@@ -62,7 +62,7 @@ void RenderInterface_GL2::SetViewport(int in_viewport_width, int in_viewport_hei
void RenderInterface_GL2::BeginFrame()
{
- RMLUI_ASSERT(viewport_width > 0 && viewport_height > 0);
+ RMLUI_ASSERT(viewport_width >= 0 && viewport_height >= 0);
glViewport(0, 0, viewport_width, viewport_height);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -334,7 +334,7 @@ void RenderInterface_GL3::SetViewport(int width, int height)
void RenderInterface_GL3::BeginFrame()
glClearStencil(0);