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@@ -29,6 +29,7 @@
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#include "../../Include/RmlUi/Core/RenderManager.h"
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#include "../../Include/RmlUi/Core/Core.h"
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#include "../../Include/RmlUi/Core/Geometry.h"
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+#include "../../Include/RmlUi/Core/Profiling.h"
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#include "../../Include/RmlUi/Core/RenderInterface.h"
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#include "../../Include/RmlUi/Core/SystemInterface.h"
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#include "TextureDatabase.h"
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@@ -227,6 +228,7 @@ CompiledGeometryHandle RenderManager::GetCompiledGeometryHandle(StableVectorInde
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GeometryData& geometry = geometry_list[index];
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if (!geometry.handle && !geometry.mesh.indices.empty())
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{
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+ RMLUI_ZoneScopedNC("CompileGeometry", 0x1E60D2);
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geometry.handle = render_interface->CompileGeometry(geometry.mesh.vertices, geometry.mesh.indices);
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if (!geometry.handle)
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@@ -254,6 +256,7 @@ void RenderManager::Render(const Geometry& geometry, Vector2f translation, Textu
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else if (texture.callback_index != StableVectorIndex::Invalid)
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texture_handle = texture_database->callback_database.GetHandle(this, render_interface, texture.callback_index);
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+ RMLUI_ZoneScopedNC("RenderGeometry", 0x3E60B2);
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if (shader)
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render_interface->RenderShader(shader.resource_handle, geometry_handle, translation, texture_handle);
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else
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@@ -362,6 +365,7 @@ void RenderManager::ReleaseResource(const CallbackTexture& texture)
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Mesh RenderManager::ReleaseResource(const Geometry& geometry)
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{
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RMLUI_ASSERT(geometry.render_manager == this && geometry.resource_handle != geometry.InvalidHandle());
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+ RMLUI_ZoneScopedNC("ReleaseGeometry", 0x1E60D2);
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GeometryData data = geometry_list.erase(geometry.resource_handle);
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if (data.handle)
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