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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file types.h
- * Basic data types and primitives, such as vectors or colors.
- */
- #ifndef AI_TYPES_H_INC
- #define AI_TYPES_H_INC
- // Some runtime headers
- #include <sys/types.h>
- #include <memory.h>
- #include <math.h>
- #include <stddef.h>
- // Our compile configuration
- #include "defs.h"
- // Some types moved to separate header due to size of operators
- #include "vector3.h"
- #include "vector2.h"
- #include "color4.h"
- #include "matrix3x3.h"
- #include "matrix4x4.h"
- #include "quaternion.h"
- #ifdef __cplusplus
- #include <new> // for std::nothrow_t
- #include <string> // for aiString::Set(const std::string&)
- namespace Assimp {
- //! @cond never
- namespace Intern {
- // --------------------------------------------------------------------
- /** @brief Internal helper class to utilize our internal new/delete
- * routines for allocating object of this and derived classes.
- *
- * By doing this you can safely share class objects between Assimp
- * and the application - it works even over DLL boundaries. A good
- * example is the #IOSystem where the application allocates its custom
- * #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
- * destructs, Assimp calls operator delete on the stored #IOSystem.
- * If it lies on a different heap than Assimp is working with,
- * the application is determined to crash.
- */
- // --------------------------------------------------------------------
- #ifndef SWIG
- struct ASSIMP_API AllocateFromAssimpHeap {
- // http://www.gotw.ca/publications/mill15.htm
- // new/delete overload
- void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */;
- void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw();
- void operator delete ( void* data);
- // array new/delete overload
- void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */;
- void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw();
- void operator delete[] ( void* data);
- }; // struct AllocateFromAssimpHeap
- #endif
- } // namespace Intern
- //! @endcond
- } // namespace Assimp
- extern "C" {
- #endif
- /** Maximum dimension for strings, ASSIMP strings are zero terminated. */
- #ifdef __cplusplus
- const size_t MAXLEN = 1024;
- #else
- # define MAXLEN 1024
- #endif
- #include "./Compiler/pushpack1.h"
- // ----------------------------------------------------------------------------------
- /** Represents a plane in a three-dimensional, euclidean space
- */
- struct aiPlane
- {
- #ifdef __cplusplus
- aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
- aiPlane (float _a, float _b, float _c, float _d)
- : a(_a), b(_b), c(_c), d(_d) {}
- aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
- #endif // !__cplusplus
- //! Plane equation
- float a,b,c,d;
- } PACK_STRUCT; // !struct aiPlane
- // ----------------------------------------------------------------------------------
- /** Represents a ray
- */
- struct aiRay
- {
- #ifdef __cplusplus
- aiRay () {}
- aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
- : pos(_pos), dir(_dir) {}
- aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
- #endif // !__cplusplus
- //! Position and direction of the ray
- C_STRUCT aiVector3D pos, dir;
- } PACK_STRUCT; // !struct aiRay
- // ----------------------------------------------------------------------------------
- /** Represents a color in Red-Green-Blue space.
- */
- struct aiColor3D
- {
- #ifdef __cplusplus
- aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
- aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
- aiColor3D (float _r) : r(_r), g(_r), b(_r) {}
- aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
-
- /** Component-wise comparison */
- // TODO: add epsilon?
- bool operator == (const aiColor3D& other) const
- {return r == other.r && g == other.g && b == other.b;}
- /** Component-wise inverse comparison */
- // TODO: add epsilon?
- bool operator != (const aiColor3D& other) const
- {return r != other.r || g != other.g || b != other.b;}
- /** Component-wise addition */
- aiColor3D operator+(const aiColor3D& c) const {
- return aiColor3D(r+c.r,g+c.g,b+c.b);
- }
- /** Component-wise subtraction */
- aiColor3D operator-(const aiColor3D& c) const {
- return aiColor3D(r+c.r,g+c.g,b+c.b);
- }
- /** Component-wise multiplication */
- aiColor3D operator*(const aiColor3D& c) const {
- return aiColor3D(r*c.r,g*c.g,b*c.b);
- }
-
- /** Multiply with a scalar */
- aiColor3D operator*(float f) const {
- return aiColor3D(r*f,g*f,b*f);
- }
- /** Access a specific color component */
- float operator[](unsigned int i) const {
- return *(&r + i);
- }
- /** Access a specific color component */
- float& operator[](unsigned int i) {
- return *(&r + i);
- }
- /** Check whether a color is black */
- bool IsBlack() const {
- static const float epsilon = 10e-3f;
- return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
- }
- #endif // !__cplusplus
- //! Red, green and blue color values
- float r, g, b;
- } PACK_STRUCT; // !struct aiColor3D
- #include "./Compiler/poppack1.h"
- // ----------------------------------------------------------------------------------
- /** Represents an UTF-8 string, zero byte terminated.
