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- #include "btReducedDeformableContactConstraint.h"
- #include <iostream>
- // ================= static constraints ===================
- btReducedDeformableStaticConstraint::btReducedDeformableStaticConstraint(
- btReducedDeformableBody* rsb,
- btSoftBody::Node* node,
- const btVector3& ri,
- const btVector3& x0,
- const btVector3& dir,
- const btContactSolverInfo& infoGlobal,
- btScalar dt)
- : m_rsb(rsb), m_ri(ri), m_targetPos(x0), m_impulseDirection(dir), m_dt(dt), btDeformableStaticConstraint(node, infoGlobal)
- {
- m_erp = 0.2;
- m_appliedImpulse = 0;
- // get impulse factor
- m_impulseFactorMatrix = rsb->getImpulseFactor(m_node->index);
- m_impulseFactor = (m_impulseFactorMatrix * m_impulseDirection).dot(m_impulseDirection);
- btScalar vel_error = btDot(-m_node->m_v, m_impulseDirection);
- btScalar pos_error = btDot(m_targetPos - m_node->m_x, m_impulseDirection);
- m_rhs = (vel_error + m_erp * pos_error / m_dt) / m_impulseFactor;
- }
- btScalar btReducedDeformableStaticConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
- {
- // target velocity of fixed constraint is 0
- btVector3 deltaVa = getDeltaVa();
- btScalar deltaV_rel = btDot(deltaVa, m_impulseDirection);
- btScalar deltaImpulse = m_rhs - deltaV_rel / m_impulseFactor;
- m_appliedImpulse = m_appliedImpulse + deltaImpulse;
- btVector3 impulse = deltaImpulse * m_impulseDirection;
- applyImpulse(impulse);
- // calculate residual
- btScalar residualSquare = m_impulseFactor * deltaImpulse;
- residualSquare *= residualSquare;
- return residualSquare;
- }
-
- // this calls reduced deformable body's internalApplyFullSpaceImpulse
- void btReducedDeformableStaticConstraint::applyImpulse(const btVector3& impulse)
- {
- // apply full space impulse
- m_rsb->internalApplyFullSpaceImpulse(impulse, m_ri, m_node->index, m_dt);
- }
- btVector3 btReducedDeformableStaticConstraint::getDeltaVa() const
- {
- return m_rsb->internalComputeNodeDeltaVelocity(m_rsb->getInterpolationWorldTransform(), m_node->index);
- }
- // ================= base contact constraints ===================
- btReducedDeformableRigidContactConstraint::btReducedDeformableRigidContactConstraint(
- btReducedDeformableBody* rsb,
- const btSoftBody::DeformableRigidContact& c,
- const btContactSolverInfo& infoGlobal,
- btScalar dt)
- : m_rsb(rsb), m_dt(dt), btDeformableRigidContactConstraint(c, infoGlobal)
- {
- m_nodeQueryIndex = 0;
- m_appliedNormalImpulse = 0;
- m_appliedTangentImpulse = 0;
- m_rhs = 0;
- m_rhs_tangent = 0;
- m_cfm = infoGlobal.m_deformable_cfm;
- m_cfm_friction = 0;
- m_erp = infoGlobal.m_deformable_erp;
- m_erp_friction = infoGlobal.m_deformable_erp;
- m_friction = infoGlobal.m_friction;
- m_collideStatic = m_contact->m_cti.m_colObj->isStaticObject();
- m_collideMultibody = (m_contact->m_cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK);
- }
- void btReducedDeformableRigidContactConstraint::setSolverBody(const int bodyId, btSolverBody& solver_body)
- {
- if (!m_collideMultibody)
- {
- m_solverBodyId = bodyId;
- m_solverBody = &solver_body;
- m_linearComponentNormal = -m_contactNormalA * m_solverBody->internalGetInvMass();
- btVector3 torqueAxis = -m_relPosA.cross(m_contactNormalA);
- m_angularComponentNormal = m_solverBody->m_originalBody->getInvInertiaTensorWorld() * torqueAxis;
-
- m_linearComponentTangent = m_contactTangent * m_solverBody->internalGetInvMass();
- btVector3 torqueAxisTangent = m_relPosA.cross(m_contactTangent);
