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Add benchmark for backgrounds and borders

Michael Ragazzon 5 years ago
parent
commit
292b64680a
1 changed files with 166 additions and 0 deletions
  1. 166 0
      Tests/Source/Benchmarks/BackgroundBorder.cpp

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Tests/Source/Benchmarks/BackgroundBorder.cpp

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+/*
+ * This source file is part of RmlUi, the HTML/CSS Interface Middleware
+ *
+ * For the latest information, see http://github.com/mikke89/RmlUi
+ *
+ * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
+ * Copyright (c) 2019 The RmlUi Team, and contributors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ */
+
+#include "../Common/TestsShell.h"
+#include "../Common/TestsInterface.h"
+#include <RmlUi/Core/Context.h>
+#include <RmlUi/Core/Element.h>
+#include <RmlUi/Core/ElementDocument.h>
+#include <RmlUi/Core/Types.h>
+
+#include <doctest.h>
+#include <nanobench.h>
+
+using namespace ankerl;
+using namespace Rml;
+
+static String document_rml = R"(
+<rml>
+<head>
+    <link type="text/rcss" href="/../Tests/Data/style.rcss"/>
+	<style>
+		div > div {
+			margin: 50px auto;
+			width: 300px;
+			height: 200px;
+			background: #c3c3c3;
+			border-color: #55f #f57 #55f #afa;
+		}
+		#no-radius > div {
+			border-width: 8px 10px;
+		}
+		#small-radius > div {
+			border-width: 40px 20px;
+			border-radius: 5px;
+		}
+		#large-radius > div {
+			border-width: 10px 5px 25px 20px;
+			border-radius: 80px 30px;
+		}
+	</style>
+</head>
+
+<body>
+<div id="no-radius">
+	<div/><div/><div/><div/><div/><div/><div/><div/><div/><div/>
+</div>
+<div id="small-radius">
+	<div/><div/><div/><div/><div/><div/><div/><div/><div/><div/>
+</div>
+<div id="large-radius">
+	<div/><div/><div/><div/><div/><div/><div/><div/><div/><div/>
+</div>
+</body>
+</rml>
+)";
+
+
+TEST_CASE("Backgrounds and borders")
+{
+	TestsRenderInterface render_interface;
+	Context* context = TestsShell::CreateContext("background_dummy", &render_interface);
+	REQUIRE(context);
+
+	ElementDocument* document = context->LoadDocumentFromMemory(document_rml);
+	REQUIRE(document);
+	document->Show();
+
+	render_interface.ResetCounters();
+	context->Update();
+	context->Render();
+
+	auto& counters = render_interface.GetCounters();
+	const String msg = CreateString(512,
+		"\nStats for Context::Render(): \n"
+		"Render calls: %zu\n"
+		"Scissor enable: %zu\n"
+		"Scissor set: %zu\n"
+		"Texture load: %zu\n"
+		"Texture generate: %zu\n"
+		"Texture release: %zu\n"
+		"Transform set: %zu\n",
+		counters.render_calls,
+		counters.enable_scissor,
+		counters.set_scissor,
+		counters.load_texture,
+		counters.generate_texture,
+		counters.release_texture,
+		counters.set_transform
+	);
+	MESSAGE(msg);
+
+	nanobench::Bench bench;
+	bench.title("Backgrounds and borders");
+	bench.relative(true);
+	bench.minEpochIterations(100);
+	bench.warmup(50);
+
+	bench.run("Reference (update + render)", [&] {
+		context->Update();
+		context->Render();
+	});
+
+	{
+		ElementList elements;
+		document->QuerySelectorAll(elements, "div > div");
+		REQUIRE(!elements.empty());
+
+		bench.run("Background all", [&] {
+			// Force regeneration of backgrounds without changing layout
+			for (auto& element : elements)
+				element->SetProperty(Rml::PropertyId::BackgroundColor, Rml::Property(Colourb(), Property::COLOUR));
+			context->Update();
+			context->Render();
+		});
+
+		bench.run("Border all", [&] {
+			// Force regeneration of borders without changing layout
+			for (auto& element : elements)
+				element->SetProperty(Rml::PropertyId::BorderLeftColor, Rml::Property(Colourb(), Property::COLOUR));
+			context->Update();
+			context->Render();
+		});
+	}
+
+	for (const String id : {"no-radius", "small-radius", "large-radius"})
+	{
+		ElementList elements;
+		document->QuerySelectorAll(elements, "#" + id + " > div");
+		REQUIRE(!elements.empty());
+
+		bench.run("Border " + id, [&] {
+			for (auto& element : elements)
+				element->SetProperty(Rml::PropertyId::BorderLeftColor, Rml::Property(Colourb(), Property::COLOUR));
+			context->Update();
+			context->Render();
+		});
+	}
+
+	document->Close();
+	TestsShell::RemoveContext(context);
+}