btMultiBodyDynamicsWorld.cpp 34 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. #include "btMultiBodyDynamicsWorld.h"
  14. #include "btMultiBodyConstraintSolver.h"
  15. #include "btMultiBody.h"
  16. #include "btMultiBodyLinkCollider.h"
  17. #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
  18. #include "LinearMath/btQuickprof.h"
  19. #include "btMultiBodyConstraint.h"
  20. #include "LinearMath/btIDebugDraw.h"
  21. #include "LinearMath/btSerializer.h"
  22. void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
  23. {
  24. m_multiBodies.push_back(body);
  25. }
  26. void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
  27. {
  28. m_multiBodies.remove(body);
  29. }
  30. void btMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
  31. {
  32. btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
  33. predictMultiBodyTransforms(timeStep);
  34. }
  35. void btMultiBodyDynamicsWorld::calculateSimulationIslands()
  36. {
  37. BT_PROFILE("calculateSimulationIslands");
  38. getSimulationIslandManager()->updateActivationState(getCollisionWorld(), getCollisionWorld()->getDispatcher());
  39. {
  40. //merge islands based on speculative contact manifolds too
  41. for (int i = 0; i < this->m_predictiveManifolds.size(); i++)
  42. {
  43. btPersistentManifold* manifold = m_predictiveManifolds[i];
  44. const btCollisionObject* colObj0 = manifold->getBody0();
  45. const btCollisionObject* colObj1 = manifold->getBody1();
  46. if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
  47. ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
  48. {
  49. getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
  50. }
  51. }
  52. }
  53. {
  54. int i;
  55. int numConstraints = int(m_constraints.size());
  56. for (i = 0; i < numConstraints; i++)
  57. {
  58. btTypedConstraint* constraint = m_constraints[i];
  59. if (constraint->isEnabled())
  60. {
  61. const btRigidBody* colObj0 = &constraint->getRigidBodyA();
  62. const btRigidBody* colObj1 = &constraint->getRigidBodyB();
  63. if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
  64. ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
  65. {
  66. getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
  67. }
  68. }
  69. }
  70. }
  71. //merge islands linked by Featherstone link colliders
  72. for (int i = 0; i < m_multiBodies.size(); i++)
  73. {
  74. btMultiBody* body = m_multiBodies[i];
  75. {
  76. btMultiBodyLinkCollider* prev = body->getBaseCollider();
  77. for (int b = 0; b < body->getNumLinks(); b++)
  78. {
  79. btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
  80. if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
  81. ((prev) && (!(prev)->isStaticOrKinematicObject())))
  82. {
  83. int tagPrev = prev->getIslandTag();
  84. int tagCur = cur->getIslandTag();
  85. getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
  86. }
  87. if (cur && !cur->isStaticOrKinematicObject())
  88. prev = cur;
  89. }
  90. }
  91. }
  92. //merge islands linked by multibody constraints
  93. {
  94. for (int i = 0; i < this->m_multiBodyConstraints.size(); i++)
  95. {
  96. btMultiBodyConstraint* c = m_multiBodyConstraints[i];
  97. int tagA = c->getIslandIdA();
  98. int tagB = c->getIslandIdB();
  99. if (tagA >= 0 && tagB >= 0)
  100. getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
  101. }
  102. }
  103. //Store the island id in each body
  104. getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
  105. }
  106. void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
  107. {
  108. BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
  109. for (int i = 0; i < m_multiBodies.size(); i++)
  110. {
  111. btMultiBody* body = m_multiBodies[i];
  112. if (body)
  113. {
  114. body->checkMotionAndSleepIfRequired(timeStep);
  115. if (!body->isAwake())
  116. {
  117. btMultiBodyLinkCollider* col = body->getBaseCollider();
  118. if (col && col->getActivationState() == ACTIVE_TAG)
  119. {
