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Invader sample: Fix high score table height when empty

Michael Ragazzon 3 years ago
parent
commit
f24eafc47f
2 changed files with 4 additions and 6 deletions
  1. 2 3
      Samples/invaders/data/high_score.rml
  2. 2 3
      Samples/luainvaders/data/high_score.rml

+ 2 - 3
Samples/invaders/data/high_score.rml

@@ -72,10 +72,9 @@
 					{{score.score}}
 				</td>
 			</tr>
-			<tr data-if="scores.size == 0">
-				<td colspan="4" style="vertical-align: middle"><em>No scores recorded. Play a game!</em></td>
+			<tr>
+				<td data-if="scores.size == 0" colspan="4" style="vertical-align: middle"><em>No scores recorded. Play a game!</em></td>
 			</tr>
-			<tr data-if="scores.size > 0"/>
 		</tbody>
 	</table>
 	<button onclick="check_name; goto main_menu; close game_window">Main Menu</button>

+ 2 - 3
Samples/luainvaders/data/high_score.rml

@@ -81,10 +81,9 @@ end
 					{{score.score}}
 				</td>
 			</tr>
-			<tr data-if="scores.size == 0">
-				<td colspan="4" style="vertical-align: middle"><em>No scores recorded. Play a game!</em></td>
+			<tr>
+				<td data-if="scores.size == 0" colspan="4" style="vertical-align: middle"><em>No scores recorded. Play a game!</em></td>
 			</tr>
-			<tr data-if="scores.size > 0"/>
 		</tbody>
 	</table>
 	<button onclick="Game.SetHighScoreName('Anon') Window.LoadMenu('main_menu',document)">Main Menu</button>