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@@ -39,209 +39,209 @@
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Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
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*/
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struct BackendData {
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- BackendData(SDL_GPUDevice* device, SDL_Window* window) : render_interface(device, window) {}
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+ BackendData(SDL_GPUDevice* device, SDL_Window* window) : render_interface(device, window) {}
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- SystemInterface_SDL system_interface;
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- RenderInterface_SDL_GPU render_interface;
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+ SystemInterface_SDL system_interface;
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+ RenderInterface_SDL_GPU render_interface;
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- SDL_Window* window = nullptr;
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- SDL_GPUDevice* device = nullptr;
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- SDL_GPUCommandBuffer* command_buffer = nullptr;
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+ SDL_Window* window = nullptr;
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+ SDL_GPUDevice* device = nullptr;
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+ SDL_GPUCommandBuffer* command_buffer = nullptr;
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- bool running = true;
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+ bool running = true;
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};
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static Rml::UniquePtr<BackendData> data;
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bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize)
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{
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- RMLUI_ASSERT(!data);
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-
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- if (!SDL_Init(SDL_INIT_VIDEO))
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- return false;
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-
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- SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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-
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- const float window_size_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
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- SDL_PropertiesID props = SDL_CreateProperties();
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- SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, window_name);
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- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, int(width * window_size_scale));
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- SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, int(height * window_size_scale));
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- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, allow_resize);
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- SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
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- SDL_Window* window = SDL_CreateWindowWithProperties(props);
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- SDL_DestroyProperties(props);
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-
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- if (!window)
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- {
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- Rml::Log::Message(Rml::Log::LT_ERROR, "SDL error on create window: %s\n", SDL_GetError());
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- return false;
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- }
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-
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- props = SDL_CreateProperties();
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- SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN, true);
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- SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN, true);
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- SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN, true);
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+ RMLUI_ASSERT(!data);
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+
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+ if (!SDL_Init(SDL_INIT_VIDEO))
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+ return false;
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+
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+ SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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+
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+ const float window_size_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
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+ SDL_PropertiesID props = SDL_CreateProperties();
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+ SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, window_name);
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+ SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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+ SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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+ SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, int(width * window_size_scale));
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+ SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, int(height * window_size_scale));
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+ SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, allow_resize);
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+ SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
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+ SDL_Window* window = SDL_CreateWindowWithProperties(props);
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+ SDL_DestroyProperties(props);
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+
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+ if (!window)
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+ {
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+ Rml::Log::Message(Rml::Log::LT_ERROR, "SDL error on create window: %s\n", SDL_GetError());
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+ return false;
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+ }
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+
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+ props = SDL_CreateProperties();
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+ SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN, true);
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+ SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN, true);
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+ SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN, true);
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#ifdef RMLUI_DEBUG
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- SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, true);
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+ SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, true);
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#endif
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- SDL_GPUDevice* device = SDL_CreateGPUDeviceWithProperties(props);
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- SDL_DestroyProperties(props);
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+ SDL_GPUDevice* device = SDL_CreateGPUDeviceWithProperties(props);
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+ SDL_DestroyProperties(props);
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- if (!device)
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- return false;
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+ if (!device)
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+ return false;
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- if (!SDL_ClaimWindowForGPUDevice(device, window))
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- return false;
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+ if (!SDL_ClaimWindowForGPUDevice(device, window))
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+ return false;
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- data = Rml::MakeUnique<BackendData>(device, window);
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- data->window = window;
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- data->device = device;
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- data->system_interface.SetWindow(window);
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+ data = Rml::MakeUnique<BackendData>(device, window);
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+ data->window = window;
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+ data->device = device;
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+ data->system_interface.SetWindow(window);
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- const char* renderer_name = SDL_GetGPUDeviceDriver(device);
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- data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Using SDL device driver: %s", renderer_name));
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+ const char* renderer_name = SDL_GetGPUDeviceDriver(device);
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+ data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Using SDL device driver: %s", renderer_name));
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- return true;
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+ return true;
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}
