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@@ -44,15 +44,15 @@ bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_sou
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return false;
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}
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- auto result = spritesheet_map.emplace(name, std::make_shared<Spritesheet>(name, image_source, definition_source, definition_line_number, texture));
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+ auto sprite_sheet = std::make_shared<Spritesheet>(name, image_source, definition_source, definition_line_number, texture);
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+ auto result = spritesheet_map.emplace(name, sprite_sheet);
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if (!result.second)
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{
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Log::Message(Log::LT_WARNING, "Spritesheet '%s' has the same name as another spritesheet, ignored. See %s:%d", name.c_str(), definition_source.c_str(), definition_line_number);
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return false;
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}
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- Spritesheet& spritesheet = *result.first->second;
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- StringList& sprite_names = spritesheet.sprite_names;
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+ StringList& sprite_names = sprite_sheet->sprite_names;
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// Insert all the sprites with names not already defined in the global sprite list.
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int num_removed_sprite_names = 0;
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@@ -60,7 +60,7 @@ bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_sou
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{
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const String& sprite_name = sprite_definition.first;
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const Rectangle& sprite_rectangle = sprite_definition.second;
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- auto result = sprite_map.emplace(sprite_name, Sprite{ sprite_rectangle, &spritesheet });
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+ auto result = sprite_map.emplace(sprite_name, Sprite{ sprite_rectangle, sprite_sheet.get() });
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if (result.second)
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{
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sprite_names.push_back(sprite_name);
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@@ -90,44 +90,45 @@ void SpritesheetList::Merge(const SpritesheetList& other)
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for (auto& pair : other.spritesheet_map)
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{
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auto sheet_result = spritesheet_map.emplace(pair);
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+ const String& sheet_name = sheet_result.first->first;
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+ const Spritesheet& sheet = *sheet_result.first->second;
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bool sheet_inserted = sheet_result.second;
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+
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if (sheet_inserted)
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{
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- const String& sheet_name = sheet_result.first->first;
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- Spritesheet& sheet = *sheet_result.first->second;
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-
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- // The spritesheet was succesfully added, now try to add each sprite to the global list.
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- // Each sprite name must be unique, if we fail, we must also remove the sprite from the spritesheet.
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- for (auto it = sheet.sprite_names.begin(); it != sheet.sprite_names.end(); )
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+ // The sprite sheet was succesfully added, now try to add each sprite to the global list.
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+ for (const String& sprite_name : sheet.sprite_names)
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{
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- const String& sprite_name = *it;
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+ // Lookup the sprite in the other map.
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auto it_sprite = other.sprite_map.find(sprite_name);
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- bool success = false;
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if (it_sprite != other.sprite_map.end())
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{
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- auto sprite_result = sprite_map.emplace(*it, it_sprite->second);
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- success = sprite_result.second;
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- }
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-
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- if (success)
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- {
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- ++it;
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+ // Add the sprite into our map. Each sprite name must be unique.
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+ auto sprite_result = sprite_map.emplace(sprite_name, it_sprite->second);
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+ bool inserted = sprite_result.second;
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+
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+ if (!inserted)
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+ {
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+ Log::Message(Log::LT_WARNING, "Duplicate sprite name '%s' found while merging style sheets, defined in %s:%d.", sprite_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number);
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+ }
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}
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else
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{
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- Log::Message(Log::LT_WARNING, "Duplicate sprite name '%s' found while merging style sheets, defined in %s:%d.", sprite_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number);
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- it = sheet.sprite_names.erase(it);
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+ RMLUI_ERRORMSG("Something went wrong while merging style sheets.");
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}
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}
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}
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+ else
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+ {
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+ Log::Message(Log::LT_WARNING, "Duplicate sprite sheet name '%s' found while merging style sheets, defined in %s:%d.", sheet_name.c_str(), sheet.definition_source.c_str(), sheet.definition_line_number);
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+ }
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}
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}
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void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites)
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{
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spritesheet_map.reserve(size_sprite_sheets);
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- // There seems to be a bug in robin hood unordered map (or we are doing something wrong). For certain sizes, we don't find any sprites during the merge after.
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- //sprite_map.reserve(size_sprites);
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+ sprite_map.reserve(size_sprites);
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}
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size_t SpritesheetList::NumSpriteSheets() const
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@@ -140,5 +141,23 @@ size_t SpritesheetList::NumSprites() const
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return sprite_map.size();
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}
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+String SpritesheetList::ToString() const
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+{
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+ String result = CreateString(100, "#SpriteSheets: %d\n", spritesheet_map.size());
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+
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+ for (auto& sheet : spritesheet_map)
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+ {
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+ result += CreateString(100, " Sheet '%s'. #Sprites %d.\n", sheet.first.c_str(), sheet.second->sprite_names.size());
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+ }
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+
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+ result += CreateString(100, "\n#Sprites: %d\n", sprite_map.size());
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+ for (auto& sprite : sprite_map)
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+ {
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+ result += CreateString(100, " In '%s': %s\n", sprite.second.sprite_sheet->name, sprite.first.c_str());
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+ }
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+
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+ return result;
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+}
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+
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}
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}
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