Michael Ragazzon
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6c53cbf85b
Remove #include "precompiled.h" from source files, CMake handles it instead. Include what we actually use in header and source files. For non-precompiled headers measurements indicate ~30% reduction in compile time. See #81.
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5 years ago |
Michael R. P. Ragazzon
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634543b38f
Implement progress bar element (progressbar) (#69)
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6 years ago |
Michael Ragazzon
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eba2a91520
img element: Sprites are now specified by the `sprite` attribute, and the `coords` attribute is renamed to `rect`.
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6 years ago |
Michael Ragazzon
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5b6428fa43
Support sprites in img elements.
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6 years ago |
Michael Ragazzon
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78acd8b900
Refactoring default font engine (part II). Remove font database, use a callback function for generating font textures, documentation improvements.
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6 years ago |
Michael Ragazzon
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d1d72de3f8
Replace PropertyNameList with PropertyIdSet (previously DirtyPropertyList)
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6 years ago |
Michael Ragazzon
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cb347e1a38
NULL to nullptr
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6 years ago |
Michael Ragazzon
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fd3e6268f6
Remove ReferenceCountable from TextureResource
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6 years ago |
Michael Ragazzon
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391f39b038
Merge branch 'master' into performance
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6 years ago |
Michael Ragazzon
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eff01ba43a
The big rename. We are now RmlUi version 2.0!
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6 years ago |
Michael Ragazzon
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d1785949d1
WIP: PropertyIds. Need to figure out how to deal with property groups. Possible solutions:
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6 years ago |
Michael Ragazzon
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9380fb5970
Use the Dictionary on OnAttributeChange to avoid copies and double map lookup
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6 years ago |
Michael Ragazzon
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c285bf99e9
Compute all the properties!
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6 years ago |
Michael Ragazzon
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7ad658f7b7
Replace resize events with virtual function call
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6 years ago |
Michael Ragazzon
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f3b9ad29f0
Reverting to commit 9c42c7b. The strings to ID changes were too complicated compared to the performance gained.
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6 years ago |
Michael Ragazzon
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1ead58341e
WIP: Replacing strings with IDs now compiling and running (puh). Producing... interesting results.
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6 years ago |
Michael Ragazzon
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e6638f1020
WIP: Attempt to replace Rocket::String with std::string
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6 years ago |
Michael
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51efaa7569
Avoid jittering behavior of elements when using subpixel offsets, by no longer rounding dimensions in the layout engine. Translation and vertices that need sharpness (fonts and images) are rounded as late in the pipeline as possible.
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7 years ago |
Michael
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f9ef5c79b5
Remove comments
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7 years ago |
Michael
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7c081e77e2
Added new property 'image-color'
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8 years ago |
Michael
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0247e5910d
Fixed color on textures
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8 years ago |
David Wimsey
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4e1786a833
Updated source files and private headers to use relative paths to public headers. This prevents the compiler from pulling in an installed copy of libRocket headers rather than the source copy of the headers if libRocket happens to be installed on the system already.
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11 years ago |
Lloyd Weehuizen
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0199dd021e
libRocket 1.2 beta, initial import
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15 years ago |