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+/*
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+ * This source file is part of RmlUi, the HTML/CSS Interface Middleware
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+ *
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+ * For the latest information, see http://github.com/mikke89/RmlUi
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+ *
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+ * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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+ * Copyright (c) 2019 The RmlUi Team, and contributors
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ * THE SOFTWARE.
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+ *
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+ */
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+
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+#include "../Common/TestsShell.h"
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+#include <RmlUi/Core/Core.h>
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+#include <RmlUi/Core/Context.h>
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+#include <RmlUi/Core/Element.h>
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+#include <RmlUi/Core/ElementDocument.h>
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+#include <doctest.h>
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+#include <algorithm>
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+
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+using namespace Rml;
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+
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+static const String document_textures_rml = R"(
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+<rml>
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+<head>
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+ <title>Test</title>
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+ <link type="text/rcss" href="/assets/rml.rcss"/>
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+ <style>
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+ body {
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+ left: 0;
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+ top: 0;
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+ right: 0;
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+ bottom: 0;
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+ }
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+ div.file {
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+ height: 100px;
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+ decorator: image(/assets/high_scores_alien_2.tga);
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+ }
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+ @spritesheet aliens {
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+ src: /assets/high_scores_alien_3.tga;
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+ alien3: 0px 0px 64px 64px;
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+ }
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+ div.sprite {
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+ height: 100px;
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+ decorator: image(alien3);
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+ }
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+ progressbar {
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+ display: block;
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+ width: 50px;
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+ height: 50px;
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+ background: #333;
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+ fill-image: /assets/high_scores_defender.tga;
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+ }
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+ </style>
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+</head>
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+
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+<body>
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+<div style="display: block">
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+ <img src="/assets/high_scores_alien_1.tga"/>
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+ <div class="file"/>
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+ <div class="sprite"/>
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+ <progressbar direction="clockwise" start-edge="bottom" value="0.5"/>
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+</div>
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+</body>
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+</rml>
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+)";
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+
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+static inline StringList GetSortedTextureSourceList()
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+{
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+ StringList list = Rml::GetTextureSourceList();
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+ std::sort(list.begin(), list.end());
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+ return list;
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+}
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+
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+TEST_CASE("core.texture_source_list")
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+{
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+ Context* context = TestsShell::GetContext();
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+ REQUIRE(context);
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+
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+ REQUIRE(GetSortedTextureSourceList().size() == 0);
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+
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+ // We should be able to detect all sources even though they are hidden.
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+ const StringList list_expected = {
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+ "assets/high_scores_alien_1.tga",
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+ "assets/high_scores_alien_2.tga",
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+ "assets/high_scores_alien_3.tga",
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+ "assets/high_scores_defender.tga",
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+ };
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+
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+ ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
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+ REQUIRE(document);
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+ CHECK(GetSortedTextureSourceList() == list_expected);
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+
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+ document->Show();
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+ CHECK(GetSortedTextureSourceList() == list_expected);
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+
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+ context->Update();
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+ CHECK(GetSortedTextureSourceList() == list_expected);
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+
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+ context->Render();
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+ CHECK(GetSortedTextureSourceList() == list_expected);
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+
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+ TestsShell::RenderLoop();
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+
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+ document->Close();
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+
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+ TestsShell::ShutdownShell();
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+}
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