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@@ -66,7 +66,8 @@ static constexpr int NUM_MSAA_SAMPLES = 2;
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#define RMLUI_STRINGIFY_IMPL(x) #x
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#define RMLUI_STRINGIFY_IMPL(x) #x
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#define RMLUI_STRINGIFY(x) RMLUI_STRINGIFY_IMPL(x)
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#define RMLUI_STRINGIFY(x) RMLUI_STRINGIFY_IMPL(x)
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-#define RMLUI_SHADER_HEADER RMLUI_SHADER_HEADER_VERSION "#define MAX_NUM_STOPS " RMLUI_STRINGIFY(MAX_NUM_STOPS) "\n"
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+#define RMLUI_SHADER_HEADER \
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+ RMLUI_SHADER_HEADER_VERSION "#define MAX_NUM_STOPS " RMLUI_STRINGIFY(MAX_NUM_STOPS) "\n#line " RMLUI_STRINGIFY(__LINE__) "\n"
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static const char* shader_vert_main = RMLUI_SHADER_HEADER R"(
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static const char* shader_vert_main = RMLUI_SHADER_HEADER R"(
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uniform vec2 _translate;
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uniform vec2 _translate;
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@@ -113,6 +114,7 @@ void main() {
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)";
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)";
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enum class ShaderGradientFunction { Linear, Radial, Conic, RepeatingLinear, RepeatingRadial, RepeatingConic }; // Must match shader definitions below.
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enum class ShaderGradientFunction { Linear, Radial, Conic, RepeatingLinear, RepeatingRadial, RepeatingConic }; // Must match shader definitions below.
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+
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static const char* shader_frag_gradient = RMLUI_SHADER_HEADER R"(
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static const char* shader_frag_gradient = RMLUI_SHADER_HEADER R"(
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#define LINEAR 0
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#define LINEAR 0
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#define RADIAL 1
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#define RADIAL 1
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@@ -143,7 +145,7 @@ vec4 mix_stop_colors(float t) {
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}
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}
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void main() {
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void main() {
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- float t = 0;
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+ float t = 0.0;
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if (_func == LINEAR || _func == REPEATING_LINEAR)
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if (_func == LINEAR || _func == REPEATING_LINEAR)
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{
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{
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