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@@ -30,6 +30,7 @@
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#include "../../Include/RmlUi/Core/Math.h"
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#include "../../Include/RmlUi/Core/Math.h"
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#include "Pool.h"
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#include "Pool.h"
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#include "LayoutBlockBoxSpace.h"
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#include "LayoutBlockBoxSpace.h"
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+#include "LayoutDetails.h"
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#include "LayoutInlineBoxText.h"
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#include "LayoutInlineBoxText.h"
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#include "../../Include/RmlUi/Core/Element.h"
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#include "../../Include/RmlUi/Core/Element.h"
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#include "../../Include/RmlUi/Core/ElementScroll.h"
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#include "../../Include/RmlUi/Core/ElementScroll.h"
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@@ -53,7 +54,7 @@ struct LayoutChunk
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static Pool< LayoutChunk > layout_chunk_pool(200, true);
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static Pool< LayoutChunk > layout_chunk_pool(200, true);
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// Formats the contents for a root-level element (usually a document or floating element).
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// Formats the contents for a root-level element (usually a document or floating element).
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-bool LayoutEngine::FormatElement(Element* element, Vector2f containing_block, bool shrink_to_fit)
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+bool LayoutEngine::FormatElement(Element* element, Vector2f containing_block)
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{
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{
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#ifdef RMLUI_ENABLE_PROFILING
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#ifdef RMLUI_ENABLE_PROFILING
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RMLUI_ZoneScopedC(0xB22222);
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RMLUI_ZoneScopedC(0xB22222);
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@@ -61,10 +62,10 @@ bool LayoutEngine::FormatElement(Element* element, Vector2f containing_block, bo
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RMLUI_ZoneName(name.c_str(), name.size());
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RMLUI_ZoneName(name.c_str(), name.size());
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#endif
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#endif
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- auto containing_block_box = MakeUnique<LayoutBlockBox>(nullptr, nullptr);
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- containing_block_box->GetBox().SetContent(containing_block);
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+ LayoutBlockBox containing_block_box(nullptr, nullptr);
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+ containing_block_box.GetBox().SetContent(containing_block);
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- LayoutBlockBox* block_context_box = containing_block_box->AddBlockElement(element);
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+ LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element);
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for (int i = 0; i < element->GetNumChildren(); i++)
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for (int i = 0; i < element->GetNumChildren(); i++)
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{
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{
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@@ -72,30 +73,6 @@ bool LayoutEngine::FormatElement(Element* element, Vector2f containing_block, bo
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i = -1;
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i = -1;
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}
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}
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- if (shrink_to_fit)
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- {
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- // For inline blocks with 'auto' width, we want to shrink the box back to its inner content width, recreating the LayoutBlockBox.
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- const float content_width = block_context_box->InternalContentWidth();
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-
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- if (content_width < containing_block.x)
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- {
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- RMLUI_ZoneScopedNC("shrink_to_fit", 0xB27222);
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-
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- const Vector2f shrinked_block_size(content_width, containing_block.y);
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-
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- containing_block_box = MakeUnique<LayoutBlockBox>(nullptr, nullptr);
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- containing_block_box->GetBox().SetContent(shrinked_block_size);
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-
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- block_context_box = containing_block_box->AddBlockElement(element);
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-
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- for (int i = 0; i < element->GetNumChildren(); i++)
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- {
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- if (!FormatElement(block_context_box, element->GetChild(i)))
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- i = -1;
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- }
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- }
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- }
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-
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block_context_box->Close();
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block_context_box->Close();
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block_context_box->CloseAbsoluteElements();
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block_context_box->CloseAbsoluteElements();
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@@ -104,148 +81,6 @@ bool LayoutEngine::FormatElement(Element* element, Vector2f containing_block, bo
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return true;
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return true;
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}
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}
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-// Generates the box for an element.
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-void LayoutEngine::BuildBox(Box& box, const Vector2f& containing_block, Element* element, bool inline_element)
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-{
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- if (element == nullptr)
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- {
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- box.SetContent(containing_block);
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- return;
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- }
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-
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- const ComputedValues& computed = element->GetComputedValues();
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-
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- // Calculate the padding area.
