|
|
void RmlUiSFMLRenderer::RenderGeometry(Rml::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rml::Core::TextureHandle texture, const Rml::Core::Vector2f& translation)
|
|
void RmlUiSFMLRenderer::RenderGeometry(Rml::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rml::Core::TextureHandle texture, const Rml::Core::Vector2f& translation)
|