- m_angularComponentTangent = m_solverBody->m_originalBody->getInvInertiaTensorWorld() * torqueAxisTangent;
- }
- }
- btVector3 btReducedDeformableRigidContactConstraint::getVa() const
- {
- btVector3 Va(0, 0, 0);
- if (!m_collideStatic)
- {
- Va = btDeformableRigidContactConstraint::getVa();
- }
- return Va;
- }
- btScalar btReducedDeformableRigidContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
- {
- // btVector3 Va = getVa();
- // btVector3 deltaVa = Va - m_bufferVelocityA;
- // if (!m_collideStatic)
- // {
- // std::cout << "moving collision!!!\n";
- // std::cout << "relPosA: " << m_relPosA[0] << "\t" << m_relPosA[1] << "\t" << m_relPosA[2] << "\n";
- // std::cout << "moving rigid linear_vel: " << m_solverBody->m_originalBody->getLinearVelocity()[0] << '\t'
- // << m_solverBody->m_originalBody->getLinearVelocity()[1] << '\t'
- // << m_solverBody->m_originalBody->getLinearVelocity()[2] << '\n';
- // }
- btVector3 deltaVa = getDeltaVa();
- btVector3 deltaVb = getDeltaVb();
- // if (!m_collideStatic)
- // {
- // std::cout << "deltaVa: " << deltaVa[0] << '\t' << deltaVa[1] << '\t' << deltaVa[2] << '\n';
- // std::cout << "deltaVb: " << deltaVb[0] << '\t' << deltaVb[1] << '\t' << deltaVb[2] << '\n';
- // }
- // get delta relative velocity and magnitude (i.e., how much impulse has been applied?)
- btVector3 deltaV_rel = deltaVa - deltaVb;
- btScalar deltaV_rel_normal = -btDot(deltaV_rel, m_contactNormalA);
- // if (!m_collideStatic)
- // {
- // std::cout << "deltaV_rel: " << deltaV_rel[0] << '\t' << deltaV_rel[1] << '\t' << deltaV_rel[2] << "\n";
- // std::cout << "deltaV_rel_normal: " << deltaV_rel_normal << "\n";
- // std::cout << "normal_A: " << m_contactNormalA[0] << '\t' << m_contactNormalA[1] << '\t' << m_contactNormalA[2] << '\n';
- // }
-
- // get the normal impulse to be applied
- btScalar deltaImpulse = m_rhs - m_appliedNormalImpulse * m_cfm - deltaV_rel_normal / m_normalImpulseFactor;
- // if (!m_collideStatic)
- // {
- // std::cout << "m_rhs: " << m_rhs << '\t' << "m_appliedNormalImpulse: " << m_appliedNormalImpulse << "\n";
- // std::cout << "m_normalImpulseFactor: " << m_normalImpulseFactor << '\n';
- // }
- {
- // cumulative impulse that has been applied
- btScalar sum = m_appliedNormalImpulse + deltaImpulse;
- // if the cumulative impulse is pushing the object into the rigid body, set it zero
- if (sum < 0)
- {
- deltaImpulse = -m_appliedNormalImpulse;
- m_appliedNormalImpulse = 0;
- }
- else
- {
- m_appliedNormalImpulse = sum;
- }
- }
- // if (!m_collideStatic)
- // {
- // std::cout << "m_appliedNormalImpulse: " << m_appliedNormalImpulse << '\n';
- // std::cout << "deltaImpulse: " << deltaImpulse << '\n';
- // }
- // residual is the nodal normal velocity change in current iteration
- btScalar residualSquare = deltaImpulse * m_normalImpulseFactor; // get residual
- residualSquare *= residualSquare;
-
- // apply Coulomb friction (based on delta velocity, |dv_t| = |dv_n * friction|)
- btScalar deltaImpulse_tangent = 0;
- btScalar deltaImpulse_tangent2 = 0;
- {
- // calculate how much impulse is needed
- // btScalar deltaV_rel_tangent = btDot(deltaV_rel, m_contactTangent);
- // btScalar impulse_changed = deltaV_rel_tangent * m_tangentImpulseFactorInv;
- // deltaImpulse_tangent = m_rhs_tangent - impulse_changed;
- // btScalar sum = m_appliedTangentImpulse + deltaImpulse_tangent;
- btScalar lower_limit = - m_appliedNormalImpulse * m_friction;
- btScalar upper_limit = m_appliedNormalImpulse * m_friction;
