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@@ -172,7 +172,7 @@ void GeometryBoxShadow::Generate(Geometry& out_shadow_geometry, CallbackTexture&
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CompiledFilter blur;
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if (blur_radius >= 0.5f)
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{
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- blur = render_manager.CompileFilter("blur", Dictionary{{"sigma", Variant(2.f * blur_radius)}});
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+ blur = render_manager.CompileFilter("blur", Dictionary{{"sigma", Variant(0.5f * blur_radius)}});
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if (blur)
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render_manager.PushLayer();
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}
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