Michael
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5db7d68e7e
Use double for absolute time
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7 years ago |
Michael
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9bb9c01bf9
Convert transform, animation, and transition to string.
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7 years ago |
Michael
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a55e1d2ed6
Documentation for animation and transition
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7 years ago |
Michael
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e222a50e9a
Refactoring.
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7 years ago |
Michael
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1620032f5a
Adding support for animation @keyframes
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7 years ago |
Michael
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2e765efb48
Dispatching AnimationEnd event
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7 years ago |
Michael
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35381790cc
Transitions on class change.
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7 years ago |
Michael
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23bdc17b8a
Transitions working for pseudo-classes. Working on element class.changes. Experimenting with reversal of transitions.
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7 years ago |
Michael
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b6927b4e0c
More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0".
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7 years ago |
Michael
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1455ce70b9
Cleaning up animation, converting transforms to decomposed type when necessary.
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7 years ago |
Michael
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ddfaa3fa3e
Proper full matrix interpolation by de- and recomposition.
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7 years ago |
Michael
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4ec999e3d8
Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations.
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7 years ago |
Michael
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41cd442d88
Tweening support for animations
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7 years ago |
Michael
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51efaa7569
Avoid jittering behavior of elements when using subpixel offsets, by no longer rounding dimensions in the layout engine. Translation and vertices that need sharpness (fonts and images) are rounded as late in the pipeline as possible.
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7 years ago |
Michael
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d093d96237
Implement support for different angle units in transforms. Resolve units of Primitives when adding animation keys.
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7 years ago |
Michael
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3397937d79
Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17.
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7 years ago |
Michael
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a1ea7c5668
Transform animations begin
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7 years ago |
Michael
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664067d5df
Initial animation support
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7 years ago |