@@ -116,10 +116,6 @@ bool ShellRenderInterfaceOpenGL::AttachToNative(void *nativeWindow)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- RECT crect;
- GetClientRect(this->window_handle, &crect);
- glOrtho(0, (crect.right - crect.left), (crect.bottom - crect.top), 0, -1, 1);
-
glMatrixMode(GL_MODELVIEW);