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Add a unit test for 'Rml::GetSortedTextureSourceList()'. See #131.

Michael Ragazzon 5 years ago
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21437474af
1 changed files with 124 additions and 0 deletions
  1. 124 0
      Tests/Source/UnitTests/Core.cpp

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Tests/Source/UnitTests/Core.cpp

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+/*
+ * This source file is part of RmlUi, the HTML/CSS Interface Middleware
+ *
+ * For the latest information, see http://github.com/mikke89/RmlUi
+ *
+ * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
+ * Copyright (c) 2019 The RmlUi Team, and contributors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ */
+
+#include "../Common/TestsShell.h"
+#include <RmlUi/Core/Core.h>
+#include <RmlUi/Core/Context.h>
+#include <RmlUi/Core/Element.h>
+#include <RmlUi/Core/ElementDocument.h>
+#include <doctest.h>
+#include <algorithm>
+
+using namespace Rml;
+
+static const String document_textures_rml = R"(
+<rml>
+<head>
+	<title>Test</title>
+	<link type="text/rcss" href="/assets/rml.rcss"/>
+	<style>
+		body {
+			left: 0;
+			top: 0;
+			right: 0;
+			bottom: 0;
+		}
+		div.file {
+			height: 100px;
+			decorator: image(/assets/high_scores_alien_2.tga);
+		}
+		@spritesheet aliens {
+			src: /assets/high_scores_alien_3.tga;
+			alien3: 0px 0px 64px 64px;
+		}
+		div.sprite {
+			height: 100px;
+			decorator: image(alien3);
+		}
+		progressbar { 
+			display: block;
+			width: 50px;
+			height: 50px;
+			background: #333;
+			fill-image: /assets/high_scores_defender.tga;
+		}
+	</style>
+</head>
+
+<body>
+<div style="display: block">
+	<img src="/assets/high_scores_alien_1.tga"/>
+	<div class="file"/>
+	<div class="sprite"/>
+	<progressbar direction="clockwise" start-edge="bottom" value="0.5"/>
+</div>
+</body>
+</rml>
+)";
+
+static inline StringList GetSortedTextureSourceList()
+{
+	StringList list = Rml::GetTextureSourceList();
+	std::sort(list.begin(), list.end());
+	return list;
+}
+
+TEST_CASE("core.texture_source_list")
+{
+	Context* context = TestsShell::GetContext();
+	REQUIRE(context);
+
+	REQUIRE(GetSortedTextureSourceList().size() == 0);
+
+	// We should be able to detect all sources even though they are hidden.
+	const StringList list_expected = {
+		"assets/high_scores_alien_1.tga",
+		"assets/high_scores_alien_2.tga",
+		"assets/high_scores_alien_3.tga",
+		"assets/high_scores_defender.tga",
+	};
+
+	ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
+	REQUIRE(document);
+	CHECK(GetSortedTextureSourceList() == list_expected);
+
+	document->Show();
+	CHECK(GetSortedTextureSourceList() == list_expected);
+
+	context->Update();
+	CHECK(GetSortedTextureSourceList() == list_expected);
+
+	context->Render();
+	CHECK(GetSortedTextureSourceList() == list_expected);
+
+	TestsShell::RenderLoop();
+
+	document->Close();
+
+	TestsShell::ShutdownShell();
+}