- *
- * The character set of an aiString is explicitly defined to be UTF-8. This Unicode
- * transformation was chosen in the belief that most strings in 3d files are limited
- * to ASCII, thus the character set needed to be strictly ASCII compatible.
- *
- * Most text file loaders provide proper Unicode input file handling, special unicode
- * characters are correctly transcoded to UTF8 and are kept throughout the libraries'
- * import pipeline.
- *
- * For most applications, it will be absolutely sufficient to interpret the
- * aiString as ASCII data and work with it as one would work with a plain char*.
- * Windows users in need of proper support for i.e asian characters can use the
- * #MultiByteToWideChar(), #WideCharToMultiByte() WinAPI functionality to convert the
- * UTF-8 strings to their working character set (i.e. MBCS, WideChar).
- *
- * We use this representation instead of std::string to be C-compatible. The
- * (binary) length of such a string is limited to MAXLEN characters (including the
- * the terminating zero).
- */
- struct aiString
- {
- #ifdef __cplusplus
- /** Default constructor, the string is set to have zero length */
- aiString() :
- length(0)
- {
- data[0] = '\0';
- #ifdef _DEBUG
- // Debug build: overwrite the string on its full length with ESC (27)
- memset(data+1,27,MAXLEN-1);
- #endif
- }
- /** Copy constructor */
- aiString(const aiString& rOther) :
- length(rOther.length)
- {
- // Crop the string to the maximum length
- length = length>=MAXLEN?MAXLEN-1:length;
- memcpy( data, rOther.data, length);
- data[length] = '\0';
- }
- /** Constructor from std::string */
- explicit aiString(const std::string& pString) :
- length(pString.length())
- {
- length = length>=MAXLEN?MAXLEN-1:length;
- memcpy( data, pString.c_str(), length);
- data[length] = '\0';
- }
- /** Copy a std::string to the aiString */
- void Set( const std::string& pString) {
- if( pString.length() > MAXLEN - 1) {
- return;
- }
- length = pString.length();
- memcpy( data, pString.c_str(), length);
- data[length] = 0;
- }
- /** Copy a const char* to the aiString */
- void Set( const char* sz) {
- const size_t len = ::strlen(sz);
- if( len > MAXLEN - 1) {
- return;
- }
- length = len;
- memcpy( data, sz, len);
- data[len] = 0;
- }
- /** Assign a const char* to the string */
- aiString& operator = (const char* sz) {
- Set(sz);
- return *this;
- }
- /** Assign a cstd::string to the string */
- aiString& operator = ( const std::string& pString) {
- Set(pString);
- return *this;
- }
- /** Comparison operator */
- bool operator==(const aiString& other) const {
- return (length == other.length && 0 == memcmp(data,other.data,length));
- }
- /** Inverse comparison operator */
- bool operator!=(const aiString& other) const {
- return (length != other.length || 0 != memcmp(data,other.data,length));
- }
- /** Append a string to the string */
- void Append (const char* app) {
- const size_t len = strlen(app);
- if (!len) {
- return;
- }
- if (length + len >= MAXLEN) {
- return;
- }
- memcpy(&data[length],app,len+1);
- length += len;
- }
- /** Clear the string - reset its length to zero */
- void Clear () {
- length = 0;
- data[0] = '\0';
- #ifdef _DEBUG
- // Debug build: overwrite the string on its full length with ESC (27)
- memset(data+1,27,MAXLEN-1);
- #endif
- }
- /** Returns a pointer to the underlying zero-terminated array of characters */
- const char* C_Str() const {
- return data;
- }
- #endif // !__cplusplus
- /** Binary length of the string excluding the terminal 0. This is NOT the
- * logical length of strings containing UTF-8 multibyte sequences! It's
- * the number of bytes from the beginning of the string to its end.*/
- size_t length;
- /** String buffer. Size limit is MAXLEN */
- char data[MAXLEN];
- } ; // !struct aiString
- // ----------------------------------------------------------------------------------
- /** Standard return type for some library functions.