  120. if (body->hasFixedBase())
  121. {
  122. col->setActivationState(FIXED_BASE_MULTI_BODY);
  123. } else
  124. {
  125. col->setActivationState(WANTS_DEACTIVATION);
  126. }
  127. col->setDeactivationTime(0.f);
  128. }
  129. for (int b = 0; b < body->getNumLinks(); b++)
  130. {
  131. btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
  132. if (col && col->getActivationState() == ACTIVE_TAG)
  133. {
  134. col->setActivationState(WANTS_DEACTIVATION);
  135. col->setDeactivationTime(0.f);
  136. }
  137. }
  138. }
  139. else
  140. {
  141. btMultiBodyLinkCollider* col = body->getBaseCollider();
  142. if (col && col->getActivationState() != DISABLE_DEACTIVATION)
  143. col->setActivationState(ACTIVE_TAG);
  144. for (int b = 0; b < body->getNumLinks(); b++)
  145. {
  146. btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
  147. if (col && col->getActivationState() != DISABLE_DEACTIVATION)
  148. col->setActivationState(ACTIVE_TAG);
  149. }
  150. }
  151. }
  152. }
  153. btDiscreteDynamicsWorld::updateActivationState(timeStep);
  154. }
  155. void btMultiBodyDynamicsWorld::getAnalyticsData(btAlignedObjectArray<btSolverAnalyticsData>& islandAnalyticsData) const
  156. {
  157. islandAnalyticsData = m_solverMultiBodyIslandCallback->m_islandAnalyticsData;
  158. }
  159. btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
  160. : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
  161. m_multiBodyConstraintSolver(constraintSolver)
  162. {
  163. //split impulse is not yet supported for Featherstone hierarchies
  164. // getSolverInfo().m_splitImpulse = false;
  165. getSolverInfo().m_solverMode |= SOLVER_USE_2_FRICTION_DIRECTIONS;
  166. m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
  167. }
  168. btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld()
  169. {
  170. delete m_solverMultiBodyIslandCallback;
  171. }
  172. void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
  173. {
  174. m_multiBodyConstraintSolver = solver;
  175. m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
  176. btDiscreteDynamicsWorld::setConstraintSolver(solver);
  177. }
  178. void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
  179. {
  180. if (solver->getSolverType() == BT_MULTIBODY_SOLVER)
  181. {
  182. m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver;
  183. }
  184. btDiscreteDynamicsWorld::setConstraintSolver(solver);
  185. }
  186. void btMultiBodyDynamicsWorld::forwardKinematics()
  187. {
  188. for (int b = 0; b < m_multiBodies.size(); b++)
  189. {
  190. btMultiBody* bod = m_multiBodies[b];
  191. bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin);
  192. }
  193. }
  194. void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
  195. {
  196. solveExternalForces(solverInfo);
  197. buildIslands();
  198. solveInternalConstraints(solverInfo);
  199. }
  200. void btMultiBodyDynamicsWorld::buildIslands()
  201. {
  202. m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
  203. }
  204. void btMultiBodyDynamicsWorld::solveInternalConstraints(btContactSolverInfo& solverInfo)
  205. {
  206. /// solve all the constraints for this island
  207. m_solverMultiBodyIslandCallback->processConstraints();
  208. m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
  209. {
  210. BT_PROFILE("btMultiBody stepVelocities");
  211. for (int i = 0; i < this->m_multiBodies.size(); i++)
  212. {
  213. btMultiBody* bod = m_multiBodies[i];
  214. bool isSleeping = false;
  215. if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
  216. {
  217. isSleeping = true;
  218. }
  219. for (int b = 0; b < bod->getNumLinks(); b++)
  220. {
  221. if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
  222. isSleeping = true;
  223. }
  224. if (!isSleeping)
  225. {
  226. //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
  227. m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
  228. m_scratch_v.resize(bod->getNumLinks() + 1);
  229. m_scratch_m.resize(bod->getNumLinks() + 1);
