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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_MULTIBODY_CONSTRAINT_SOLVER_H
- #define BT_MULTIBODY_CONSTRAINT_SOLVER_H
- #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
- #include "btMultiBodySolverConstraint.h"
- #define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- class btMultiBody;
- #include "btMultiBodyConstraint.h"
- ATTRIBUTE_ALIGNED16(class)
- btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
- {
- protected:
- btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
- btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
- btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
- btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
- btMultiBodyConstraintArray m_multiBodySpinningFrictionContactConstraints;
- btMultiBodyJacobianData m_data;
- //temp storage for multi body constraints for a specific island/group called by 'solveGroup'
- btMultiBodyConstraint** m_tmpMultiBodyConstraints;
- int m_tmpNumMultiBodyConstraints;
- btScalar resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
- //solve 2 friction directions and clamp against the implicit friction cone
- btScalar resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB);
- void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
- btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis, const btScalar& appliedImpulse, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
- btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
- btMultiBodySolverConstraint& addMultiBodySpinningFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
- void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint & constraintRow,
- btScalar * jacA, btScalar * jacB,
- btScalar penetration, btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
- const btContactSolverInfo& infoGlobal);
- void setupMultiBodyContactConstraint(btMultiBodySolverConstraint & solverConstraint,
- const btVector3& contactNormal,
- const btScalar& appliedImpulse,
- btManifoldPoint& cp,
- const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
- //either rolling or spinning friction
- void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint & solverConstraint,
- const btVector3& contactNormal,
- btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
- void convertMultiBodyContact(btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
- // virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
- void applyDeltaVee(btScalar * deltaV, btScalar impulse, int velocityIndex, int ndof);
- void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint & constraint, btScalar deltaTime);
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- ///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
- virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
- virtual void solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
- };
- #endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
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