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void Backend::Shutdown()
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{
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- RMLUI_ASSERT(data);
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+ RMLUI_ASSERT(data);
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- data->render_interface.Shutdown();
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+ data->render_interface.Shutdown();
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- SDL_ReleaseWindowFromGPUDevice(data->device, data->window);
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- SDL_DestroyGPUDevice(data->device);
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- SDL_DestroyWindow(data->window);
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+ SDL_ReleaseWindowFromGPUDevice(data->device, data->window);
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+ SDL_DestroyGPUDevice(data->device);
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+ SDL_DestroyWindow(data->window);
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- data.reset();
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+ data.reset();
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- SDL_Quit();
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+ SDL_Quit();
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}
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Rml::SystemInterface* Backend::GetSystemInterface()
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{
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- RMLUI_ASSERT(data);
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- return &data->system_interface;
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+ RMLUI_ASSERT(data);
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+ return &data->system_interface;
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}
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Rml::RenderInterface* Backend::GetRenderInterface()
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{
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- RMLUI_ASSERT(data);
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- return &data->render_interface;
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+ RMLUI_ASSERT(data);
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+ return &data->render_interface;
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}
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bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save)
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{
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- RMLUI_ASSERT(data && context);
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-
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- auto GetKey = [](const SDL_Event& event) { return event.key.key; };
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- auto GetDisplayScale = []() { return SDL_GetWindowDisplayScale(data->window); };
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- constexpr auto event_quit = SDL_EVENT_QUIT;
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- constexpr auto event_key_down = SDL_EVENT_KEY_DOWN;
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- bool has_event = false;
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-
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- bool result = data->running;
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- data->running = true;
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-
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- SDL_Event ev;
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- if (power_save)
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- has_event = SDL_WaitEventTimeout(&ev, static_cast<int>(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000));
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- else
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- has_event = SDL_PollEvent(&ev);
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-
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- while (has_event)
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- {
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- bool propagate_event = true;
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- switch (ev.type)
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- {
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- case event_quit:
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- {
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- propagate_event = false;
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- result = false;
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- }
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- break;
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- case event_key_down:
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- {
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- propagate_event = false;
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- const Rml::Input::KeyIdentifier key = RmlSDL::ConvertKey(GetKey(ev));
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- const int key_modifier = RmlSDL::GetKeyModifierState();
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- const float native_dp_ratio = GetDisplayScale();
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-
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- // See if we have any global shortcuts that take priority over the context.
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- if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, true))
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- break;
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- // Otherwise, hand the event over to the context by calling the input handler as normal.
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- if (!RmlSDL::InputEventHandler(context, data->window, ev))
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- break;
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- // The key was not consumed by the context either, try keyboard shortcuts of lower priority.
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- if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, false))
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- break;
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- }
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- break;
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- default: break;
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- }
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-
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- if (propagate_event)
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- RmlSDL::InputEventHandler(context, data->window, ev);
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-
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- has_event = SDL_PollEvent(&ev);
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- }
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-
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- return result;
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+ RMLUI_ASSERT(data && context);
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+
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+ auto GetKey = [](const SDL_Event& event) { return event.key.key; };
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+ auto GetDisplayScale = []() { return SDL_GetWindowDisplayScale(data->window); };
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+ constexpr auto event_quit = SDL_EVENT_QUIT;
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+ constexpr auto event_key_down = SDL_EVENT_KEY_DOWN;
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+ bool has_event = false;
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+
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+ bool result = data->running;
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+ data->running = true;
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+
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+ SDL_Event ev;
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+ if (power_save)
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+ has_event = SDL_WaitEventTimeout(&ev, static_cast<int>(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000));
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+ else
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+ has_event = SDL_PollEvent(&ev);
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+
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+ while (has_event)
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+ {
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+ bool propagate_event = true;
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+ switch (ev.type)
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+ {
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+ case event_quit:
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+ {
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+ propagate_event = false;
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+ result = false;
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+ }
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+ break;
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+ case event_key_down:
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+ {
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+ propagate_event = false;
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+ const Rml::Input::KeyIdentifier key = RmlSDL::ConvertKey(GetKey(ev));
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+ const int key_modifier = RmlSDL::GetKeyModifierState();
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+ const float native_dp_ratio = GetDisplayScale();
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+
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+ // See if we have any global shortcuts that take priority over the context.
