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Rml::TextureHandle RenderInterface_SDL::GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions)
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Rml::TextureHandle RenderInterface_SDL::GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions)
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return SDL_CreateSurfaceFrom(source_dimensions.x, source_dimensions.y, SDL_PIXELFORMAT_RGBA32, (void*)source.data(), source_dimensions.x * 4);
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return SDL_CreateSurfaceFrom(source_dimensions.x, source_dimensions.y, SDL_PIXELFORMAT_RGBA32, (void*)source.data(), source_dimensions.x * 4);
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