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@@ -32,6 +32,7 @@
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#include "RmlUi_Renderer_GL2.h"
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#include <RmlUi/Core/Context.h>
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#include <RmlUi/Core/Core.h>
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+#include <RmlUi/Core/Input.h>
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#include <RmlUi/Core/Profiling.h>
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/**
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@@ -260,7 +261,6 @@ static LRESULT CALLBACK WindowProcedureHandler(HWND window_handle, UINT message,
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break;
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case WM_SIZE:
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{
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- // Intercept sizing to set the OpenGL viewport, then submit it to the platform handler for context sizing.
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const int width = LOWORD(l_param);
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const int height = HIWORD(l_param);
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data->window_dimensions.x = width;
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