- // if (sum > upper_limit)
- // {
- // deltaImpulse_tangent = upper_limit - m_appliedTangentImpulse;
- // m_appliedTangentImpulse = upper_limit;
- // }
- // else if (sum < lower_limit)
- // {
- // deltaImpulse_tangent = lower_limit - m_appliedTangentImpulse;
- // m_appliedTangentImpulse = lower_limit;
- // }
- // else
- // {
- // m_appliedTangentImpulse = sum;
- // }
- //
- calculateTangentialImpulse(deltaImpulse_tangent, m_appliedTangentImpulse, m_rhs_tangent,
- m_tangentImpulseFactorInv, m_contactTangent, lower_limit, upper_limit, deltaV_rel);
-
- if (m_collideMultibody)
- {
- calculateTangentialImpulse(deltaImpulse_tangent2, m_appliedTangentImpulse2, m_rhs_tangent2,
- m_tangentImpulseFactorInv2, m_contactTangent2, lower_limit, upper_limit, deltaV_rel);
- }
-
- if (!m_collideStatic)
- {
- // std::cout << "m_contactTangent: " << m_contactTangent[0] << "\t" << m_contactTangent[1] << "\t" << m_contactTangent[2] << "\n";
- // std::cout << "deltaV_rel_tangent: " << deltaV_rel_tangent << '\n';
- // std::cout << "deltaImpulseTangent: " << deltaImpulse_tangent << '\n';
- // std::cout << "m_appliedTangentImpulse: " << m_appliedTangentImpulse << '\n';
- }
- }
- // get the total impulse vector
- btVector3 impulse_normal = deltaImpulse * m_contactNormalA;
- btVector3 impulse_tangent = deltaImpulse_tangent * (-m_contactTangent);
- btVector3 impulse_tangent2 = deltaImpulse_tangent2 * (-m_contactTangent2);
- btVector3 impulse = impulse_normal + impulse_tangent + impulse_tangent2;
- applyImpulse(impulse);
-
- // apply impulse to the rigid/multibodies involved and change their velocities
- if (!m_collideStatic)
- {
- // std::cout << "linear_component: " << m_linearComponentNormal[0] << '\t'
- // << m_linearComponentNormal[1] << '\t'
- // << m_linearComponentNormal[2] << '\n';
- // std::cout << "angular_component: " << m_angularComponentNormal[0] << '\t'
- // << m_angularComponentNormal[1] << '\t'
- // << m_angularComponentNormal[2] << '\n';
- if (!m_collideMultibody) // collision with rigid body
- {
- // std::cout << "rigid impulse applied!!\n";
- // std::cout << "delta Linear: " << m_solverBody->getDeltaLinearVelocity()[0] << '\t'
- // << m_solverBody->getDeltaLinearVelocity()[1] << '\t'
- // << m_solverBody->getDeltaLinearVelocity()[2] << '\n';
- // std::cout << "delta Angular: " << m_solverBody->getDeltaAngularVelocity()[0] << '\t'
- // << m_solverBody->getDeltaAngularVelocity()[1] << '\t'
- // << m_solverBody->getDeltaAngularVelocity()[2] << '\n';
- m_solverBody->internalApplyImpulse(m_linearComponentNormal, m_angularComponentNormal, deltaImpulse);
- m_solverBody->internalApplyImpulse(m_linearComponentTangent, m_angularComponentTangent, deltaImpulse_tangent);
- // std::cout << "after\n";
- // std::cout << "rigid impulse applied!!\n";
- // std::cout << "delta Linear: " << m_solverBody->getDeltaLinearVelocity()[0] << '\t'
- // << m_solverBody->getDeltaLinearVelocity()[1] << '\t'
- // << m_solverBody->getDeltaLinearVelocity()[2] << '\n';
- // std::cout << "delta Angular: " << m_solverBody->getDeltaAngularVelocity()[0] << '\t'
- // << m_solverBody->getDeltaAngularVelocity()[1] << '\t'
- // << m_solverBody->getDeltaAngularVelocity()[2] << '\n';
- }
- else // collision with multibody
- {
- btMultiBodyLinkCollider* multibodyLinkCol = 0;
- multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(m_contact->m_cti.m_colObj);
- if (multibodyLinkCol)
- {
- const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
