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+/*
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+ * This source file is part of RmlUi, the HTML/CSS Interface Middleware
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+ *
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+ * For the latest information, see http://github.com/mikke89/RmlUi
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+ *
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+ * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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+ * Copyright (c) 2019 The RmlUi Team, and contributors
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ * THE SOFTWARE.
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+ *
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+ */
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+
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+#include "precompiled.h"
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+#include "FontEffectGlow.h"
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+#include "Memory.h"
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+
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+namespace Rml {
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+namespace Core {
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+
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+FontEffectGlow::FontEffectGlow()
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+{
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+ width_blur = 0;
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+ width_outline = 0;
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+ combined_width = 0;
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+ SetLayer(Layer::Back);
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+}
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+
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+FontEffectGlow::~FontEffectGlow()
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+{
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+}
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+
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+bool FontEffectGlow::HasUniqueTexture() const
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+{
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+ return true;
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+}
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+
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+bool FontEffectGlow::Initialise(int _width_outline, int _width_blur, Vector2i _offset)
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+{
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+ if (_width_outline < 0 || _width_blur < 0)
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+ return false;
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+
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+ width_outline = _width_outline;
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+ width_blur = _width_blur;
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+ combined_width = width_blur + width_outline;
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+ offset = _offset;
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+
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+ // Outline filter.
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+ filter_outline.Initialise(width_outline, FilterOperation::Dilation);
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+ for (int x = -width_outline; x <= width_outline; ++x)
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+ {
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+ for (int y = -width_outline; y <= width_outline; ++y)
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+ {
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+ float weight = 1;
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+
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+ float distance = Math::SquareRoot(float(x * x + y * y));
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+ if (distance > width_outline)
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+ {
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+ weight = (width_outline + 1) - distance;
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+ weight = Math::Max(weight, 0.0f);
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+ }
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+
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+ filter_outline[x + width_outline][y + width_outline] = weight;
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+ }
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+ }
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+
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+
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+ // Gaussian blur filter
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+ const float std_dev = (width_blur == 0 ? 1.f : .4f * float(width_blur));
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+ const float two_variance = 2.f * std_dev * std_dev;
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+ const float gain = 1.f / Math::SquareRoot(Math::RMLUI_PI * two_variance);
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+
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+ float sum_weight = 0.f;
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+
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+ // We separate the blur filter into two passes, horizontal and vertical, for performance reasons.
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+ filter_blur_x.Initialise(Vector2i(width_blur, 0), FilterOperation::Sum);
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+ filter_blur_y.Initialise(Vector2i(0, width_blur), FilterOperation::Sum);
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+
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+ for (int x = -width_blur; x <= width_blur; ++x)
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+ {
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+ float weight = gain * Math::Exp(-Math::SquareRoot(float(x * x) / two_variance));
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+
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+ filter_blur_x[0][x + width_blur] = weight;
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+ filter_blur_y[x + width_blur][0] = weight;
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+ sum_weight += weight;
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+ }
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+
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+ // Normalize the kernels
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+ for (int x = -width_blur; x <= width_blur; ++x)
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+ {
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+ filter_blur_x[0][x + width_blur] /= sum_weight;
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+ filter_blur_y[x + width_blur][0] /= sum_weight;
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+ }
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+
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+ return true;
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+}
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+
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+bool FontEffectGlow::GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& RMLUI_UNUSED_PARAMETER(glyph)) const
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+{
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+ RMLUI_UNUSED(glyph);
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+
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+ if (dimensions.x * dimensions.y > 0)
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+ {
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+ origin.x += offset.x - combined_width;
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+ origin.y += offset.y - combined_width;
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+
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+ dimensions.x += 2 * combined_width;
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+ dimensions.y += 2 * combined_width;
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+
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+ return true;
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+ }
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+
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+ return false;
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+}
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+
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+void FontEffectGlow::GenerateGlyphTexture(byte* destination_data, const Vector2i destination_dimensions, int destination_stride, const FontGlyph& glyph) const
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+{
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+ const Vector2i buf_dimensions = destination_dimensions;
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+ const int buf_stride = buf_dimensions.x;
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+ const int buf_size = buf_dimensions.x * buf_dimensions.y;
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+
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+ DynamicArray<byte, GlobalStackAllocator<byte>> outline_output(buf_size);
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+ DynamicArray<byte, GlobalStackAllocator<byte>> blur_x_output(buf_size);
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+
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+ filter_outline.Run(outline_output.data(), buf_dimensions, buf_stride, ColorFormat::A8, glyph.bitmap_data, glyph.bitmap_dimensions, Vector2i(combined_width));
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+
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+ filter_blur_x.Run(blur_x_output.data(), buf_dimensions, buf_stride, ColorFormat::A8, outline_output.data(), buf_dimensions, Vector2i(0));
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+
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+ filter_blur_y.Run(destination_data, destination_dimensions, destination_stride, ColorFormat::RGBA8, blur_x_output.data(), buf_dimensions, Vector2i(0));
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+}
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+
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+
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+
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+FontEffectGlowInstancer::FontEffectGlowInstancer() : id_width_outline(PropertyId::Invalid), id_width_blur(PropertyId::Invalid),id_color(PropertyId::Invalid)
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+{
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+ id_width_outline = RegisterProperty("width-outline", "1px", true).AddParser("length").GetId();
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+ id_width_blur = RegisterProperty("width-blur", "-1px", true).AddParser("length").GetId();
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+ id_offset_x = RegisterProperty("offset-x", "0px", true).AddParser("length").GetId();
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+ id_offset_y = RegisterProperty("offset-y", "0px", true).AddParser("length").GetId();
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+ id_color = RegisterProperty("color", "white", false).AddParser("color").GetId();
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+ RegisterShorthand("font-effect", "width-outline, width-blur, offset-x, offset-y, color", ShorthandType::FallThrough);
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+}
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+
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+FontEffectGlowInstancer::~FontEffectGlowInstancer()
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+{
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+}
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+
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+SharedPtr<FontEffect> FontEffectGlowInstancer::InstanceFontEffect(const String& RMLUI_UNUSED_PARAMETER(name), const PropertyDictionary& properties)
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+{
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+ RMLUI_UNUSED(name);
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+
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+ Vector2i offset;
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+ int width_outline = properties.GetProperty(id_width_outline)->Get< int >();
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+ int width_blur = properties.GetProperty(id_width_blur)->Get< int >();
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+ offset.x = properties.GetProperty(id_offset_x)->Get< int >();
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+ offset.y = properties.GetProperty(id_offset_y)->Get< int >();
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+ Colourb color = properties.GetProperty(id_color)->Get< Colourb >();
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+
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+ if (width_blur < 0)
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+ width_blur = width_outline;
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+
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+ auto font_effect = std::make_shared<FontEffectGlow>();
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+ if (font_effect->Initialise(width_outline, width_blur, offset))
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+ {
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+ font_effect->SetColour(color);
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+ return font_effect;
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+ }
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+
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+ return nullptr;
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+}
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+
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+}
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+}
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