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- float padding = ResolveValue(computed.padding_top, containing_block.x);
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- box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, padding));
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- padding = ResolveValue(computed.padding_right, containing_block.x);
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- box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, padding));
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- padding = ResolveValue(computed.padding_bottom, containing_block.x);
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- box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, padding));
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- padding = ResolveValue(computed.padding_left, containing_block.x);
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- box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, padding));
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-
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- // Calculate the border area.
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- box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
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- box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
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- box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
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- box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
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-
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- // Calculate the size of the content area.
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- Vector2f content_area(-1, -1);
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- bool replaced_element = false;
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-
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- // If the element has intrinsic dimensions, then we use those as the basis for the content area and only adjust
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- // them if a non-auto style has been applied to them.
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- if (element->GetIntrinsicDimensions(content_area))
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- {
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- replaced_element = true;
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-
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- Vector2f original_content_area = content_area;
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-
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- // The element has resized itself, so we only resize it if a RCSS width or height was set explicitly. A value of
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- // 'auto' (or 'auto-fit', ie, both keywords) means keep (or adjust) the intrinsic dimensions.
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- bool auto_width = false, auto_height = false;
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-
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- if (computed.width.type != Style::Width::Auto)
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- content_area.x = ResolveValue(computed.width, containing_block.x);
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- else
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- auto_width = true;
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-
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- if (computed.height.type != Style::Height::Auto)
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- content_area.y = ResolveValue(computed.height, containing_block.y);
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- else
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- auto_height = true;
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-
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- // If one of the dimensions is 'auto' then we need to scale it such that the original ratio is preserved.
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- if (auto_width && !auto_height)
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- content_area.x = (content_area.y / original_content_area.y) * original_content_area.x;
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- else if (auto_height && !auto_width)
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- content_area.y = (content_area.x / original_content_area.x) * original_content_area.y;
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-
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- // Reduce the width and height to make up for borders and padding.
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- content_area.x -= (box.GetEdge(Box::BORDER, Box::LEFT) +
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- box.GetEdge(Box::PADDING, Box::LEFT) +
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- box.GetEdge(Box::BORDER, Box::RIGHT) +
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- box.GetEdge(Box::PADDING, Box::RIGHT));
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- content_area.y -= (box.GetEdge(Box::BORDER, Box::TOP) +
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- box.GetEdge(Box::PADDING, Box::TOP) +
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- box.GetEdge(Box::BORDER, Box::BOTTOM) +
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- box.GetEdge(Box::PADDING, Box::BOTTOM));
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-
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- content_area.x = Math::Max(content_area.x, 0.0f);
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- content_area.y = Math::Max(content_area.y, 0.0f);
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- }
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-
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- // If the element is inline, then its calculations are much more straightforward (no worrying about auto margins
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- // and dimensions, etc). All we do is calculate the margins, set the content area and bail.
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- if (inline_element)
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- {
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- if (replaced_element)
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- {
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- content_area.x = ClampWidth(content_area.x, computed, containing_block.x);
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- content_area.y = ClampHeight(content_area.y, computed, containing_block.y);
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- }
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-
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- // If the element was not replaced, then we leave its dimension as unsized (-1, -1) and ignore the width and
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- // height properties.
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- box.SetContent(content_area);
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-
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- // Evaluate the margins. Any declared as 'auto' will resolve to 0.
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- box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
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- box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
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- box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
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- box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
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- }
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-
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- // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and
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- // dimensions.
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- else
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- {
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- box.SetContent(content_area);
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- BuildBoxWidth(box, computed, containing_block.x);
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- BuildBoxHeight(box, computed, containing_block.y);
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- }
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-}
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-
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-// Generates the box for an element placed in a block box.
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-void LayoutEngine::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, bool inline_element)
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-{
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- Vector2f containing_block = GetContainingBlock(containing_box);
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- BuildBox(box, containing_block, element, inline_element);
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-
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- float box_height = box.GetSize().y;
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- if (box_height < 0)
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- {
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- auto& computed = element->GetComputedValues();
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- min_height = ResolveValue(computed.min_height, containing_block.y);
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- max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y));
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- }
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- else
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- {
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- min_height = box_height;
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- max_height = box_height;
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- }
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-}
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-
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-// Clamps the width of an element based from its min-width and max-width properties.
