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@@ -65,18 +65,22 @@ RenderInterfaceDirectX::~RenderInterfaceDirectX()
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}
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}
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// Called by Rocket when it wants to render geometry that it does not wish to optimise.
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// Called by Rocket when it wants to render geometry that it does not wish to optimise.
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-void RenderInterfaceDirectX::RenderGeometry(Rocket::Core::Vertex* ROCKET_UNUSED_PARAMETER(vertices), int ROCKET_UNUSED_PARAMETER(num_vertices), int* ROCKET_UNUSED_PARAMETER(indices), int ROCKET_UNUSED_PARAMETER(num_indices), const Rocket::Core::TextureHandle ROCKET_UNUSED_PARAMETER(texture), const Rocket::Core::Vector2f& ROCKET_UNUSED_PARAMETER(translation))
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+void RenderInterfaceDirectX::RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation)
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{
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{
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- ROCKET_UNUSED(vertices);
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- ROCKET_UNUSED(num_vertices);
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- ROCKET_UNUSED(indices);
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- ROCKET_UNUSED(num_indices);
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- ROCKET_UNUSED(texture);
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- ROCKET_UNUSED(translation);
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-
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- // We've chosen to not support non-compiled geometry in the DirectX renderer. If you wanted to render non-compiled
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- // geometry, for example for very small sections of geometry, you could use DrawIndexedPrimitiveUP or write to a
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- // dynamic vertex buffer which is flushed when either the texture changes or compiled geometry is drawn.
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+ /// @TODO We've chosen to not support non-compiled geometry in the DirectX renderer. If you wanted to render non-compiled
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+ /// geometry, for example for very small sections of geometry, you could use DrawIndexedPrimitiveUP or write to a
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+ /// dynamic vertex buffer which is flushed when either the texture changes or compiled geometry is drawn.
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+
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+ if(g_pd3dDevice == NULL)
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+ {
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+ return;
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+ }
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+
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+ /// @TODO, HACK, just use the compiled geometry framework for now, this is inefficient but better than absolutely nothing
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+ /// for the time being
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+ Rocket::Core::CompiledGeometryHandle gemo = this->CompileGeometry(vertices, num_vertices, indices, num_indices, texture);
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+ this->RenderCompiledGeometry(gemo, translation);
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+ this->ReleaseCompiledGeometry(gemo);
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}
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}
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// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
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// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
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