|
@@ -45,30 +45,26 @@ bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_sou
|
|
|
Texture texture;
|
|
Texture texture;
|
|
|
texture.Set(image_source, definition_source);
|
|
texture.Set(image_source, definition_source);
|
|
|
|
|
|
|
|
- auto sprite_sheet = MakeShared<Spritesheet>(name, image_source, definition_source, definition_line_number, display_scale, texture);
|
|
|
|
|
- auto result = spritesheet_map.emplace(name, sprite_sheet);
|
|
|
|
|
- if (!result.second)
|
|
|
|
|
- {
|
|
|
|
|
- Log::Message(Log::LT_WARNING, "Spritesheet '%s' has the same name as another spritesheet, ignored. See %s:%d", name.c_str(), definition_source.c_str(), definition_line_number);
|
|
|
|
|
- return false;
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ auto sprite_sheet_ptr = MakeShared<Spritesheet>(name, image_source, definition_source, definition_line_number, display_scale, texture);
|
|
|
|
|
+ Spritesheet* sprite_sheet = sprite_sheet_ptr.get();
|
|
|
|
|
+ spritesheets.push_back(std::move(sprite_sheet_ptr));
|
|
|
|
|
|
|
|
- StringList& sprite_names = sprite_sheet->sprite_names;
|
|
|
|
|
|
|
+ sprite_map.reserve(sprite_map.size() + sprite_definitions.size());
|
|
|
|
|
|
|
|
- // Insert all the sprites with names not already defined in the global sprite list.
|
|
|
|
|
|
|
+ // Insert all the sprites, overwriting any existing sprites already defined in the current media block scope.
|
|
|
for (auto& sprite_definition : sprite_definitions)
|
|
for (auto& sprite_definition : sprite_definitions)
|
|
|
{
|
|
{
|
|
|
const String& sprite_name = sprite_definition.first;
|
|
const String& sprite_name = sprite_definition.first;
|
|
|
const Rectangle& sprite_rectangle = sprite_definition.second;
|
|
const Rectangle& sprite_rectangle = sprite_definition.second;
|
|
|
- auto sprite_result = sprite_map.emplace(sprite_name, Sprite{ sprite_rectangle, sprite_sheet.get() });
|
|
|
|
|
- if (sprite_result.second)
|
|
|
|
|
- {
|
|
|
|
|
- sprite_names.push_back(sprite_name);
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
|
|
+
|
|
|
|
|
+ Sprite& new_sprite = sprite_map[sprite_name];
|
|
|
|
|
+ if (new_sprite.sprite_sheet)
|
|
|
{
|
|
{
|
|
|
- Log::Message(Log::LT_WARNING, "Sprite '%s' has the same name as an existing sprite, skipped. See %s:%d", sprite_name.c_str(), definition_source.c_str(), definition_line_number);
|
|
|
|
|
|
|
+ Log::Message(Log::LT_WARNING, "Sprite '%s' was overwritten due to duplicate names at the same block scope. Declared at %s:%d and %s:%d",
|
|
|
|
|
+ sprite_name.c_str(), new_sprite.sprite_sheet->definition_source.c_str(), new_sprite.sprite_sheet->definition_line_number, definition_source.c_str(), definition_line_number);
|
|
|
}
|
|
}
|
|
|
|
|
+
|
|
|
|
|
+ new_sprite = Sprite{ sprite_rectangle, sprite_sheet };
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
return true;
|
|
@@ -87,53 +83,28 @@ const Sprite* SpritesheetList::GetSprite(const String& name) const
|
|
|
|
|
|
|
|
void SpritesheetList::Merge(const SpritesheetList& other)
|
|
void SpritesheetList::Merge(const SpritesheetList& other)
|
|
|
{
|
|
{
|
|
|
- for (auto& pair : other.spritesheet_map)
|
|
|
|
|
|
|
+ spritesheets.insert(spritesheets.end(), other.spritesheets.begin(), other.spritesheets.end());
|
|
|
|
|
+ sprite_map.reserve(sprite_map.size() + other.sprite_map.size());
|
|
|
|
|
+
|
|
|
|
|
+ for (auto& pair : other.sprite_map)
|
|
|
{
|
|
{
|
|
|
- auto sheet_result = spritesheet_map.emplace(pair);
|
|
|
|
|
- const String& sheet_name = sheet_result.first->first;
|
|
|
|
|
- const Spritesheet& sheet = *sheet_result.first->second;
|
|
|
|
|
- bool sheet_inserted = sheet_result.second;
|
|
|
|
|
-
|
|
|
|
|
- if (sheet_inserted)
|
|
|
|
|
- {
|
|
|
|
|
- // The sprite sheet was succesfully added, now try to add each sprite to the global list.