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-float LayoutEngine::ClampWidth(float width, const ComputedValues& computed, float containing_block_width)
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-{
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- float min_width = ResolveValue(computed.min_width, containing_block_width);
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- float max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
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-
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- return Math::Clamp(width, min_width, max_width);
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-}
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-
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-// Clamps the height of an element based from its min-height and max-height properties.
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-float LayoutEngine::ClampHeight(float height, const ComputedValues& computed, float containing_block_height)
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-{
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- float min_height = ResolveValue(computed.min_height, containing_block_height);
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- float max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
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-
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- return Math::Clamp(height, min_height, max_height);
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-}
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-
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void* LayoutEngine::AllocateLayoutChunk(size_t size)
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void* LayoutEngine::AllocateLayoutChunk(size_t size)
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{
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{
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RMLUI_ASSERT(size <= LayoutChunk::size);
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RMLUI_ASSERT(size <= LayoutChunk::size);
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@@ -290,18 +125,7 @@ bool LayoutEngine::FormatElement(LayoutBlockBox* block_context_box, Element* ele
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// If the element is floating, we remove it from the flow.
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// If the element is floating, we remove it from the flow.
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if (computed.float_ != Style::Float::None)
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if (computed.float_ != Style::Float::None)
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{
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{
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- // Format the element as a block element.
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- bool shrink_to_fit = (computed.width.type == Style::Width::Auto);
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-
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- // Don't shrink replaced elements.
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- if (shrink_to_fit)
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- {
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- Vector2f unused_intrinsic_dimensions;
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- shrink_to_fit = !element->GetIntrinsicDimensions(unused_intrinsic_dimensions);
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- }
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-
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- LayoutEngine::FormatElement(element, GetContainingBlock(block_context_box), shrink_to_fit);
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-
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+ LayoutEngine::FormatElement(element, LayoutDetails::GetContainingBlock(block_context_box));
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return block_context_box->AddFloatElement(element);
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return block_context_box->AddFloatElement(element);
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}
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}
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@@ -365,6 +189,7 @@ bool LayoutEngine::FormatElementBlock(LayoutBlockBox* block_context_box, Element
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element->OnLayout();
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element->OnLayout();
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}
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}
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+ // TODO: This will have no effect?
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block_context_box = new_block_context_box;
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block_context_box = new_block_context_box;
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return true;
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return true;
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}
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}
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@@ -376,7 +201,7 @@ bool LayoutEngine::FormatElementInline(LayoutBlockBox* block_context_box, Elemen
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Box box;
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Box box;
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float min_height, max_height;
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float min_height, max_height;
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- BuildBox(box, min_height, max_height, block_context_box, element, true);
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+ LayoutDetails::BuildBox(box, min_height, max_height, block_context_box, element, true);
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LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
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LayoutInlineBox* inline_box = block_context_box->AddInlineElement(element, box);
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// Format the element's children.
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// Format the element's children.
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@@ -397,18 +222,9 @@ bool LayoutEngine::FormatElementInlineBlock(LayoutBlockBox* block_context_box, E
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RMLUI_ZoneScopedC(0x1F2F2F);
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RMLUI_ZoneScopedC(0x1F2F2F);
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// Format the element separately as a block element, then position it inside our own layout as an inline element.
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// Format the element separately as a block element, then position it inside our own layout as an inline element.
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- Vector2f containing_block_size = GetContainingBlock(block_context_box);
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+ Vector2f containing_block_size = LayoutDetails::GetContainingBlock(block_context_box);
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- bool shrink_to_fit = element->GetComputedValues().width.type == Style::Width::Auto;
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-
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- // Don't shrink replaced elements.
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- if (shrink_to_fit)
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- {
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- Vector2f unused_intrinsic_dimensions;
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- shrink_to_fit = !element->GetIntrinsicDimensions(unused_intrinsic_dimensions);
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- }
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-
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- FormatElement(element, containing_block_size, shrink_to_fit);
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+ FormatElement(element, containing_block_size);
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block_context_box->AddInlineElement(element, element->GetBox())->Close();
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block_context_box->AddInlineElement(element, element->GetBox())->Close();
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@@ -431,263 +247,4 @@ bool LayoutEngine::FormatElementSpecial(LayoutBlockBox* block_context_box, Eleme
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return false;
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return false;
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}
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}
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-// Returns the fully-resolved, fixed-width and -height containing block from a block box.