- // apply normal component of the impulse
- multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, -deltaImpulse);
-
- // const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
- // std::cout << "deltaV_normal: ";
- // for (int i = 0; i < ndof; ++i)
- // {
- // std::cout << i << "\t" << deltaV_normal[i] << '\n';
- // }
- if (impulse_tangent.norm() > SIMD_EPSILON)
- {
- // apply tangential component of the impulse
- const btScalar* deltaV_t1 = &m_contact->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
- multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, deltaImpulse_tangent);
- const btScalar* deltaV_t2 = &m_contact->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
- multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, deltaImpulse_tangent2);
- }
- }
- }
- }
- return residualSquare;
- }
- void btReducedDeformableRigidContactConstraint::calculateTangentialImpulse(btScalar& deltaImpulse_tangent,
- btScalar& appliedImpulse,
- const btScalar rhs_tangent,
- const btScalar tangentImpulseFactorInv,
- const btVector3& tangent,
- const btScalar lower_limit,
- const btScalar upper_limit,
- const btVector3& deltaV_rel)
- {
- btScalar deltaV_rel_tangent = btDot(deltaV_rel, tangent);
- btScalar impulse_changed = deltaV_rel_tangent * tangentImpulseFactorInv;
- deltaImpulse_tangent = rhs_tangent - m_cfm_friction * appliedImpulse - impulse_changed;
- btScalar sum = appliedImpulse + deltaImpulse_tangent;
- if (sum > upper_limit)
- {
- deltaImpulse_tangent = upper_limit - appliedImpulse;
- appliedImpulse = upper_limit;
- }
- else if (sum < lower_limit)
- {
- deltaImpulse_tangent = lower_limit - appliedImpulse;
- appliedImpulse = lower_limit;
- }
- else
- {
- appliedImpulse = sum;
- }
- }
- // ================= node vs rigid constraints ===================
- btReducedDeformableNodeRigidContactConstraint::btReducedDeformableNodeRigidContactConstraint(
- btReducedDeformableBody* rsb,
- const btSoftBody::DeformableNodeRigidContact& contact,
- const btContactSolverInfo& infoGlobal,
- btScalar dt)
- : m_node(contact.m_node), btReducedDeformableRigidContactConstraint(rsb, contact, infoGlobal, dt)
- {
- m_contactNormalA = contact.m_cti.m_normal;
- m_contactNormalB = -contact.m_cti.m_normal;
- if (contact.m_node->index < rsb->m_nodes.size())
- {
- m_nodeQueryIndex = contact.m_node->index;
- }
- else
- {
- m_nodeQueryIndex = m_node->index - rsb->m_nodeIndexOffset;
- }
- if (m_contact->m_cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
- {
- m_relPosA = contact.m_c1;
- }
- else
- {
- m_relPosA = btVector3(0,0,0);
- }
- m_relPosB = m_node->m_x - m_rsb->getRigidTransform().getOrigin();
- if (m_collideStatic) // colliding with static object, only consider reduced deformable body's impulse factor
- {
- m_impulseFactor = m_rsb->getImpulseFactor(m_nodeQueryIndex);
- }
- else // colliding with dynamic object, consider both reduced deformable and rigid body's impulse factors
- {
- m_impulseFactor = m_rsb->getImpulseFactor(m_nodeQueryIndex) + contact.m_c0;
- }
- m_normalImpulseFactor = (m_impulseFactor * m_contactNormalA).dot(m_contactNormalA);
- m_tangentImpulseFactor = 0;
- warmStarting();
- }
- void btReducedDeformableNodeRigidContactConstraint::warmStarting()
- {
- btVector3 va = getVa();
- btVector3 vb = getVb();
- m_bufferVelocityA = va;
- m_bufferVelocityB = vb;
- // we define the (+) direction of errors to be the outward surface normal of the rigid object
- btVector3 v_rel = vb - va;
- // get tangent direction of the relative velocity
