|
@@ -820,6 +820,7 @@ void RenderInterface_GL3::BeginFrame()
|
|
|
glstate_backup.enable_blend = glIsEnabled(GL_BLEND);
|
|
glstate_backup.enable_blend = glIsEnabled(GL_BLEND);
|
|
|
glstate_backup.enable_stencil_test = glIsEnabled(GL_STENCIL_TEST);
|
|
glstate_backup.enable_stencil_test = glIsEnabled(GL_STENCIL_TEST);
|
|
|
glstate_backup.enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
|
glstate_backup.enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
|
|
|
|
+ glstate_backup.enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
|
|
|
|
|
|
|
glGetIntegerv(GL_VIEWPORT, glstate_backup.viewport);
|
|
glGetIntegerv(GL_VIEWPORT, glstate_backup.viewport);
|
|
|
glGetIntegerv(GL_SCISSOR_BOX, glstate_backup.scissor);
|
|
glGetIntegerv(GL_SCISSOR_BOX, glstate_backup.scissor);
|
|
@@ -879,6 +880,8 @@ void RenderInterface_GL3::BeginFrame()
|
|
|
glStencilMask(GLuint(-1));
|
|
glStencilMask(GLuint(-1));
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
|
|
|
|
|
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
|
|
+
|
|
|
SetTransform(nullptr);
|
|
SetTransform(nullptr);
|
|
|
|
|
|
|
|
render_layers.BeginFrame(viewport_width, viewport_height);
|
|
render_layers.BeginFrame(viewport_width, viewport_height);
|
|
@@ -936,6 +939,11 @@ void RenderInterface_GL3::EndFrame()
|
|
|
else
|
|
else
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
|
|
|
|
|
+ if(glstate_backup.enable_depth_test)
|
|
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
|
|
+ else
|
|
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
|
|
+
|
|
|
glViewport(glstate_backup.viewport[0], glstate_backup.viewport[1], glstate_backup.viewport[2], glstate_backup.viewport[3]);
|
|
glViewport(glstate_backup.viewport[0], glstate_backup.viewport[1], glstate_backup.viewport[2], glstate_backup.viewport[3]);
|
|
|
glScissor(glstate_backup.scissor[0], glstate_backup.scissor[1], glstate_backup.scissor[2], glstate_backup.scissor[3]);
|
|
glScissor(glstate_backup.scissor[0], glstate_backup.scissor[1], glstate_backup.scissor[2], glstate_backup.scissor[3]);
|
|
|
|
|
|