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-Vector2f LayoutEngine::GetContainingBlock(const LayoutBlockBox* containing_box)
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-{
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- Vector2f containing_block;
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-
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- containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
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- if (containing_box->GetElement() != nullptr)
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- containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
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-
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- while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
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- {
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- containing_box = containing_box->GetParent();
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- if (containing_box == nullptr)
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- {
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- RMLUI_ERROR;
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- containing_block.y = 0;
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- }
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- }
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- if (containing_box != nullptr &&
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- containing_box->GetElement() != nullptr)
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- containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
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-
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- containing_block.x = Math::Max(0.0f, containing_block.x);
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- containing_block.y = Math::Max(0.0f, containing_block.y);
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-
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- return containing_block;
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-}
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-
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-// Builds the block-specific width and horizontal margins of a Box.
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-void LayoutEngine::BuildBoxWidth(Box& box, const ComputedValues& computed, float containing_block_width)
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-{
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- RMLUI_ZoneScoped;
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-
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- Vector2f content_area = box.GetSize();
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-
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- // Determine if the element has an automatic width, and if not calculate it.
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- bool width_auto;
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- if (content_area.x >= 0)
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- {
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- width_auto = false;
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- }
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- else
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- {
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- if (computed.width.type == Style::Width::Auto)
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- {
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- width_auto = true;
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- }
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- else
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- {
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- width_auto = false;
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- content_area.x = ResolveValue(computed.width, containing_block_width);
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- }
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- }
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-
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- // Determine if the element has automatic margins.
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- bool margins_auto[2];
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- int num_auto_margins = 0;
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-
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- for (int i = 0; i < 2; ++i)
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- {
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- auto* margin_value = (i == 0 ? &computed.margin_left : &computed.margin_right);
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- if (margin_value->type == Style::Margin::Auto)
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- {
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- margins_auto[i] = true;
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- num_auto_margins++;
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- }
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- else
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- {
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- margins_auto[i] = false;
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- box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(*margin_value, containing_block_width));
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- }
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- }
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-
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- // If the width is set to auto, we need to calculate the width
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- if (width_auto)
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- {
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- float left = 0.0f, right = 0.0f;
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- // If we are dealing with an absolutely positioned element we need to
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- // consider if the left and right properties are set, since the width can be affected.
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- if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
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- {
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- if (computed.left.type != Style::Left::Auto)
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- left = ResolveValue(computed.left, containing_block_width );
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- if (computed.right.type != Style::Right::Auto)
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- right = ResolveValue(computed.right, containing_block_width);
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- }
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-
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- // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
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- if (margins_auto[0])
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- box.SetEdge(Box::MARGIN, Box::LEFT, 0);
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- if (margins_auto[1])
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- box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
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-
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- content_area.x = containing_block_width - (left +
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- box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
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- box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
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- right);
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- content_area.x = Math::Max(0.0f, content_area.x);
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- }
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- // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
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- else if (num_auto_margins > 0)
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- {
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- float margin = (containing_block_width - (box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
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- box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
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- content_area.x)) / num_auto_margins;
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-
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- if (margins_auto[0])
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- box.SetEdge(Box::MARGIN, Box::LEFT, margin);
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- if (margins_auto[1])
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- box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
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- }
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-
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- // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
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- // they were set to auto.
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- float clamped_width = ClampWidth(content_area.x, computed, containing_block_width);
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- if (clamped_width != content_area.x)
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- {
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- content_area.x = clamped_width;
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- box.SetContent(content_area);
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-
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- if (num_auto_margins > 0)
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- {
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- // Reset the automatic margins.
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- if (margins_auto[0])
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- box.SetEdge(Box::MARGIN, Box::LEFT, 0);
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- if (margins_auto[1])
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- box.SetEdge(Box::MARGIN, Box::RIGHT, 0);
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-
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- BuildBoxWidth(box, computed, containing_block_width);
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- }
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- }
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- else
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- box.SetContent(content_area);
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-}
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-
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-// Builds the block-specific height and vertical margins of a Box.
|
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|
|
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-void LayoutEngine::BuildBoxHeight(Box& box, const ComputedValues& computed, float containing_block_height)
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-{
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- RMLUI_ZoneScoped;
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-
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- Vector2f content_area = box.GetSize();
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-
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- // Determine if the element has an automatic height, and if not calculate it.