  230. if (bod->internalNeedsJointFeedback())
  231. {
  232. if (!bod->isUsingRK4Integration())
  233. {
  234. if (bod->internalNeedsJointFeedback())
  235. {
  236. bool isConstraintPass = true;
  237. bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass,
  238. getSolverInfo().m_jointFeedbackInWorldSpace,
  239. getSolverInfo().m_jointFeedbackInJointFrame);
  240. }
  241. }
  242. }
  243. }
  244. }
  245. }
  246. for (int i = 0; i < this->m_multiBodies.size(); i++)
  247. {
  248. btMultiBody* bod = m_multiBodies[i];
  249. bod->processDeltaVeeMultiDof2();
  250. }
  251. }
  252. void btMultiBodyDynamicsWorld::solveExternalForces(btContactSolverInfo& solverInfo)
  253. {
  254. forwardKinematics();
  255. BT_PROFILE("solveConstraints");
  256. clearMultiBodyConstraintForces();
  257. m_sortedConstraints.resize(m_constraints.size());
  258. int i;
  259. for (i = 0; i < getNumConstraints(); i++)
  260. {
  261. m_sortedConstraints[i] = m_constraints[i];
  262. }
  263. m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
  264. btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
  265. m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
  266. for (i = 0; i < m_multiBodyConstraints.size(); i++)
  267. {
  268. m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
  269. }
  270. m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
  271. btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
  272. m_solverMultiBodyIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), sortedMultiBodyConstraints, m_sortedMultiBodyConstraints.size(), getDebugDrawer());
  273. m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
  274. #ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
  275. {
  276. BT_PROFILE("btMultiBody addForce");
  277. for (int i = 0; i < this->m_multiBodies.size(); i++)
  278. {
  279. btMultiBody* bod = m_multiBodies[i];
  280. bool isSleeping = false;
  281. if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
  282. {
  283. isSleeping = true;
  284. }
  285. for (int b = 0; b < bod->getNumLinks(); b++)
  286. {
  287. if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
  288. isSleeping = true;
  289. }
  290. if (!isSleeping)
  291. {
  292. //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
  293. m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
  294. m_scratch_v.resize(bod->getNumLinks() + 1);
  295. m_scratch_m.resize(bod->getNumLinks() + 1);
  296. bod->addBaseForce(m_gravity * bod->getBaseMass());
  297. for (int j = 0; j < bod->getNumLinks(); ++j)
  298. {
  299. bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
  300. }
  301. } //if (!isSleeping)
  302. }
  303. }
  304. #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
  305. {
  306. BT_PROFILE("btMultiBody stepVelocities");
  307. for (int i = 0; i < this->m_multiBodies.size(); i++)
  308. {
  309. btMultiBody* bod = m_multiBodies[i];
  310. bool isSleeping = false;
  311. if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
  312. {
  313. isSleeping = true;
  314. }
  315. for (int b = 0; b < bod->getNumLinks(); b++)
  316. {
  317. if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
  318. isSleeping = true;
  319. }
  320. if (!isSleeping)
  321. {
  322. //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
  323. m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
  324. m_scratch_v.resize(bod->getNumLinks() + 1);
  325. m_scratch_m.resize(bod->getNumLinks() + 1);
  326. bool doNotUpdatePos = false;
  327. bool isConstraintPass = false;
  328. {
  329. if (!bod->isUsingRK4Integration())
  330. {
  331. bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep,
  332. m_scratch_r, m_scratch_v, m_scratch_m,isConstraintPass,
  333. getSolverInfo().m_jointFeedbackInWorldSpace,
  334. getSolverInfo().m_jointFeedbackInJointFrame);
  335. }
  336. else
  337. {
  338. //
  339. int numDofs = bod->getNumDofs() + 6;
  340. int numPosVars = bod->getNumPosVars() + 7;
  341. btAlignedObjectArray<btScalar> scratch_r2;