- btVector3 v_tangent = v_rel - v_rel.dot(m_contactNormalA) * m_contactNormalA;
- if (v_tangent.norm() < SIMD_EPSILON)
- {
- m_contactTangent = btVector3(0, 0, 0);
- // tangent impulse factor
- m_tangentImpulseFactor = 0;
- m_tangentImpulseFactorInv = 0;
- }
- else
- {
- if (!m_collideMultibody)
- {
- m_contactTangent = v_tangent.normalized();
- m_contactTangent2.setZero();
- // tangent impulse factor 1
- m_tangentImpulseFactor = (m_impulseFactor * m_contactTangent).dot(m_contactTangent);
- m_tangentImpulseFactorInv = btScalar(1) / m_tangentImpulseFactor;
- // tangent impulse factor 2
- m_tangentImpulseFactor2 = 0;
- m_tangentImpulseFactorInv2 = 0;
- }
- else // multibody requires 2 contact directions
- {
- m_contactTangent = m_contact->t1;
- m_contactTangent2 = m_contact->t2;
- // tangent impulse factor 1
- m_tangentImpulseFactor = (m_impulseFactor * m_contactTangent).dot(m_contactTangent);
- m_tangentImpulseFactorInv = btScalar(1) / m_tangentImpulseFactor;
- // tangent impulse factor 2
- m_tangentImpulseFactor2 = (m_impulseFactor * m_contactTangent2).dot(m_contactTangent2);
- m_tangentImpulseFactorInv2 = btScalar(1) / m_tangentImpulseFactor2;
- }
- }
- // initial guess for normal impulse
- {
- btScalar velocity_error = btDot(v_rel, m_contactNormalA); // magnitude of relative velocity
- btScalar position_error = 0;
- if (m_penetration > 0)
- {
- velocity_error += m_penetration / m_dt;
- }
- else
- {
- // add penetration correction vel
- position_error = m_penetration * m_erp / m_dt;
- }
- // get the initial estimate of impulse magnitude to be applied
- m_rhs = -(velocity_error + position_error) / m_normalImpulseFactor;
- }
- // initial guess for tangential impulse
- {
- btScalar velocity_error = btDot(v_rel, m_contactTangent);
- m_rhs_tangent = velocity_error * m_tangentImpulseFactorInv;
- if (m_collideMultibody)
- {
- btScalar velocity_error2 = btDot(v_rel, m_contactTangent2);
- m_rhs_tangent2 = velocity_error2 * m_tangentImpulseFactorInv2;
- }
- }
- // warm starting
- // applyImpulse(m_rhs * m_contactNormalA);
- // if (!m_collideStatic)
- // {
- // const btSoftBody::sCti& cti = m_contact->m_cti;
- // if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
- // {
- // m_solverBody->internalApplyImpulse(m_linearComponentNormal, m_angularComponentNormal, -m_rhs);
- // }
- // }
- }
- btVector3 btReducedDeformableNodeRigidContactConstraint::getVb() const
- {
- return m_node->m_v;
- }
- btVector3 btReducedDeformableNodeRigidContactConstraint::getDeltaVa() const
- {
- btVector3 deltaVa(0, 0, 0);
- if (!m_collideStatic)
- {
- if (!m_collideMultibody) // for rigid body
- {
- deltaVa = m_solverBody->internalGetDeltaLinearVelocity() + m_solverBody->internalGetDeltaAngularVelocity().cross(m_relPosA);
- }
- else // for multibody
- {
- btMultiBodyLinkCollider* multibodyLinkCol = 0;
- multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(m_contact->m_cti.m_colObj);
- if (multibodyLinkCol)
- {
- const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
- const btScalar* J_n = &m_contact->jacobianData_normal.m_jacobians[0];
- const btScalar* J_t1 = &m_contact->jacobianData_t1.m_jacobians[0];
- const btScalar* J_t2 = &m_contact->jacobianData_t2.m_jacobians[0];
- const btScalar* local_dv = multibodyLinkCol->m_multiBody->getDeltaVelocityVector();
- // add in the normal component of the va
- btScalar vel = 0;
- for (int k = 0; k < ndof; ++k)
- {
- vel += local_dv[k] * J_n[k];
- }
- deltaVa = m_contact->m_cti.m_normal * vel;