|
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|
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- bool height_auto;
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- if (content_area.y >= 0)
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- {
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- height_auto = false;
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- }
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- else
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- {
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- if (computed.height.type == Style::Height::Auto)
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- {
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- height_auto = true;
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- }
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- else
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- {
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- height_auto = false;
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- content_area.y = ResolveValue(computed.height, containing_block_height);
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|
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- }
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|
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- }
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-
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- // Determine if the element has automatic margins.
|
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|
|
|
- bool margins_auto[2];
|
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|
|
|
- int num_auto_margins = 0;
|
|
|
|
|
-
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- for (int i = 0; i < 2; ++i)
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- {
|
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- auto* margin_value = (i == 0 ? &computed.margin_top : &computed.margin_bottom);
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- if (margin_value->type == Style::Margin::Auto)
|
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- {
|
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- margins_auto[i] = true;
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- num_auto_margins++;
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|
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- }
|
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- else
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- {
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- margins_auto[i] = false;
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- box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(*margin_value, containing_block_height));
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- }
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- }
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-
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- // If the height is set to auto, we need to calculate the height
|
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|
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- if (height_auto)
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|
|
|
- {
|
|
|
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|
- // We resolve any auto margins to 0
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- if (margins_auto[0])
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- box.SetEdge(Box::MARGIN, Box::TOP, 0);
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- if (margins_auto[1])
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- box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
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-
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- // If the height is set to auto for a box in normal flow, the height is set to -1.
|
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- content_area.y = -1;
|
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|
|
|
-
|
|
|
|
|
- // But if we are dealing with an absolutely positioned element we need to
|
|
|
|
|
- // consider if the top and bottom properties are set, since the height can be affected.
|
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|
|
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- if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
|
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- {
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- float top = 0.0f, bottom = 0.0f;
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-
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- if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
|
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- {
|
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- top = ResolveValue(computed.top, containing_block_height );
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- bottom = ResolveValue(computed.bottom, containing_block_height );
|
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|
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-
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- // The height gets resolved to whatever is left of the containing block
|
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- content_area.y = containing_block_height - (top +
|
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- box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
|
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|
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- box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
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- bottom);
|
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|
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- content_area.y = Math::Max(0.0f, content_area.y);
|
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|
|
|
- }
|
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|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
|
|
|
|
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- else if (num_auto_margins > 0)
|
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|
|
|
- {
|
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- float margin;
|
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|
|
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- if (content_area.y >= 0)
|
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|
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- {
|
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- margin = (containing_block_height - (box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
|
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|
|
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- box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
|
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|
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- content_area.y)) / num_auto_margins;
|
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|
|
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- }
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- else
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- margin = 0;
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-
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- if (margins_auto[0])
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- box.SetEdge(Box::MARGIN, Box::TOP, margin);
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- if (margins_auto[1])
|
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- box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
|
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|
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- }
|
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|
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-
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- if (content_area.y >= 0)
|
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|
|
|
- {
|
|
|
|
|
- // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
|
|
|
|
|
- // they were set to auto.
|
|
|
|
|
- float clamped_height = ClampHeight(content_area.y, computed, containing_block_height);
|
|
|
|
|
- if (clamped_height != content_area.y)
|
|
|
|
|
- {
|
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|
|
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- content_area.y = clamped_height;
|
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|
|
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- box.SetContent(content_area);
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|
|
|
-
|
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|
|
|
- if (num_auto_margins > 0)
|
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|
|
|
- {
|
|
|
|
|
- // Reset the automatic margins.
|
|
|
|
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- if (margins_auto[0])
|
|
|
|
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- box.SetEdge(Box::MARGIN, Box::TOP, 0);
|
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|
|
|
- if (margins_auto[1])
|
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|
|
|
- box.SetEdge(Box::MARGIN, Box::BOTTOM, 0);
|
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|
|
|
-
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|
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- BuildBoxHeight(box, computed, containing_block_height);
|
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|
|
|
- }
|
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|
|
|
-
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|
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- return;
|
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|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
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-
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|
|
- box.SetContent(content_area);
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|
|
|
-}
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-
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} // namespace Rml
|
|
} // namespace Rml
|