  342. scratch_r2.resize(2 * numPosVars + 8 * numDofs);
  343. //convenience
  344. btScalar* pMem = &scratch_r2[0];
  345. btScalar* scratch_q0 = pMem;
  346. pMem += numPosVars;
  347. btScalar* scratch_qx = pMem;
  348. pMem += numPosVars;
  349. btScalar* scratch_qd0 = pMem;
  350. pMem += numDofs;
  351. btScalar* scratch_qd1 = pMem;
  352. pMem += numDofs;
  353. btScalar* scratch_qd2 = pMem;
  354. pMem += numDofs;
  355. btScalar* scratch_qd3 = pMem;
  356. pMem += numDofs;
  357. btScalar* scratch_qdd0 = pMem;
  358. pMem += numDofs;
  359. btScalar* scratch_qdd1 = pMem;
  360. pMem += numDofs;
  361. btScalar* scratch_qdd2 = pMem;
  362. pMem += numDofs;
  363. btScalar* scratch_qdd3 = pMem;
  364. pMem += numDofs;
  365. btAssert((pMem - (2 * numPosVars + 8 * numDofs)) == &scratch_r2[0]);
  366. /////
  367. //copy q0 to scratch_q0 and qd0 to scratch_qd0
  368. scratch_q0[0] = bod->getWorldToBaseRot().x();
  369. scratch_q0[1] = bod->getWorldToBaseRot().y();
  370. scratch_q0[2] = bod->getWorldToBaseRot().z();
  371. scratch_q0[3] = bod->getWorldToBaseRot().w();
  372. scratch_q0[4] = bod->getBasePos().x();
  373. scratch_q0[5] = bod->getBasePos().y();
  374. scratch_q0[6] = bod->getBasePos().z();
  375. //
  376. for (int link = 0; link < bod->getNumLinks(); ++link)
  377. {
  378. for (int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
  379. scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];
  380. }
  381. //
  382. for (int dof = 0; dof < numDofs; ++dof)
  383. scratch_qd0[dof] = bod->getVelocityVector()[dof];
  384. ////
  385. struct
  386. {
  387. btMultiBody* bod;
  388. btScalar *scratch_qx, *scratch_q0;
  389. void operator()()
  390. {
  391. for (int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
  392. scratch_qx[dof] = scratch_q0[dof];
  393. }
  394. } pResetQx = {bod, scratch_qx, scratch_q0};
  395. //
  396. struct
  397. {
  398. void operator()(btScalar dt, const btScalar* pDer, const btScalar* pCurVal, btScalar* pVal, int size)
  399. {
  400. for (int i = 0; i < size; ++i)
  401. pVal[i] = pCurVal[i] + dt * pDer[i];
  402. }
  403. } pEulerIntegrate;
  404. //
  405. struct
  406. {
  407. void operator()(btMultiBody* pBody, const btScalar* pData)
  408. {
  409. btScalar* pVel = const_cast<btScalar*>(pBody->getVelocityVector());
  410. for (int i = 0; i < pBody->getNumDofs() + 6; ++i)
  411. pVel[i] = pData[i];
  412. }
  413. } pCopyToVelocityVector;
  414. //
  415. struct
  416. {
  417. void operator()(const btScalar* pSrc, btScalar* pDst, int start, int size)
  418. {
  419. for (int i = 0; i < size; ++i)
  420. pDst[i] = pSrc[start + i];
  421. }
  422. } pCopy;
  423. //
  424. btScalar h = solverInfo.m_timeStep;
  425. #define output &m_scratch_r[bod->getNumDofs()]
  426. //calc qdd0 from: q0 & qd0
  427. bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
  428. isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
  429. getSolverInfo().m_jointFeedbackInJointFrame);
  430. pCopy(output, scratch_qdd0, 0, numDofs);
  431. //calc q1 = q0 + h/2 * qd0
  432. pResetQx();
  433. bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd0);
  434. //calc qd1 = qd0 + h/2 * qdd0
  435. pEulerIntegrate(btScalar(.5) * h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
  436. //
  437. //calc qdd1 from: q1 & qd1
  438. pCopyToVelocityVector(bod, scratch_qd1);
  439. bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
  440. isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
  441. getSolverInfo().m_jointFeedbackInJointFrame);
  442. pCopy(output, scratch_qdd1, 0, numDofs);
  443. //calc q2 = q0 + h/2 * qd1
  444. pResetQx();
  445. bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd1);
  446. //calc qd2 = qd0 + h/2 * qdd1
  447. pEulerIntegrate(btScalar(.5) * h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
  448. //
  449. //calc qdd2 from: q2 & qd2
  450. pCopyToVelocityVector(bod, scratch_qd2);
  451. bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