-
- // add in the tangential components of the va
- vel = 0;
- for (int k = 0; k < ndof; ++k)
- {
- vel += local_dv[k] * J_t1[k];
- }
- deltaVa += m_contact->t1 * vel;
- vel = 0;
- for (int k = 0; k < ndof; ++k)
- {
- vel += local_dv[k] * J_t2[k];
- }
- deltaVa += m_contact->t2 * vel;
- }
- }
- }
- return deltaVa;
- }
- btVector3 btReducedDeformableNodeRigidContactConstraint::getDeltaVb() const
- {
- // std::cout << "node: " << m_node->index << '\n';
- return m_rsb->internalComputeNodeDeltaVelocity(m_rsb->getInterpolationWorldTransform(), m_nodeQueryIndex);
- }
- btVector3 btReducedDeformableNodeRigidContactConstraint::getSplitVb() const
- {
- return m_node->m_splitv;
- }
- btVector3 btReducedDeformableNodeRigidContactConstraint::getDv(const btSoftBody::Node* node) const
- {
- return m_total_normal_dv + m_total_tangent_dv;
- }
- void btReducedDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse)
- {
- m_rsb->internalApplyFullSpaceImpulse(impulse, m_relPosB, m_nodeQueryIndex, m_dt);
- // m_rsb->applyFullSpaceImpulse(impulse, m_relPosB, m_node->index, m_dt);
- // m_rsb->mapToFullVelocity(m_rsb->getInterpolationWorldTransform());
- // if (!m_collideStatic)
- // {
- // // std::cout << "impulse applied: " << impulse[0] << '\t' << impulse[1] << '\t' << impulse[2] << '\n';
- // // std::cout << "node: " << m_node->index << " vel: " << m_node->m_v[0] << '\t' << m_node->m_v[1] << '\t' << m_node->m_v[2] << '\n';
- // btVector3 v_after = getDeltaVb() + m_node->m_v;
- // // std::cout << "vel after: " << v_after[0] << '\t' << v_after[1] << '\t' << v_after[2] << '\n';
- // }
- // std::cout << "node: " << m_node->index << " pos: " << m_node->m_x[0] << '\t' << m_node->m_x[1] << '\t' << m_node->m_x[2] << '\n';
- }
- // ================= face vs rigid constraints ===================
- btReducedDeformableFaceRigidContactConstraint::btReducedDeformableFaceRigidContactConstraint(
- btReducedDeformableBody* rsb,
- const btSoftBody::DeformableFaceRigidContact& contact,
- const btContactSolverInfo& infoGlobal,
- btScalar dt,
- bool useStrainLimiting)
- : m_face(contact.m_face), m_useStrainLimiting(useStrainLimiting), btReducedDeformableRigidContactConstraint(rsb, contact, infoGlobal, dt)
- {}
- btVector3 btReducedDeformableFaceRigidContactConstraint::getVb() const
- {
- const btSoftBody::DeformableFaceRigidContact* contact = getContact();
- btVector3 vb = m_face->m_n[0]->m_v * contact->m_bary[0] + m_face->m_n[1]->m_v * contact->m_bary[1] + m_face->m_n[2]->m_v * contact->m_bary[2];
- return vb;
- }
- btVector3 btReducedDeformableFaceRigidContactConstraint::getSplitVb() const
- {
- const btSoftBody::DeformableFaceRigidContact* contact = getContact();
- btVector3 vb = (m_face->m_n[0]->m_splitv) * contact->m_bary[0] + (m_face->m_n[1]->m_splitv) * contact->m_bary[1] + (m_face->m_n[2]->m_splitv) * contact->m_bary[2];
- return vb;
- }
- btVector3 btReducedDeformableFaceRigidContactConstraint::getDv(const btSoftBody::Node* node) const
- {
- btVector3 face_dv = m_total_normal_dv + m_total_tangent_dv;
- const btSoftBody::DeformableFaceRigidContact* contact = getContact();
- if (m_face->m_n[0] == node)
- {
- return face_dv * contact->m_weights[0];
- }
- if (m_face->m_n[1] == node)
- {
- return face_dv * contact->m_weights[1];
- }
- btAssert(node == m_face->m_n[2]);
- return face_dv * contact->m_weights[2];
- }
- void btReducedDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse)
- {
- //
- }
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