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+ if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, true))
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+ break;
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+ // Otherwise, hand the event over to the context by calling the input handler as normal.
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+ if (!RmlSDL::InputEventHandler(context, data->window, ev))
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+ break;
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+ // The key was not consumed by the context either, try keyboard shortcuts of lower priority.
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+ if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, false))
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+ break;
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+ }
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+ break;
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+ default: break;
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+ }
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+
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+ if (propagate_event)
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+ RmlSDL::InputEventHandler(context, data->window, ev);
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+
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+ has_event = SDL_PollEvent(&ev);
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+ }
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+
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+ return result;
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}
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void Backend::RequestExit()
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{
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- RMLUI_ASSERT(data);
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- data->running = false;
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+ RMLUI_ASSERT(data);
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+ data->running = false;
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}
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void Backend::BeginFrame()
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{
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- RMLUI_ASSERT(data);
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-
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- data->command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
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- if (!data->command_buffer)
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- {
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- Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to acquire command buffer: %s", SDL_GetError());
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- return;
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- }
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-
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- SDL_GPUTexture* swapchain_texture;
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- uint32_t width;
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- uint32_t height;
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- if (!SDL_WaitAndAcquireGPUSwapchainTexture(data->command_buffer, data->window, &swapchain_texture, &width, &height))
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- {
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- Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to acquire swapchain texture: %s", SDL_GetError());
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- return;
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- }
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-
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- if (!swapchain_texture || !width || !height)
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- {
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- // Not an error. Happens on minimize
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- SDL_CancelGPUCommandBuffer(data->command_buffer);
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- return;
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- }
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-
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- // Do your normal draw operations (make sure you clear the swapchain texture)
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- SDL_GPUColorTargetInfo color_info{};
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- color_info.texture = swapchain_texture;
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- color_info.load_op = SDL_GPU_LOADOP_CLEAR;
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- color_info.store_op = SDL_GPU_STOREOP_STORE;
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- SDL_GPURenderPass* render_pass = SDL_BeginGPURenderPass(data->command_buffer, &color_info, 1, nullptr);
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- SDL_EndGPURenderPass(render_pass);
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-
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- data->render_interface.BeginFrame(data->command_buffer, swapchain_texture, width, height);
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+ RMLUI_ASSERT(data);
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+
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+ data->command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
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+ if (!data->command_buffer)
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+ {
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+ Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to acquire command buffer: %s", SDL_GetError());
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+ return;
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+ }
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+
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+ SDL_GPUTexture* swapchain_texture;
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+ uint32_t width;
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+ uint32_t height;
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+ if (!SDL_WaitAndAcquireGPUSwapchainTexture(data->command_buffer, data->window, &swapchain_texture, &width, &height))
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+ {
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+ Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to acquire swapchain texture: %s", SDL_GetError());
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+ return;
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+ }
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+
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+ if (!swapchain_texture || !width || !height)
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+ {
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+ // Not an error. Happens on minimize
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+ SDL_CancelGPUCommandBuffer(data->command_buffer);
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+ return;
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+ }
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+
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+ // Do your normal draw operations (make sure you clear the swapchain texture)
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+ SDL_GPUColorTargetInfo color_info{};
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+ color_info.texture = swapchain_texture;
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+ color_info.load_op = SDL_GPU_LOADOP_CLEAR;
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+ color_info.store_op = SDL_GPU_STOREOP_STORE;
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+ SDL_GPURenderPass* render_pass = SDL_BeginGPURenderPass(data->command_buffer, &color_info, 1, nullptr);
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+ SDL_EndGPURenderPass(render_pass);
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+
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+ data->render_interface.BeginFrame(data->command_buffer, swapchain_texture, width, height);
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}
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void Backend::PresentFrame()
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{
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- RMLUI_ASSERT(data);
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- data->render_interface.EndFrame();
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+ RMLUI_ASSERT(data);
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+ data->render_interface.EndFrame();
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- SDL_SubmitGPUCommandBuffer(data->command_buffer);
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- data->command_buffer = nullptr;
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-}
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+ SDL_SubmitGPUCommandBuffer(data->command_buffer);
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+ data->command_buffer = nullptr;
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+}
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