  452. isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
  453. getSolverInfo().m_jointFeedbackInJointFrame);
  454. pCopy(output, scratch_qdd2, 0, numDofs);
  455. //calc q3 = q0 + h * qd2
  456. pResetQx();
  457. bod->stepPositionsMultiDof(h, scratch_qx, scratch_qd2);
  458. //calc qd3 = qd0 + h * qdd2
  459. pEulerIntegrate(h, scratch_qdd2, scratch_qd0, scratch_qd3, numDofs);
  460. //
  461. //calc qdd3 from: q3 & qd3
  462. pCopyToVelocityVector(bod, scratch_qd3);
  463. bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
  464. isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
  465. getSolverInfo().m_jointFeedbackInJointFrame);
  466. pCopy(output, scratch_qdd3, 0, numDofs);
  467. //
  468. //calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
  469. //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)
  470. btAlignedObjectArray<btScalar> delta_q;
  471. delta_q.resize(numDofs);
  472. btAlignedObjectArray<btScalar> delta_qd;
  473. delta_qd.resize(numDofs);
  474. for (int i = 0; i < numDofs; ++i)
  475. {
  476. delta_q[i] = h / btScalar(6.) * (scratch_qd0[i] + 2 * scratch_qd1[i] + 2 * scratch_qd2[i] + scratch_qd3[i]);
  477. delta_qd[i] = h / btScalar(6.) * (scratch_qdd0[i] + 2 * scratch_qdd1[i] + 2 * scratch_qdd2[i] + scratch_qdd3[i]);
  478. //delta_q[i] = h*scratch_qd0[i];
  479. //delta_qd[i] = h*scratch_qdd0[i];
  480. }
  481. //
  482. pCopyToVelocityVector(bod, scratch_qd0);
  483. bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);
  484. //
  485. if (!doNotUpdatePos)
  486. {
  487. btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
  488. pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
  489. for (int i = 0; i < numDofs; ++i)
  490. pRealBuf[i] = delta_q[i];
  491. //bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
  492. bod->setPosUpdated(true);
  493. }
  494. //ugly hack which resets the cached data to t0 (needed for constraint solver)
  495. {
  496. for (int link = 0; link < bod->getNumLinks(); ++link)
  497. bod->getLink(link).updateCacheMultiDof();
  498. bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m,
  499. isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
  500. getSolverInfo().m_jointFeedbackInJointFrame);
  501. }
  502. }
  503. }
  504. #ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
  505. bod->clearForcesAndTorques();
  506. #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
  507. } //if (!isSleeping)
  508. }
  509. }
  510. }
  511. void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
  512. {
  513. btDiscreteDynamicsWorld::integrateTransforms(timeStep);
  514. integrateMultiBodyTransforms(timeStep);
  515. }
  516. void btMultiBodyDynamicsWorld::integrateMultiBodyTransforms(btScalar timeStep)
  517. {
  518. BT_PROFILE("btMultiBody stepPositions");
  519. //integrate and update the Featherstone hierarchies
  520. for (int b = 0; b < m_multiBodies.size(); b++)
  521. {
  522. btMultiBody* bod = m_multiBodies[b];
  523. bool isSleeping = false;
  524. if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
  525. {
  526. isSleeping = true;
  527. }
  528. for (int b = 0; b < bod->getNumLinks(); b++)
  529. {
  530. if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
  531. isSleeping = true;
  532. }
  533. if (!isSleeping)
  534. {
  535. bod->addSplitV();
  536. int nLinks = bod->getNumLinks();
  537. ///base + num m_links
  538. if (!bod->isPosUpdated())
  539. bod->stepPositionsMultiDof(timeStep);
  540. else
  541. {
  542. btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
  543. pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
  544. bod->stepPositionsMultiDof(1, 0, pRealBuf);
  545. bod->setPosUpdated(false);
  546. }
  547. m_scratch_world_to_local.resize(nLinks + 1);
  548. m_scratch_local_origin.resize(nLinks + 1);
  549. bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin);
  550. bod->substractSplitV();
  551. }
  552. else
  553. {
  554. bod->clearVelocities();
  555. }
