softBodies.size(); ++i)
  59. {
  60. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  61. rsb->m_nodeIndexOffset = sum;
  62. sum += rsb->m_nodes.size();
  63. }
  64. btDeformableBodySolver::updateSoftBodies();
  65. }
  66. void btReducedDeformableBodySolver::predictMotion(btScalar solverdt)
  67. {
  68. applyExplicitForce(solverdt);
  69. // predict new mesh location
  70. predictReduceDeformableMotion(solverdt);
  71. //TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion
  72. }
  73. void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt)
  74. {
  75. for (int i = 0; i < m_softBodies.size(); ++i)
  76. {
  77. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  78. if (!rsb->isActive())
  79. {
  80. continue;
  81. }
  82. // clear contacts variables
  83. rsb->m_nodeRigidContacts.resize(0);
  84. rsb->m_faceRigidContacts.resize(0);
  85. rsb->m_faceNodeContacts.resize(0);
  86. // calculate inverse mass matrix for all nodes
  87. for (int j = 0; j < rsb->m_nodes.size(); ++j)
  88. {
  89. if (rsb->m_nodes[j].m_im > 0)
  90. {
  91. rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse();
  92. }
  93. }
  94. // rigid motion: t, R at time^*
  95. rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform());
  96. // update reduced dofs at time^*
  97. // rsb->updateReducedDofs(solverdt);
  98. // update local moment arm at time^*
  99. // rsb->updateLocalMomentArm();
  100. // rsb->updateExternalForceProjectMatrix(true);
  101. // predict full space velocity at time^* (needed for constraints)
  102. rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform());
  103. // update full space nodal position at time^*
  104. rsb->mapToFullPosition(rsb->getInterpolationWorldTransform());
  105. // update bounding box
  106. rsb->updateBounds();
  107. // update tree
  108. rsb->updateNodeTree(true, true);
  109. if (!rsb->m_fdbvt.empty())
  110. {
  111. rsb->updateFaceTree(true, true);
  112. }
  113. }
  114. }
  115. void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt)
  116. {
  117. for (int i = 0; i < m_softBodies.size(); ++i)
  118. {
  119. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  120. // apply gravity to the rigid frame, get m_linearVelocity at time^*
  121. rsb->applyRigidGravity(m_gravity, solverdt);
  122. if (!rsb->isReducedModesOFF())
  123. {
  124. // add internal force (elastic force & damping force)
  125. rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer);
  126. rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer);
  127. // get reduced velocity at time^*
  128. rsb->updateReducedVelocity(solverdt);
  129. }
  130. // apply damping (no need at this point)
  131. // rsb->applyDamping(solverdt);
  132. }
  133. }
  134. void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep)
  135. {
  136. for (int i = 0; i < m_softBodies.size(); ++i)
  137. {
  138. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  139. // rigid motion
  140. rsb->proceedToTransform(timeStep, true);
  141. if (!rsb->isReducedModesOFF())
  142. {
  143. // update reduced dofs for time^n+1
  144. rsb->updateReducedDofs(timeStep);
  145. // update local moment arm for time^n+1
  146. rsb->updateLocalMomentArm();
  147. rsb->updateExternalForceProjectMatrix(true);
  148. }
  149. // update mesh nodal positions for time^n+1
  150. rsb->mapToFullPosition(rsb->getRigidTransform());
  151. // update mesh nodal velocity
  152. rsb->mapToFullVelocity(rsb->getRigidTransform());
  153. // end of time step clean up and update
  154. rsb->endOfTimeStepZeroing();
  155. // update the rendering mesh
  156. rsb->interpolateRenderMesh();
  157. }
  158. }
  159. void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
  160. {
  161. for (int i = 0; i < m_softBodies.size(); ++i)
  162. {
  163. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  164. if (!rsb->isActive())
  165. {
  166. continue;
  167. }
  168. // set fixed constraints
  169. for (int j = 0; j < rsb->m_fixedNodes.size(); ++j)
  170. {
  171. int i_node = rsb->m_fixedNodes[j];
  172. if (rsb->m_nodes[i_node].m_im == 0)
  173. {
  174. for (int k = 0; k < 3; ++k)
  175. {
  176. btVector3 dir(0, 0, 0);
  177. dir[k] = 1;
  178. btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt);
  179. m_staticConstraints[i].push_back(static_constraint);
  180. }
  181. }
  182. }
  183. btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size());
  184. // set Deformable Node vs. Rigid constraint
  185. for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j)
  186. {
  187. const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j];
  188. // skip fixed points
  189. if (contact.m_node->m_im == 0)
  190. {
  191. continue;
  192. }
  193. btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt);
  194. m_nodeRigidConstraints[i].push_back(constraint);
  195. rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset);
  196. }
  197. // std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n";
  198. // std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n";
  199. }
  200. }
  201. btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
  202. {
  203. btScalar residualSquare = 0;
  204. for (int i = 0; i < m_softBodies.size(); ++i)
  205. {
  206. btAlignedObjectArray<int> m_orderNonContactConstraintPool;
  207. btAlignedObjectArray<int> m_orderContactConstraintPool;
  208. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  209. // shuffle the order of applying constraint
  210. m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size());
  211. m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size());
  212. if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
  213. {
  214. // fixed constraint order
  215. for (int j = 0; j < m_staticConstraints[i].size(); ++j)
  216. {
  217. m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j;
  218. }
  219. // contact constraint order
  220. for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
  221. {
  222. m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j;
  223. }
  224. m_ascendOrder = m_ascendOrder ? false : true;
  225. }
  226. else
  227. {
  228. for (int j = 0; j < m_staticConstraints[i].size(); ++j)
  229. {
  230. m_orderNonContactConstraintPool[j] = j;
  231. }
  232. // contact constraint order
  233. for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
  234. {
  235. m_orderContactConstraintPool[j] = j;
  236. }
  237. }
  238. // handle fixed constraint
  239. for (int k = 0; k < m_staticConstraints[i].size(); ++k)
  240. {
  241. btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]];
  242. btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
  243. residualSquare = btMax(residualSquare, localResidualSquare);
  244. }
  245. // handle contact constraint
  246. // node vs rigid contact
  247. // std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n';
  248. for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k)
  249. {
  250. btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]];
  251. btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
  252. residualSquare = btMax(residualSquare, localResidualSquare);
  253. }
  254. // face vs rigid contact
  255. // for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k)
  256. // {
  257. // btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k];
  258. // btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
  259. // residualSquare = btMax(residualSquare, localResidualSquare);
  260. // }
  261. }
  262. return residualSquare;
  263. }
  264. void btReducedDeformableBodySolver::deformableBodyInternalWriteBack()
  265. {
  266. // reduced deformable update
  267. for (int i = 0; i < m_softBodies.size(); ++i)
  268. {
  269. btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
  270. rsb->applyInternalVelocityChanges();
  271. }
  272. m_ascendOrder = true;
  273. }