Commit History

Author SHA1 Message Date
  Michael 5db7d68e7e Use double for absolute time 7 years ago
  Michael 9bb9c01bf9 Convert transform, animation, and transition to string. 7 years ago
  Michael a55e1d2ed6 Documentation for animation and transition 7 years ago
  Michael e222a50e9a Refactoring. 7 years ago
  Michael 1620032f5a Adding support for animation @keyframes 7 years ago
  Michael 2e765efb48 Dispatching AnimationEnd event 7 years ago
  Michael 35381790cc Transitions on class change. 7 years ago
  Michael 23bdc17b8a Transitions working for pseudo-classes. Working on element class.changes. Experimenting with reversal of transitions. 7 years ago
  Michael b6927b4e0c More strict about units. Numbers, lengths, angles and percentages are now separated. Lengths require a unit, except for "0". 7 years ago
  Michael 1455ce70b9 Cleaning up animation, converting transforms to decomposed type when necessary. 7 years ago
  Michael ddfaa3fa3e Proper full matrix interpolation by de- and recomposition. 7 years ago
  Michael 4ec999e3d8 Allow matching transform primitives in their generic forms (e.g. translateX to translate3d). Helper functions and constructors for creating Transform animations. 7 years ago
  Michael 41cd442d88 Tweening support for animations 7 years ago
  Michael 51efaa7569 Avoid jittering behavior of elements when using subpixel offsets, by no longer rounding dimensions in the layout engine. Translation and vertices that need sharpness (fonts and images) are rounded as late in the pipeline as possible. 7 years ago
  Michael d093d96237 Implement support for different angle units in transforms. Resolve units of Primitives when adding animation keys. 7 years ago
  Michael 3397937d79 Interpolating transforms for animation.Implemented Primitives as variants to avoid RTTI and virtual function calls. Now targeting C++17. 7 years ago
  Michael a1ea7c5668 Transform animations begin 7 years ago
  Michael 664067d5df Initial animation support 7 years ago