  556. }
  557. }
  558. void btMultiBodyDynamicsWorld::predictMultiBodyTransforms(btScalar timeStep)
  559. {
  560. BT_PROFILE("btMultiBody stepPositions");
  561. //integrate and update the Featherstone hierarchies
  562. for (int b = 0; b < m_multiBodies.size(); b++)
  563. {
  564. btMultiBody* bod = m_multiBodies[b];
  565. bool isSleeping = false;
  566. if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
  567. {
  568. isSleeping = true;
  569. }
  570. for (int b = 0; b < bod->getNumLinks(); b++)
  571. {
  572. if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
  573. isSleeping = true;
  574. }
  575. if (!isSleeping)
  576. {
  577. int nLinks = bod->getNumLinks();
  578. bod->predictPositionsMultiDof(timeStep);
  579. m_scratch_world_to_local.resize(nLinks + 1);
  580. m_scratch_local_origin.resize(nLinks + 1);
  581. bod->updateCollisionObjectInterpolationWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin);
  582. }
  583. else
  584. {
  585. bod->clearVelocities();
  586. }
  587. }
  588. }
  589. void btMultiBodyDynamicsWorld::addMultiBodyConstraint(btMultiBodyConstraint* constraint)
  590. {
  591. m_multiBodyConstraints.push_back(constraint);
  592. }
  593. void btMultiBodyDynamicsWorld::removeMultiBodyConstraint(btMultiBodyConstraint* constraint)
  594. {
  595. m_multiBodyConstraints.remove(constraint);
  596. }
  597. void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint)
  598. {
  599. constraint->debugDraw(getDebugDrawer());
  600. }
  601. void btMultiBodyDynamicsWorld::debugDrawWorld()
  602. {
  603. BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
  604. btDiscreteDynamicsWorld::debugDrawWorld();
  605. bool drawConstraints = false;
  606. if (getDebugDrawer())
  607. {
  608. int mode = getDebugDrawer()->getDebugMode();
  609. if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
  610. {
  611. drawConstraints = true;
  612. }
  613. if (drawConstraints)
  614. {
  615. BT_PROFILE("btMultiBody debugDrawWorld");
  616. for (int c = 0; c < m_multiBodyConstraints.size(); c++)
  617. {
  618. btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
  619. debugDrawMultiBodyConstraint(constraint);
  620. }
  621. for (int b = 0; b < m_multiBodies.size(); b++)
  622. {
  623. btMultiBody* bod = m_multiBodies[b];
  624. bod->forwardKinematics(m_scratch_world_to_local1, m_scratch_local_origin1);
  625. if (mode & btIDebugDraw::DBG_DrawFrames)
  626. {
  627. getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
  628. }
  629. for (int m = 0; m < bod->getNumLinks(); m++)
  630. {
  631. const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
  632. if (mode & btIDebugDraw::DBG_DrawFrames)
  633. {
  634. getDebugDrawer()->drawTransform(tr, 0.1);
  635. }
  636. //draw the joint axis
  637. if (bod->getLink(m).m_jointType == btMultibodyLink::eRevolute)
  638. {
  639. btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_topVec) * 0.1;
  640. btVector4 color(0, 0, 0, 1); //1,1,1);
  641. btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
  642. btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
  643. getDebugDrawer()->drawLine(from, to, color);
  644. }
  645. if (bod->getLink(m).m_jointType == btMultibodyLink::eFixed)
  646. {
  647. btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
  648. btVector4 color(0, 0, 0, 1); //1,1,1);
  649. btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
  650. btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
  651. getDebugDrawer()->drawLine(from, to, color);
  652. }
  653. if (bod->getLink(m).m_jointType == btMultibodyLink::ePrismatic)
  654. {
  655. btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
  656. btVector4 color(0, 0, 0, 1); //1,1,1);
  657. btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
  658. btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
  659. getDebugDrawer()->drawLine(from, to, color);
  660. }
  661. }
  662. }
  663. }
  664. }
  665. }
  666. void btMultiBodyDynamicsWorld::applyGravity()