|
|
|
|
|
- for (const String& sprite_name : sheet.sprite_names)
|
|
|
|
|
- {
|
|
|
|
|
- // Lookup the sprite in the other map.
|
|
|
|
|
- auto it_sprite = other.sprite_map.find(sprite_name);
|
|
|
|
|
- if (it_sprite != other.sprite_map.end())
|
|
|
|
|
- {
|
|
|
|
|
- // Add the sprite into our map. Each sprite name must be unique.
|
|
|
|
|
- auto sprite_result = sprite_map.emplace(sprite_name, it_sprite->second);
|
|
|
|
|
- bool inserted = sprite_result.second;
|
|
|
|
|
-
|
|
|
|
|
- if (!inserted)
|
|
|
|
|
- {
|
|
|
|
|
- Log::Message(Log::LT_WARNING, "Duplicate sprite name '%s' found while merging style sheets, defined in %s:%d.", sprite_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- RMLUI_ERRORMSG("Something went wrong while merging style sheets.");
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- Log::Message(Log::LT_WARNING, "Duplicate sprite sheet name '%s' found while merging style sheets, defined in %s:%d.", sheet_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number);
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ const String& sprite_name = pair.first;
|
|
|
|
|
+ const Sprite& sprite = pair.second;
|
|
|
|
|
+
|
|
|
|
|
+ // Add the sprite into our map. If a sprite with the same name exists, it will be overwritten by the other sprite.
|
|
|
|
|
+ sprite_map[sprite_name] = sprite;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites)
|
|
void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites)
|
|
|
{
|
|
{
|
|
|
- spritesheet_map.reserve(size_sprite_sheets);
|
|
|
|
|
|
|
+ spritesheets.reserve(size_sprite_sheets);
|
|
|
sprite_map.reserve(size_sprites);
|
|
sprite_map.reserve(size_sprites);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
size_t SpritesheetList::NumSpriteSheets() const
|
|
size_t SpritesheetList::NumSpriteSheets() const
|
|
|
{
|
|
{
|
|
|
- return spritesheet_map.size();
|
|
|
|
|
|
|
+ return spritesheets.size();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
size_t SpritesheetList::NumSprites() const
|
|
size_t SpritesheetList::NumSprites() const
|
|
@@ -141,22 +112,4 @@ size_t SpritesheetList::NumSprites() const
|
|
|
return sprite_map.size();
|
|
return sprite_map.size();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-String SpritesheetList::ToString() const
|
|
|
|
|
-{
|
|
|
|
|
- String result = CreateString(100, "#SpriteSheets: %zu\n", spritesheet_map.size());
|
|
|
|
|
-
|
|
|
|
|
- for (auto& sheet : spritesheet_map)
|
|
|
|
|
- {
|
|
|
|
|
- result += CreateString(100, " Sheet '%s'. #Sprites %zu.\n", sheet.first.c_str(), sheet.second->sprite_names.size());
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- result += CreateString(100, "\n#Sprites: %zu\n", sprite_map.size());
|
|
|
|
|
- for (auto& sprite : sprite_map)
|
|
|
|
|
- {
|
|
|
|
|
- result += CreateString(100, " In '%s': %s\n", sprite.second.sprite_sheet->name.c_str(), sprite.first.c_str());
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return result;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
} // namespace Rml
|
|
} // namespace Rml
|