quaternion_trigonometric.inl 988 B

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  1. #include "scalar_constants.hpp"
  2. namespace glm
  3. {
  4. template<typename T, qualifier Q>
  5. GLM_FUNC_QUALIFIER T angle(qua<T, Q> const& x)
  6. {
  7. if (abs(x.w) > cos_one_over_two<T>())
  8. {
  9. T const a = asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast<T>(2);
  10. if(x.w < static_cast<T>(0))
  11. return pi<T>() * static_cast<T>(2) - a;
  12. return a;
  13. }
  14. return acos(x.w) * static_cast<T>(2);
  15. }
  16. template<typename T, qualifier Q>
  17. GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua<T, Q> const& x)
  18. {
  19. T const tmp1 = static_cast<T>(1) - x.w * x.w;
  20. if(tmp1 <= static_cast<T>(0))
  21. return vec<3, T, Q>(0, 0, 1);
  22. T const tmp2 = static_cast<T>(1) / sqrt(tmp1);
  23. return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
  24. }
  25. template<typename T, qualifier Q>
  26. GLM_FUNC_QUALIFIER qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& v)
  27. {
  28. T const a(angle);
  29. T const s = glm::sin(a * static_cast<T>(0.5));
  30. return qua<T, Q>(glm::cos(a * static_cast<T>(0.5)), v * s);
  31. }
  32. }//namespace glm