  667. {
  668. btDiscreteDynamicsWorld::applyGravity();
  669. #ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
  670. BT_PROFILE("btMultiBody addGravity");
  671. for (int i = 0; i < this->m_multiBodies.size(); i++)
  672. {
  673. btMultiBody* bod = m_multiBodies[i];
  674. bool isSleeping = false;
  675. if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
  676. {
  677. isSleeping = true;
  678. }
  679. for (int b = 0; b < bod->getNumLinks(); b++)
  680. {
  681. if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
  682. isSleeping = true;
  683. }
  684. if (!isSleeping)
  685. {
  686. bod->addBaseForce(m_gravity * bod->getBaseMass());
  687. for (int j = 0; j < bod->getNumLinks(); ++j)
  688. {
  689. bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
  690. }
  691. } //if (!isSleeping)
  692. }
  693. #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
  694. }
  695. void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
  696. {
  697. for (int i = 0; i < this->m_multiBodies.size(); i++)
  698. {
  699. btMultiBody* bod = m_multiBodies[i];
  700. bod->clearConstraintForces();
  701. }
  702. }
  703. void btMultiBodyDynamicsWorld::clearMultiBodyForces()
  704. {
  705. {
  706. // BT_PROFILE("clearMultiBodyForces");
  707. for (int i = 0; i < this->m_multiBodies.size(); i++)
  708. {
  709. btMultiBody* bod = m_multiBodies[i];
  710. bool isSleeping = false;
  711. if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
  712. {
  713. isSleeping = true;
  714. }
  715. for (int b = 0; b < bod->getNumLinks(); b++)
  716. {
  717. if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
  718. isSleeping = true;
  719. }
  720. if (!isSleeping)
  721. {
  722. btMultiBody* bod = m_multiBodies[i];
  723. bod->clearForcesAndTorques();
  724. }
  725. }
  726. }
  727. }
  728. void btMultiBodyDynamicsWorld::clearForces()
  729. {
  730. btDiscreteDynamicsWorld::clearForces();
  731. #ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
  732. clearMultiBodyForces();
  733. #endif
  734. }
  735. void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
  736. {
  737. serializer->startSerialization();
  738. serializeDynamicsWorldInfo(serializer);
  739. serializeMultiBodies(serializer);
  740. serializeRigidBodies(serializer);
  741. serializeCollisionObjects(serializer);
  742. serializeContactManifolds(serializer);
  743. serializer->finishSerialization();
  744. }
  745. void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
  746. {
  747. int i;
  748. //serialize all collision objects
  749. for (i = 0; i < m_multiBodies.size(); i++)
  750. {
  751. btMultiBody* mb = m_multiBodies[i];
  752. {
  753. int len = mb->calculateSerializeBufferSize();
  754. btChunk* chunk = serializer->allocate(len, 1);
  755. const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
  756. serializer->finalizeChunk(chunk, structType, BT_MULTIBODY_CODE, mb);
  757. }
  758. }
  759. //serialize all multibody links (collision objects)
  760. for (i = 0; i < m_collisionObjects.size(); i++)
  761. {
  762. btCollisionObject* colObj = m_collisionObjects[i];
  763. if (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
  764. {
  765. int len = colObj->calculateSerializeBufferSize();
  766. btChunk* chunk = serializer->allocate(len, 1);
  767. const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
  768. serializer->finalizeChunk(chunk, structType, BT_MB_LINKCOLLIDER_CODE, colObj);
  769. }
  770. }
  771. }
  772. void btMultiBodyDynamicsWorld::saveKinematicState(btScalar timeStep)
  773. {
  774. btDiscreteDynamicsWorld::saveKinematicState(timeStep);
  775. for(int i = 0; i < m_multiBodies.size(); i++)
  776. {
  777. btMultiBody* body = m_multiBodies[i];
  778. if(body->isBaseKinematic())
  779. body->saveKinematicState(timeStep);
  780. }
  781. }
  782. //
  783. //void btMultiBodyDynamicsWorld::setSplitIslands(bool split)
  784. //{
  785. // m_islandManager->setSplitIslands(split);
  786. //}