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@@ -80,7 +80,7 @@ Game::Game()
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// Use the OpenGL render interface to load our texture.
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// Use the OpenGL render interface to load our texture.
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Rocket::Core::Vector2i texture_dimensions;
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Rocket::Core::Vector2i texture_dimensions;
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- Rocket::Core::GetRenderInterface()->LoadTexture(texture, texture_dimensions, "data/invaders.tga");
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+ Rocket::Core::GetRenderInterface()->LoadTexture(texture, texture_dimensions, "invaders/data/invaders.tga");
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defender = new Defender(this);
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defender = new Defender(this);
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}
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}
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