- * Rarely used, and if, mostly in the C API.
- */
- enum aiReturn
- {
- /** Indicates that a function was successful */
- aiReturn_SUCCESS = 0x0,
- /** Indicates that a function failed */
- aiReturn_FAILURE = -0x1,
- /** Indicates that not enough memory was available
- * to perform the requested operation
- */
- aiReturn_OUTOFMEMORY = -0x3,
- /** @cond never
- * Force 32-bit size enum
- */
- _AI_ENFORCE_ENUM_SIZE = 0x7fffffff
- }; // !enum aiReturn
- // just for backwards compatibility, don't use these constants anymore
- #define AI_SUCCESS aiReturn_SUCCESS
- #define AI_FAILURE aiReturn_FAILURE
- #define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
- // ----------------------------------------------------------------------------------
- /** Seek origins (for the virtual file system API).
- * Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
- */
- enum aiOrigin
- {
- /** Beginning of the file */
- aiOrigin_SET = 0x0,
- /** Current position of the file pointer */
- aiOrigin_CUR = 0x1,
- /** End of the file, offsets must be negative */
- aiOrigin_END = 0x2,
- /** @cond never
- * Force 32-bit size enum
- */
- _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
- }; // !enum aiOrigin
- // ----------------------------------------------------------------------------------
- /** @brief Enumerates predefined log streaming destinations.
- * Logging to these streams can be enabled with a single call to
- * #LogStream::createDefaultStream or #aiAttachPredefinedLogStream(),
- * respectively.
- */
- enum aiDefaultLogStream
- {
- /** Stream the log to a file */
- aiDefaultLogStream_FILE = 0x1,
- /** Stream the log to std::cout */
- aiDefaultLogStream_STDOUT = 0x2,
- /** Stream the log to std::cerr */
- aiDefaultLogStream_STDERR = 0x4,
- /** MSVC only: Stream the log the the debugger
- * (this relies on OutputDebugString from the Win32 SDK)
- */
- aiDefaultLogStream_DEBUGGER = 0x8,
- /** @cond never
- * Force 32-bit size enum
- */
- _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
- }; // !enum aiDefaultLogStream
- // just for backwards compatibility, don't use these constants anymore
- #define DLS_FILE aiDefaultLogStream_FILE
- #define DLS_STDOUT aiDefaultLogStream_STDOUT
- #define DLS_STDERR aiDefaultLogStream_STDERR
- #define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
- // ----------------------------------------------------------------------------------
- /** Stores the memory requirements for different components (e.g. meshes, materials,
- * animations) of an import. All sizes are in bytes.
- * @see Importer::GetMemoryRequirements()
- */
- struct aiMemoryInfo
- {
- #ifdef __cplusplus
- /** Default constructor */
- aiMemoryInfo()
- : textures (0)
- , materials (0)
- , meshes (0)
- , nodes (0)
- , animations (0)
- , cameras (0)
- , lights (0)
- , total (0)
- {}
- #endif
- /** Storage allocated for texture data */
- unsigned int textures;
- /** Storage allocated for material data */
- unsigned int materials;
- /** Storage allocated for mesh data */
- unsigned int meshes;
- /** Storage allocated for node data */
- unsigned int nodes;
- /** Storage allocated for animation data */
- unsigned int animations;
- /** Storage allocated for camera data */
- unsigned int cameras;
- /** Storage allocated for light data */
- unsigned int lights;
- /** Total storage allocated for the full import. */
- unsigned int total;
- }; // !struct aiMemoryInfo
- #ifdef __cplusplus
- }
- #endif //! __cplusplus
- // Include implementation files
- #include "vector2.inl"
- #include "vector3.inl"
- #include "color4.inl"
- #include "quaternion.inl"
- #include "matrix3x3.inl"
- #include "matrix4x4.inl"
- #endif
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